April, 2022

Walkabout Mini Golf Is Evolving Into A Mini Golf Metaverse


A new starting area offers new ways to socialize with friends both on and off the green. Originally released on Meta Quest VR headsets back in 2020, Walkabout Mini Golf has since received a number of major improvements, from new courses to expressive player avatars.

Pico launches Pico Neo 3 Link: the first true Quest 2 competitor (in Beta)

The Ghost Howls

Today is a watershed moment for virtual reality : Pico has finally done what everyone in the XR community was waiting for with the launch of Pico Neo 3 Link , the first Quest 2 competitor. Let me explain everything you need to know in this article! Pico enters consumer VR.


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Co-op ‘Ghostbusters VR’ Game Revealed from Sony Pictures Virtual Reality and Developer nDreams

Road to VR

Today at the very end of the Quest Gaming Showcase, Meta announced an upcoming Ghostbusters VR game in development by Sony Pictures Virtual Reality & nDreams, built for four-player co-op. Can’t say we saw that one coming.

CaixaBank and Imagine Show Us What Fintech in the Metaverse Should Look Like


Spanish retail banking financial group CaixaBank is “entering the metaverse” through imaginLAND. This virtual destination and immersive event series is an extension of imagin, a “digital services and lifestyle platform” backed by CaixaBank.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development become such a negative experience with learners? Treion Muller, Chief Strategy Officer for ELB Learning, will introduce a new learning framework called the C.A.R.E.S Learning Effectiveness Model.

Is TikTok AR’s Sleeping Giant?

AR Insider

We often call Instagram AR’s sleeping giant. But a company more deserving of the title may be TikTok. It has exploded as a user-generated media powerhouse with ample AR potential. Now it doubles down on AR with an open platform. We examine drivers & dynamics.

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More Trending

Experience What It’s Like To Be Slapped By Will Smith In VR


It was only a matter of time… Unless you’ve been living under a rock the past week, odds are you’ve heard about the now-infamous confrontation between comedian Chris Rock and actor Will Smith during the 2022 Academy Awards.

On|Metaverse: The lessons I learned organizing a physical event about VR

The Ghost Howls

On Thursday, April 21st, in Italy there has been the first edition of the On|Metaverse Summit , an amazing hybrid event of which I have been a co-organizer.

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Unofficial Render Purports to Show Production Model of Meta’s Next-gen Headset, Project Cambria

Road to VR

YouTuber SadlyItsBradley claims to have seen actual photos of the production model of Meta’s next-gen mixed reality headset, Project Cambria. Though they aren’t sharing the source photos, they worked with a 3D modeler to create a detailed rendering of what the photos showed.

The Optics Explosion: Component Manufacturers Make Big Announcements


Everyone watches for the VR headset and AR glasses launches. But who watches the components?

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Join Micah Eppler from eLearning Brothers to see hands-on examples of how organizations are transforming outcomes with video-based training strategies.

Who’s Using AR and How Often?

AR Insider

30 percent of U.S. adults have used AR at least once according to our latest survey. But how often are they using it? We drill into survey sentiments in the latest Behind the Numbers installment. This post appeared first on AR Insider. ARtillery Intelligence Data Trend Analysis behind the numbers

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12 best dramas on Netflix for when you want to feel something

Mashable VR

Drama can hit hard and hurt so good. You gotta love that gut-punch of tragedy backed by a swelling orchestral score and how it can be a ruthless rush. Sometimes a tearjerker — that invites us to cry along with the characters — feels better than therapy.

Snoop Dogg’s New Music Video Was Shot In The Metaverse


“Walkin’ though The Sandbox with flip-flops on…” Very few celebrities have embraced the growing Web3 industry (NFTs, crypto, the metaverse) quite like Snoop Dogg.

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Laval Virtual: Hands-on with Lenovo ThinkReality A3 and Actronika Skinetic!

The Ghost Howls

I have just returned back home to Turin (Italy) after my trip to Laval and Paris, and as usual when I attend an event, here I am reporting to you the impressions of some of the hardware and software I have tried there.

