September, 2021

This Japanese VR Headset Is Meant To Be Used In Bed

VRScout

Finally, a headset for us lazy VR users. Japanese company Diver-X recently unveiled the HalfDive, a one-of-a-kind VR headset meant to be used in bed while laying down.

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Oculus Quest 2 passthrough now works without boundaries

The Ghost Howls

Today I made two little big discoveries about the Oculus Quest 2 that together mean that you can use this headset as an AR device whenever and wherever you want. Let me explain everything to you! Yes, I’ve also made a video about this article… you choose if reading it or watching it!

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Oculus Quest ‘Space Sense’ Feature Will Alert You When Someone Invades Your Play Area

Road to VR

Oculus Quest just got its v32 software update last month which brought changes to file syncing, friends lists, and a few other things.

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Facebook Unveils Long-Awaited Smart Glasses

AR Insider

The post Facebook Unveils Long-Awaited Smart Glasses appeared first on AR Insider. Trend Analysis hide 2

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and so is the Zoom fatigue that many experience. The importance of compelling content is more apparent than ever. In this webinar, learn how PowerPoint provides terrific tools to create the kind of dynamic visual content you need to capture your remote audience’s attention. Come along to this masterclass packed with live demonstrations of how to create compelling presentations for successful meetings in a virtual and hybrid environment. In this webinar, you will learn how to: Create dynamic visuals that support persuasive stories to engage your audience Develop professional-looking designs for presentations and other content Become a PowerPoint legend with techniques to make effective presentations quickly and easily June 30th, 2022 at 9:30 am PDT, 12:30 pm EDT, 5:30 pm GMT

A Sneak Peek of Some of the Must-See Sessions at AWE USA 2021

ARPost

The annual Augmented World Expo (AWE) USA is still over a month away, but the full agenda is live. Here, we’ll take a look at some of the speakers and talks that we’re most excited about at ARPost , but we’ll also tell you why we’re so excited about them and why you should be too.

More Trending

‘Half-Life 2 VR’ Seemingly Back From The Dead

VRScout

A popular VR mod for Valve’s legendary first-person shooter is set to return years after losing compatibility with modern headsets.

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Xiaomi unveils its smartglasses

The Ghost Howls

Just after Facebook has launched Ray-Ban Stories smartglasses developed in collaboration with Luxottica and just before Apple Event, Xiaomi has entered the smartglasses field with its own product , just announced on its blog. Specifications.

Zoom Support Coming to Facebook’s VR Meeting App ‘Workrooms’ Starting Next Year

Road to VR

Facebook’s Horizon Workrooms connects both VR and video chat users together in the same space. Although it’s still in beta, the company says that it’s gearing up to integrate Workrooms with popular video chat platform Zoom.

Where Do AR and NFTs Intersect?

AR Insider

AR could be the optimal vessel for NFTs. while NFTs serve as an AR killer app. How will this play out? Guest author Anne McKinnon breaks down 3 lessons from creating AR on the blockchain. The post Where Do AR and NFTs Intersect? appeared first on AR Insider. Contributors

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development become such a negative experience with learners? Treion Muller, Chief Strategy Officer for ELB Learning, will introduce a new learning framework called the C.A.R.E.S Learning Effectiveness Model.

How Smart Cities Can Use Augmented Reality Technology

ARPost

In the quest to improve the quality of life in urban spaces, local city councils, urban planners, and developers are exploring cutting-edge digital solutions that can potentially power smart cities.

Roblox reveals new Metaverse must-have feature for audio

Slashgear

Roblox Spatial Voice is ready to roll in Beta mode, bringing the Roblox Metaverse one step closer to reality. I mean, technically Roblox already IS a Metaverse of sorts, but with Spatial Voice, the entire experience will become a whole lot more like Ready Player One than it is today.

ABBA Enters the Digital Realm With 3D ‘ABBAtars’

VRScout

ABBA returns after 40 years with new music and a unique concert experience featuring their de-aged 3D ABBAtars.

The XR Week Peek (2021.09.20): Quest 2 Pro leaks, Xiaomi smartglasses, Half Dive headset, and more!

The Ghost Howls

This one is the last AR/VR news roundup for this summer! Here in Turin, the sun is shining, but the temperature is getting colder, and autumn is coming too fast.

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Join Micah Eppler from eLearning Brothers to see hands-on examples of how organizations are transforming outcomes with video-based training strategies.

