Sat.Oct 01, 2022

article thumbnail

First Hand analysis: a good open source demo for hand-based interactions

The Ghost Howls

I finally managed (with some delay) to find the time to try First Hand, Meta’s opensource demo of the Interaction SDK , which shows how to properly develop hand-tracked applications. I’ve tested it for you, and I want to tell you my opinions about it, both as a user and as a developer. First Hand. First Hand Trailer. First Hand is a small application that Meta has developed and released on App Lab.

article thumbnail

Zero Latency Unveils New “Warhammer 40,000: Space Marine” Immersive VR Experience

ARPost

Location-based VR experiences company Zero Latency and fantasy miniatures manufacturer Games Workshop are teaming up for a brand-new immersive VR adventure. The result of the partnership will be the Warhammer 40,000: Space Marine immersive adventure, which will be released next year. The VR experience will be a companion to the much-anticipated Space Marine 2 game.

Latency 406
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

ARtillery Briefs: Metaverse Basics

AR Insider

Though the term metaverse has become co-opted, conflated, and clouded through overuse in corporate marketing, it does represent some legitimate principles worth examining. We break down its ingredients in the latest ARtillery Briefs episode. This post appeared first on AR Insider.

AR 386
article thumbnail

D-Link’s New ‘VR Air Bridge’ Dongle Gives Quest 2 Dedicated Wi-Fi Connection for PC VR Gaming

Road to VR

D-Link announced a new Wi-Fi 6 dongle designed for Quest 2 that provides a dedicated wireless connection to your PC, letting you play PC VR games without the hassle of long cables or needing an exceptionally good router. VR Air Bridge (DWA-F18) is said to include D-Link’s Wi-Fi 6 firmware and Meta’s proprietary VR algorithms for low latency wireless connectivity and improved Wi-Fi efficiency, essentially serving up a plug-and-play solution that’s both compact and simple to inst

article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Warner Music Group, OpenSea Partner for Web3 Marketing

XR Today - Virtual Reality

On Thursday, the Warner Music Group (WMG) announced a collaboration with OpenSea, a peer-to-peer NFT marketplace, to secure the global music label with Web3 infrastructure. WMG is designing its first NFT collection with Web3 firm Probably Nothing, and the partnership will provide WMG artists with the tools to build and extend fan bases across Web3 platforms and services.

Groups 197

More Trending

article thumbnail

You’re Invited to a Steampunk Party in Sinespace on October 1st, 2022

Ryan Schultz

The social VR/virtual world platform Sinespace is going to be throwing a steampunk-themed party on Saturday evening, October 1st, 2022, at 5:00 p.m. Pacific Time/8:00 p.m. Eastern Time. Residents are encouraged to dress up, with prizes in Gold (Sinespace’s in-game currency) for the best avatar in steampunk attire! One of the event organizers, Mimi Marie, tells me: Hi Ryan!

article thumbnail

Case Study: AR Helps Toyota Customers Accessorize

ARVR

Immersive marketing continues to be a leading AR use case. It has landed with consumers for its utility in visualizing and trying on products. And it resonates with brand marketers for its creative capacity to demonstrate products with greater dimension… not to mention results. So far, this has been most prominent in business verticals and product categories such as footwear and furniture.

article thumbnail

Unity Examines Digital Twins and the Metaverse

XR Today - Mixed Reality tag

In this session, we discuss the following: 1) How digital twins are helping companies to enter the Metaverse. 2) Why businesses should focus on digital twins as a primary entry into the Metaverse. 3) Biggest takeaways from the IGS 2022 Europe and global tech community. If you’re looking for more information on this topic visit Unity Technologies at their website.

Unity 120
article thumbnail

Has Niantic Found AR’s Peanut Butter & Chocolate Moment?

ARVR

Niantic took a big step last week towards accelerating its planet-scale AR ambitions. Specifically, launched Lightship for Web, bringing its visual positioning service to the 8th Wall platform. This is the first big move stemming from Niantic’s March acquisition of 8th Wall. One outcome is to make geo-local AR more accessible through the browser. Inversely, this not only brings web AR capability to Niantic’s Lightship platform , but it brings geo-local AR to 8th Wall.

