December, 2017

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Now You Can Have ‘Dolphin-Assisted Therapy’ in VR

VRScout

Dolphins meet virtual reality. A Dutch non-profit is strapping waterproof VR headsets on people in pools so they can “swim with dolphins.” Dolphin Swim Club has been offering the experience, named Dolphin VR , as “dolphin-assisted therapy” since last month. While submerged, you can watch video reels of bottlenose dolphins swimming in their natural habitat.

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Google is Developing a VR Display With 10x More Pixels Than Today’s Headsets

Road to VR

Earlier this year, Clay Bavor, VP of VR/AR at Google, revealed a “secret project” to develop a VR-optimised OLED panel capable of 20 megapixels per eye. The project was mentioned during SID Display Week 2017 but has gone largely under the radar as little information has surfaced since. Following a general overview of the limits of current VR technology, and an announcement that Google is working with Sharp on developing LCDs capable of VR performance normally associated with OLED, Ba

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Everything You Need to Know About Starting a Podcast in 2018

Cats and VR

I’ve become a morning walking companion to people I may never meet. How is this possible? They take me along in their earbuds as they stream my podcast, Build a Better Agency. It’s a wonderful sign of things to come for marketers willing to venture into the podcasting universe. Once a fringe platform, podcasts are now surprisingly mainstream. According to Nielsen, six out of 10 people understand what they are, and 112 million Americans -- 40 percent of the nation’s population -- have listened to

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Best of 2017: Top 10 Blog Articles of the Year

AllThingsVR

What a year it’s been. The Sales Tech space has grown dramatically as evidenced by the publication of our 2017 Sales Tech Landscape with 500 solutions. The buzz words for the year were predictive analytics, AI, ABM, ABS, and Coaching. Here are some of Smart Selling Tools stats for 2017: Published over 100 articles on our blog. Hosted 17 of our own webinars and participated in about a dozen others.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Bundling data collection and data organization will ruin everything you love

VRWorld

Everyone knows the importance of a data-driven decision making in business and it’s increasing in popularity every year. However, what tends to get lost in that obsession is whether or not the underlying data is trustworthy. It’s easy to say that inaccurate data leads to business problems. But what’s even worse is when a company runs on data that appears trustworthy, when in reality it’s flawed in ways that significantly impact critical decisions.

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See Original, Exclusive Star Wars Artwork in VR

VRScout

Linden Lab opens VR exhibit in Sansar to coincide with The Last Jedi movie release. Can you feel it? There’s an unbearable frisson of anticipation among the legions of Star Wars fans this holiday season alongside the release of The Last Jedi. But apart from having to handle this excruciating wait, fans are also forced to put up with the endless marketing tie-ins as everyone tries to piggyback off the franchise’s popularity.

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Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive

Road to VR

There’s an intuitive appeal to using controller-free hand-tracking input like Leap Motion’s ; there’s nothing quite like seeing your virtual hands and fingers move just like your own hands and fingers without the need to pick up and learn how to use a controller. But reaching out to touch and interact in this way can be jarring because there’s no physical feedback from the virtual world.

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Alan Smithson of MetaVRse returns

Everything VR & AR

On this episode we are joined by Alan Smithson, an entrepreneur and investor and currently the CEO of MetaVRse, one of North America’s leading consultancies for virtual reality and augmented reality. Alan is a globally renowned keynote speaker on the topics of VR and AR. On the show today we talk with Alan about VR and AR and how it’s impacting training, marketing, and enterprise.

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Top 37 VR Film Festivals to Attend in 2018

VeeR VR

As virtual reality continues to rise in popularity, more film festivals, both up-and-coming ones and established ones, are opening up virtual reality competitions. Here we selected 37 film festivals dedicated to virtual reality or with VR programs for your reference. Check them out and visit some in 2018! If you're interested in producing and submitting your own films to these festivals, besides checking on their individual website, also check out Film Freeway and Withoutabox , which is a conve

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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8 Ways to Annotate Readings, Websites and Online Articles with Examples

VRWorld

“Reading furnishes the mind only with materials of knowledge; it is thinking that makes what we read ours.” – John Locke. One of the most important skills for our digital learners is inspecting the information they consume with a critical eye. The challenge is to turn this into a habit students do outside the classroom. One idea is to get students to annotate their readings regularly.

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Magic Leap demo is exactly what the AR startup didn’t need

Slashgear

Three years after we first started reporting on Magic Leap, and they’ve got some semblance of a real product. This company suggested that they had tech nearly ready for a broad scale release back in 2014, but now, hear near the end of 2017, they still don’t really have a product that can be purchased. There’s a good reason for … Continue reading.

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Turn Any Vive or Rift Into an AR Headset

VRScout

A new depth camera scans the real world and maps it in real-time. Thanks to recent platforms such as Apple’s ARKit and hardware like Microsoft’s HoloLens headset, AR has been on the rise as of late with zero signs of slowing down anytime soon. However, when it comes to delivering truly high quality augmented experiences, the current options available to consumers and even developers are expensive and few.