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Immersing the Curious Mind in VR: Why You’re Missing Out on Proven ROI!

Speaker: John Blackmon, eLearning Brothers CTO, CenarioVR® Creator

Join John Blackmon, eLearning Brothers CTO and creator of the award-winning VR course builder CenarioVR®, to find out why organizations choose immersive learning and how they've used innovative approaches.

Meta Plans to Take Nearly 50% of Creator’s Earnings in ‘Horizon Worlds’

Road to VR

This week Meta announced that it was beginning to test selling tools so that creators can sell things inside of Horizon Worlds and earn real money. Now the company has offered up more detail about how that will work, including the fees creators will pay on earnings made through the platform.

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“Thinking Ahead About XR” Report by Bipartisan Policy Center and XR Association


This publication, and most tech publications, spend a lot of time talking about the benefits of XR – and for good reason. However, as these benefits scale with adoption and advancement, so do potential risks.

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Where Will AR Have the Most Marketing Impact?

AR Insider

One of AR's early-standout use cases is to make shopping more immersive. But what should brand marketers know before they dive in? We tap into the ad agency perspective in the latest guest post. This post appeared first on AR Insider. Contributors

Here's Why Hydrogen Cars Were Doomed To Fail


Hydrogen cars sounded like a great idea, but they're hardly around anymore. What happened? It turns out the tech simply isn't as viable as EV alternatives.


Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Nearly 70% of American adults play video games. Stephen Baer, Chief Creative Officer at The Game Agency, will discuss each generation’s unique learning styles and identify game types that appeal to each one and improve your learning outcomes.

The New Formula 1 Game Will Be Playable In VR


Good news for all you F1 fanatics. Video game publisher EA Sports today announced that F1 22 will be arriving on PC, Xbox, and PlayStation platforms on July 1st, 2022.

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Introducing Legverse – The First Metaverse For Legs

The Ghost Howls

There are times when small companies bring big innovations to our world. This is most probable during the evolution stage of a new technology: imagine what has happened for instance with Facebook, Youtube, and Netflix when the broadband Internet became widespread.

Canon Announces MREAL X1 Enterprise Headset with Larger FOV

Road to VR

Canon announced its next enterprise XR headset, MREAL X1. The device, which offers passthrough AR, appears to be a modestly upgraded version of the company’s 2021 model, MREAL S1, as it boasts a field of view (FOV) that’s “2.5 times larger.”

Explore Digital Art Through Galleries in Spatial and Liquid Avatar Technologies


XR held promise for art from the very beginning. The boom in digital art and art as non-fungible tokens (NFTs) created even more opportunity for the space. As a reflection of that, there has been a significant rise in immersive art galleries, with some organizations providing that particular service.

How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Carbon Zero, Circular Economy, is easily the most profoundly important result of digital transformation. Industry 4.0 has a massively cumulative impact on dematerialization (in all forms) and resultant decarbonization (both emissions and embodied) throughout the economy. Join panelists Bruce Armstrong Taylor, Jimmy Jia, Fabienne Durand, and their moderator Roger Strukhoff as they discuss how bending the carbon/GHG heavy linear economy to the circular is one of the hidden benefits of digital disruption.

Defining the Shape of Spatial Experiences

AR Insider

How do you shape AR and VR experiences for meaningful user interactions? Guest author Wilson Tang tackles this question from a design perspective and an architectural background. This post appeared first on AR Insider. Contributors hide 2

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AI could turn your phone into a mobile health lab

Digital Trends

Google Health has introduced research projects that promise to turn smartphones into disease-screening tools. Feature Mobile ai biomedical

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Among Us VR Release Date May Have Just Leaked


The award-winning social deception game could be arriving on VR headsets this holiday season. This past December developer Inner Sloth announced plans to bring its uber-popular social deception game Among Us to VR headsets.

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Moon VR Player returns with passthrough AR mode

The Ghost Howls

Who else remembers Moon VR Player? It was a video player for virtual reality headsets, able to play both 2D videos, 360 videos, and 360 VR videos which was quite popular back in the Gear VR days. But after a while, it kinda disappeared from my radars, without any explanations.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.