AR 147
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

Magic Leap to Launch in 19 Countries, Exec Says

XR Today - Mixed Reality tag

AR tech firm Magic Leap is set to launch in 19 countries across the world, Lisa Watts, Vice President of Product Marketing and Developer Programs for Magic Leap announced at the Immerse Global Summit (IGS) 2022 Europe on Madeira Island, Portugal. The high-level exec made the comments amid a major discussion panel with some of the world’s largest tech giants.

article thumbnail

What’s AR’s Role in Architecture & Engineering?

ARVR

Though we spend ample time examining consumer-based AR endpoints, greater near-term impact is seen in the enterprise. This takes many forms including brands that use AR to promote products in greater dimension, and industrial enterprises that streamline operations. These industrial endpoints include visual support in areas like assembly and maintenance.

article thumbnail

Meta Explores Immersive Learning at the IGS 2022 Europe

XR Today - Mixed Reality tag

In this session, we discuss the following: 1) Reasons for the rise of immersive learning amid the COVID-19 pandemic. 2) How Meta Platforms is building XR learning solutions for the Metaverse. 3) The future of immersive learning and key takeaways from the IGS 2022 Europe. If you’re looking for more information on this topic visit Meta Platform at their Immersive Learning website.

Europe 96
article thumbnail

Mojo Vision, Adidas Address AR Contact Lenses at IGS 2022 Europe

XR Today - Augmented Reality tag

On Friday, Nathan Pettyjohn, CEO of the Immerse Growth Network and the (Virtual and Augmented Reality Association (VRARA), hosted a panel on the potential benefits of using AR smart contact lenses during sports as well as emerging safety concerns. Eric Johnsen, VP of Business Development at Mojo Vision , a company developing smart AR contact lenses and Robert Hellwagner, Director of Product Innovation Adidas Runtastic, joined the panel to provide expert insights.

Europe 88
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Cleanbox Shares Rapid VR Cleaning Tech at IGS 2022 Europe

XR Today - Mixed Reality tag

In this session, we discuss the following: 1) How Cleanbox provides enterprises with rapid headset cleaning solutions. 2) The Cleanbox solution and specifications for cleaning head-mounted displays (HMDs). 3) Thoughts on the IGS 2022 Europe and its significance for the tech industry. If you’re looking for more information on this topic visit Cleanbox Technology at [link].

Europe 86
article thumbnail

Essential Tips to Ensure Company-Wide Immersive Technology Buy-in

AIXR

The 5 Tips for Company-Wide Immersive Technology Buy-In. So you’ve just come back from a trade show and learned about the latest and greatest immersive technology on the market, and now you’re 100% convinced that this is the future. That’s great, there’s only one problem now. You were the only person from your team at this conference, and now you need to go and convince the rest of your company as to why this is worth pursuing.

Tips 52
article thumbnail

rooom Joins Metaverse Standards Forum amid IGS 2022 Europe

XR Today - Mixed Reality tag

rooom, a virtual meeting and metaverse platform, announced this week it had joined the Metaverse Standards Forum as a principal member. In a LinkedIn post ahead of its attendance at the Immerse Global Summit (IGS) 2022 Europe , the Jena, Germany-based enterprise metaverse firm wrote it had joined the Forum to “develop common standards” for increased interoperability in the global tech community.

Europe 73
article thumbnail

Meta Quest Pro: Price Range, Features & Everything We Know (So Far)

Upload VR

Quest Pro is slated to launch this month, inaugurating Meta’s “prosumer / industrial-grade mixed reality product line” Meta still refers to Quest Pro as Project Cambria – the codename given when it was announced at Connect 2021. Zuckerberg used the name ‘Quest Pro’ in an interview though, and it’s present in the Meta Quest iOS app.

article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

Play-to-Earn vs Move-to-Earn: Earn while Gaming in Metaverse

ARVR

The world of gaming is constantly changing and, in fact, has changed to a great extent. With the assistance of revolutionizing technologies like Web 3.0 and Blockchain, it is becoming more and more decentralized. These disruptions are developing an ecosystem termed Gamefi. It is an improved arrangement that perfectly combines gaming and finance. Hence, users can now obtain real-world benefits from the time and energy they invest into the game.

Gaming 130