Facebook is Unlocking Root Access to Oculus Go Soon

Road to VR

John Carmack, legendary programmer and key player in the Oculus Rift genesis story, announced recently that he’s won a decisive battle within Facebook to finally release root access to Oculus Go, the 3DOF standalone VR headset launched in 2018.

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Who Will Build the Metavearth?

AR Insider

The metaverse is still early and undefined. But what will be its physical-world equivalent? Building on the principles of the AR cloud, we take a look at the Metavearth, and how it could be constructed. The post Who Will Build the Metavearth? appeared first on AR Insider.

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5 VR Apps for Exploring the World

ARPost

Since the spring of 2020, we have learned that all our vacation plans can be delayed indefinitely. Also, there are places that we can only dream of visiting. Now, thanks to VR apps for exploring the world, traveling to the most distant landmarks is possible for anyone.

Netflix makes games now: Eden Unearthed for Oculus VR released first

Slashgear

Netflix released their first video game today, a VR title by the name of Eden Unearthed. This game is an “experience” that’s not quite entirely through the full Oculus review process yet, so it’s out with the group’s “App Lab.”

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Immersing the Curious Mind in VR: Why You’re Missing Out on Proven ROI!

Speaker: John Blackmon, eLearning Brothers CTO, CenarioVR® Creator

Join John Blackmon, eLearning Brothers CTO and creator of the award-winning VR course builder CenarioVR®, to find out why organizations choose immersive learning and how they've used innovative approaches.

Use A Real-Life Hockey Stick In ‘Hockey VR’ On Oculus Quest 2

VRScout

Go head-to-head against an AI goalie. Does your slapshot have enough heat to score a goal? You’re about to find out. Hockey VR is a physics-based VR experience that has you skating up to the blue line to test your skills against an AI goalie.

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The XR Week Peek (2021.09.06): A week full of VR events, Chinese headsets are on the rise, and more!

The Ghost Howls

This week came with two great pieces of news for me. The first one is that the bond between me and VRrOOm has become a bit more official , and we’ll keep innovating the virtual events sector together for a while.

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New Google Stadia Job Listings Suggest VR Cloud-gaming Ambitions

Road to VR

Stadia, Google’s cloud-gaming company, is looking for new hires with a preference for virtual reality development experience. Stadia is Google’s cloud-gaming service which runs games on powerful computers in the cloud and then streams them to your PC, laptop, or even smartphone.

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How Do Consumers Feel About the Metaverse?

AR Insider

The term metaverse continues to be a runaway train in the AR and VR sectors and beyond. But beyond industry folks, how do consumers feel? We break down a recent NewZoo poll for metaverse hopes & dreams. The post How Do Consumers Feel About the Metaverse? appeared first on AR Insider.

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Nearly 70% of American adults play video games. Stephen Baer, Chief Creative Officer at The Game Agency, will discuss each generation’s unique learning styles and identify game types that appeal to each one and improve your learning outcomes.

VR Pride For Everyone: The Potential of VR Technology to Foster LGBTQ+ Community Building

ARPost

LGBTQ+ Pride has come a long way since its beginnings in the 1970s. As awareness of the LGBTQ+ community continues to increase and evolve, it is more and more apparent that technology will be a major tool for increased visibility.

PlayStation Studios acquiring Firesprite: Tip of the gaming tech spear

Slashgear

This week the folks announced they’d acquired a very interesting game developer studio. They are Firesprite, the creators of a few games that’ve been key to the introduction of PlayStation 4 and virtual reality elements in PlayStation’s newest consoles.

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AXIS Full-Body Controller Makes Motion Capture Easy

VRScout

Refract Technologies’ easy-to-use full-body tracking system can be used for VR, gaming, and animation. Who needs an old-fashioned controller when you have a perfectly good set of arms and legs?

Pico Neo 3 Pro Hands-On First Impressions

The Ghost Howls

Pico today announced the release of Pico Neo 3 Pro and Pico Neo 3 Pro Eye , its latest enterprise standalone headsets, to the Western markets. I have just received the Pico Neo 3 Pro directly from Pico Interactive (thanks!)

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Carbon Zero, Circular Economy, is easily the most profoundly important result of digital transformation. Industry 4.0 has a massively cumulative impact on dematerialization (in all forms) and resultant decarbonization (both emissions and embodied) throughout the economy. Join panelists Bruce Armstrong Taylor, Jimmy Jia, Fabienne Durand, and their moderator Roger Strukhoff as they discuss how bending the carbon/GHG heavy linear economy to the circular is one of the hidden benefits of digital disruption.