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Apple Positions New iMac Pro for VR Development, Available Starting Thursday

Road to VR

Back at WWDC 2017 Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to MacOS , along with a number of other announcements about how the company would support VR as part of its ecosystem. With the anticipated iMac Pro due to launch on Thursday, the company is positioning its most powerful computer yet as an ideal machine for VR development.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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David Trainor of Sentireal

Everything VR & AR

David Trainor, Founder and Principal of Sentireal joins us this week on the Everything VR & AR Podcast. Sentireal specializes in developing apps that deliver personalized education and training experiences using VR/AR. David discusses how VR/AR content itself is generated using machine learning and artificial intelligence technology so that each user automatically gets a tailored experience.

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Interaction Sprints at Leap Motion: Exploring the Hand-Object Boundary

Leapmotion

Physical interaction design for VR starts with fundamentally rethinking how objects should behave. Click To Tweet When you reach out and grab a virtual object or surface, there’s nothing stopping your physical hand in the real world. To make physical interactions in VR feel compelling and natural, we have to play with some fundamental assumptions about how digital objects should behave.

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Your Own Purring Robo-Cat Will Take Care Of Old-You

VRWorld

When talking about senior citizens, especially the ones living alone – it’s important to be as empathic as possible. Cats are known as cuddly little creatures, and there are scientific proofs that by just cuddling the cat – you minimize your risk of heart attack. However, as every living creature, cats need to be taken care off. This little kitty doesn’t.

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Star Trek: Bridge Crew loses the VR requirement

Slashgear

The VR action game Star Trek: Bridge Crew just lost its virtual reality requirement, Ubisoft has announced, saying the new non-VR option is arriving as a free update. Bridge Crew lets players experience the Star Trek universe in a virtual ship, taking on a particular role within that ship to help tackle obstacles and otherwise face various in-universe challenges.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Legendary Disney Animator Draws ‘The Little Mermaid’ Live In VR On The Late Late Show

VRScout

I’m not crying. There’s just something in my eye. Late night television appears to be developing a fondness for Tilt Brush. The popular VR painting app has already seen multiple appearances on The Tonight Show with Jimmy Fallon in the form of a Pictionary-esque party game with participants including stars such as Scarlett Johansson and SNL’s Michael Che.

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HTC: Valve is Still “very committed” to Making its Three Full VR Games

Road to VR

Back in February this year, Valve confirmed that they were internally developing three “full” VR titles. While there’s still no information surrounding genres or launch dates, it now looks like Valve may just be keeping them tight under wraps as usual, and hasn’t forgotten about the projects after all. Dan O’Brien, Vive general manager for the Americas, revealed to The Rolling Stone that Valve was still “very committed” to the promise of delivering its three VR games: “

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New Year New Gear

VeeR VR

You’ve just downed that roasted turkey with delicious homemade stuffing, and shelled out a huge spending on the Black Friday sale, yet…ho, ho, ho! Pine and fir trees are on sale, “Baby It’s Cold Outside” is trending on iTunes again, and some of your goofy friends are probably already dressed in holiday colors. That’s right, Christmas and the New Year are rolling around!

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AR Was Meant For Laser Pointers and Cats

VRScout

Laser Cat AR is a simple unfinished experiment. So why can’t I stop thinking about it? Another day, another independent developer blowing minds on the internet with yet another intuitive ARKit application. Apple’s augmented reality developer platform has continued to be the birthplace of some of this years most interesting AR experiences from both amateur developers and professionals alike.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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This HoloLens App Wants to Kickstart Collaborative Mixed Reality

VRScout

With the launch Prism, Object Theory is betting on 3D collaboration and holographic telepresence becoming big business. Object Theory calls itself “the world’s first HoloLens company,” and although all such claims have to be taken with a pinch of salt, they’re probably not far off. Back in 2015, just weeks after the HoloLens was first unveiled to the world, Michael Hoffman left Microsoft—where he was responsible for creating many of the HoloLens showcase experiences such as the Trimble demo —to

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Facebook Launches Social VR ‘Spaces’ On HTC Vive

VRScout

It’s now cross-platform. Facebook’s social hangout VR app, Spaces, just got even more social. Now available for the HTC Vive, Spaces added cross-platform functionality for the first time Tuesday, letting you hang out with friends on both the Vive and the Oculus Rift. Own a Vive? Click here to download Spaces today. For you Vive owners, you’ll find all the same features as the Rift version—you can create your own avatar, view Facebook photos and 360 videos, play games, draw with markers, go Liv

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Interactive VR Memorial Honors Victims of Atomic Bombs

VRScout

The first-of-its-kind VR experience incorporates real testimonies and photogrammetry to highlight the need for global nuclear disarmament. As tension continue to rise between various nations, the probability of a major global conflict taking place in the near future is only becoming more of a reality. That’s why it’s more important than ever to look back at history at our previous actions in order to avoid repeating the same mistakes we’ve already made.

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The AR Fart App We’ve All Been Waiting For

VRScout

State of the fart technology takes AR to the next level. We all know how funny farting can be. We also know how powerful ARKit is as a tool for creatives to create entirely new types mobile applications. Combine the two together and you get a farting machine that will have you and your friends expressing flatulence in a whole new way. Available now for free in the App Store, fARtjacker is basically an AR whoopie cushion that simulates six surprising styles of flatulence.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly