May, 2021

This AR Book Lets You Summon Demons With Your Voice


Use the Book of Asmodeus and your smartphone to defeat the 12 demons and bring your deepest desires to life. You’ve stumbled across a mysterious leather-bound book tucked away in the darkest corner of your home’s attic.

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Microsoft Brings Chromium-Based Edge Browser, Swipe to Type, & More to HoloLens via Windows Holographic Update

Next Reality AR

Since its launch two years ago, the HoloLens 2 has been the best AR headset available, and nothing has come close to touching it since. So, at first blush, new features arriving for the device via an update to the Windows Holographic operating system might seem a bit.tame.


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Enabling the Spatial Web: What’s the Mp3 of AR?

AR Insider

F requent readers of this publication know that one of the most important and under-exposed AR sub-sectors is enabling technologies. Also known as “ picks & shovels ,” these are the tools that do the back-end heavy lifting, including developer platforms and 3D creation engines.

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Pico Neo 3 launched in China for around $390, Pro edition to come to the West for $699

The Ghost Howls

After a long pre-launch, finally the Chinese vendor Pico has unveiled completely its Neo 3 headset. And it looks like a very interesting consumer-oriented clone of the Quest 2 for the Chinese market , something that could finally kickstart the consumer segment in the Red Country.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Carbon Zero, Circular Economy, is easily the most profoundly important result of digital transformation. Industry 4.0 has a massively cumulative impact on dematerialization (in all forms) and resultant decarbonization (both emissions and embodied) throughout the economy. Join panelists Bruce Armstrong Taylor, Jimmy Jia, Fabienne Durand, and their moderator Roger Strukhoff as they discuss how bending the carbon/GHG heavy linear economy to the circular is one of the hidden benefits of digital disruption.

Unreal Engine 5 Launches in Early Access with New VR Template Built on OpenXR

Road to VR

Epic Games today announced that Unreal Engine 5 is now available in early access, including a new template for VR projects built on OpenXR 1.0, the industry-backed standard for building device-agnostic VR and AR applications.

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More Trending

Yaw2 Motion Simulator Surpasses $1M On Kickstarter


Yaw VR’s smart chair offers a 40-degree motion range for roll, 70-degree for pitch movements, and haptic vibrations.

Google Adds Raw Depth API to Improve Spatial Awareness & Depth Data for Android AR Apps

Next Reality AR

For most mainstream users, LiDAR sensors for precision depth sensing remain the exclusive domain of Apple iPhones and iPads, but Google is helping Android device makers close the depth gap on the software side via its ARCore toolkit.

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Will Web AR Unlock ‘Camera Marketing?’

AR Insider

T here’s a growing realization that apps aren’t always the optimal vessel for AR. Yet with mobile AR, it’s born on a device where apps rule. 90 percent of mobile users’ time is spent in apps versus the web. Can AR break that cycle? And if so, could web AR be the answer?

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Exclusive hands-on with Huawei VR glasses 6DOF devkit (with FXG’s Nikk Mitchell)

The Ghost Howls

Today I’m very excited to present to you an exclusive preview of the 6DOF devkit for the Huawei VR glasses. An amazing pre-review that has been possible only thanks to the collaboration with Nikk Mitchell , the fantastic CEO of FXG , a Chinese VR company that has a partnership with Huawei.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

Join our amazing panelists, Nik Gowing, Founder at Thinking the Unthinkable and International Broadcaster; Brenda Laurel, PhD, Principal, Neogaian Interactive; Sheridan Tatsuno, Principal, Dreamscape Global; Archie Kasnet, CEO, Regenerative; and Bruce Armstrong Taylor, The Climate 4.0 Project, to discuss how today's AR/VR and related AI-enabled technologies can be effectively applied, using data from such sources as NASA and NOAA, to both improve and accelerate urban sustainability planning and design.

Snap Acquires AR Display Startup WaveOptics for Over $500M

Road to VR

Snap Inc is making some definite strides into augmented reality territory as of late.

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Talespin Adds New Content and Desktop Streaming to Its VR Soft Skills Training Platform


Training and upgrading skills and abilities is one of the key requirements for people who want to stay successful and find new employment opportunities. The COVID-19 crisis has wiped millions of jobs, leading to an unemployment rate of 14.8% in April 2020.

VR Simulator Lets You Experience Life As A Dolphin And Shark


Help protect the ocean while exploring a growing catalog of marine species in this VR ocean simulator. Ever wonder what it’s like to live beneath the surface of the ocean?

AT&T and NBA Launch Mobile AR Experience via Chicago Bulls App

Next Reality AR

The Chicago Bulls may not be very relevant in the current NBA standings, but they do lead the league in one other area. With an assist from Nexus Studios, AT&T has debuted StatsZone, an augmented reality experience that presents game statistics in an immersive format, in the Chicago Bulls app.

Snap Unveils AR Glasses

AR Insider

I n a rather large moment for the AR industry, Snap today unveiled developer-facing AR glasses. As the next generation of its Spectacles camera glasses, the hardware features optical and display systems for the first time. That’s right, Spectacles are now true AR glasses.

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Regine Gilbert talks about accessibility in XR

The Ghost Howls

I had the pleasure to virtually sit down with Regine MaryAnne Gilbert and talk about inclusivity and accessibility in XR. This has been our brief talk, from which I hope you will be able to find some interesting cues to work on a more inclusive and accessible XR ecosystem.

Exclusive Hands-on: DigiLens is Building Modular AR Glasses to Accelerate Consumerization

Road to VR

DigiLens, creators of waveguide optics, today announced the Design v1, a modular reference headset which the company hopes will accelerate the development and consumerization of truly glasses-sized AR headsets.

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How REACT Neuro Uses Pico VR Headsets to Assess Brain Health


We know the common use cases for VR headsets: playing games , working with colleagues , and checking in with your brain health. Okay, the last one isn’t on everyone’s list right now. But it could be one day with the help of REACT Neuro and Pico. .

Sony Teases Shadow Banning System For PSVR In New Patent


The new system would allow the company to shadow ban VR players based on their gestures and language.

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Rovio Reinvents Angry Birds as Web-Based AR Tower Defense Game for Burger King Campaign

Next Reality AR

Angry Birds, one of the first franchises to find success in mobile gaming, continues to shoot its shot at new life in augmented reality gaming.

What’s Google’s Wearables Master Plan?

AR Insider

common AR industry sentiment is that the smartphone will pave the way for smart glasses. Before AR glasses achieve consumer-friendly specs and price points, AR’s delivery system is the device we all have in our pockets. There, it can stimulate demand for AR experiences.

V2EC: Eye-tracking accessory for Vive Focus 3 and Vive Virtual Character announced!

The Ghost Howls

Yesterday, like all of you, I followed Vivecon with all its announcements of the Vive Focus 3 BE and the Vive Pro 2 , but I missed the usual inspiring speech by Mister President.

Tundra Tracker Kickstarter so Successful It’s Now Sold Out of Most Hardware Bundles

Road to VR

Tundra Labs celebrated success back in March as Tundra Tracker, the company’s SteamVR-based tracker device, not only exploded past its Kickstarter goal in less than 24 hours, but went on to pass the $1 million mark.

Yaw2 Ushers in the Next Generation of Virtual Reality Gaming


Yaw VR is taking virtual reality gaming to a whole new level with its next-generation motion simulator—Yaw2. It’s the company’s most compact and affordable VR motion simulator. Also, it has the highest motion range by far.

How One Hip Hop Producer Found Success With His VR Concert Series


After hosting a rooftop show in Altspace, one hip-hop artist/producer sees potential in VR live performances. COVID-19 took its toll on the live concert industry with up to $9 Billion being lost in the U.S. alone.

Transform Your Friend into an AR Musical Synthesizer via This HoloLens 2 NFT App

Next Reality AR

One of the oldest electronic musical instruments is the theremin, a synthesizer that generates sound based on hand gestures, as featured in the classic "Good Vibrations" by the Beach Boys.

The AR Location Wars, Part V: Niantic

AR Insider

A s you likely know, one of AR’s foundational principles is to fuse the digital and physical. The real world is a key part of that formula… and real-world relevance is often defined by location. That same relevance and scarcity are what drive real estate value….location,

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AGAINST Demo Review: a noir rhythm action game

The Ghost Howls

Joy Way, the indie game studio behind the VR parkour game STRIDE, has just released a free demo of their upcoming game AGAINST (yes, they love capsed names). I just played it and of course, I’m here telling you my first impressions about it! The video version of this review!

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Intel Researchers Give ‘GTA V’ Photorealistic Graphics, Similar Techniques Could Do the Same for VR

Road to VR

Researchers from Intel’s Intelligent Systems Lab have revealed a new method for enhancing computer-generated imagery with photorealistic graphics.

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The Art of London “Augmented Gallery” Uses Augmented Reality to Safely Show Art


With social distancing precautions in place to prevent the spread of coronavirus , many indoor venues have had to close their doors. That includes art galleries. While galleries would love to simply put the art outside for people to see, that’s not exactly an option.