Fri.Feb 24, 2017

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Report: Global VR Hardware Revenue To Hit $3.6 Billion in 2017

VRScout

VR revenue from software and services will increase by almost $1B this year. After a mixed year for VR hardware sales in 2016, two new separate reports are painting a more optimistic outlook for the VR market going forward. In a new consumer VR report just released by SuperData Research , the findings show that global VR hardware revenue is expected to hit $3.6 billion in 2017, up 142% year-over-year.

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SteamVR Tracking HDK Now Available for Anyone to Buy

Road to VR

Valve is increasingly opening its SteamVR Tracking technology—that which powers the HTC Vive’s room-scale tracking—to the world. The royalty-free system requires no permission from Valve to be embedded and launched as part of third-party products. And now one of the final barriers to entry has been removed: anyone can buy the development hardware to begin building products with the tech.

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Hands-On: Superhot VR’s Forever Update Makes a Great Game Even Better

UploadVR Between Realities podcast

Like most people that have played it, I only had one complaint after completing Superhot VR for the Oculus Rift: I wish there was more. Well, get excited people because more is almost here. According to a message from Superhot Team, Superhot VR’s “Forever” update will be available in just a few weeks. The update is slated to hit Oculus Home on March 7th and will offer new achievements, new trials, and an endless mode to an already stellar VR experience.

Gaming 211
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ZeniMax Seeks Injunction to Halt Oculus’ Use Rift & Gear VR SDK and More

Road to VR

Following a prominent lawsuit between ZeniMax and Facebook/Oculus which resulted in a $500 million award to ZeniMax , the company is now seeking an injunction to prevent Oculus from continuing to use code that was found by the jury to infringe upon ZeniMax’s copyright. According to a report by Reuters , ZeniMax filed papers on Thursday, at the same court where the early 2017 trial was held, which seek an injunction that would prevent distribution of the VR code that was found to infringe o

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Exclusive: Twisted Arrow is a VR Shooter That Will Make You Feel Like Hawkeye

UploadVR Between Realities podcast

Phaser Lock has made a name for themselves in the VR scene by being one of the first developers with a fully-realized game concept that was ready for launch with the HTC Vive early last year. Their debut game, Final Approach , put players in the God-like position of an air-traffic control officer as you guided planes on their landing and take-off around a variety of densely detailed environments.

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New HTC Vive Releases For The Week Of 02/19/17

UploadVR Between Realities podcast

It’s a new week and we have quite a few highlights that you should be aware of as you add a few more titles to your Vive ecosystem. Housekeeping VR is the biggest standout of the bunch, bringing 80s arcade flair to virtual reality as you completely destroy luxurious apartments with a collection of tools and weapons. Nature Treks goes the complete opposite end of the scale.

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Qualcomm & Road to VR Industry Mixer Kicks Off GDC 2017 Next Week

Road to VR

Qualcomm and Road to VR are teaming up to kick off next week’s GDC 2017 with a gathering of VR and AR industry insiders. If you’re attending GDC 2017, join Qualcomm and Road to VR Monday evening, February 27th, at the W Hotel’s Living Room Bar, just a step away from the Moscone Center, for an opportunity to experience Qualcomm’s latest VR technology, and network amidst AR/VR industry insiders, investors, developers, and more over cocktails and appetizers.

Industry 209
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Panasonic’s Autonomous Car Design Includes An AR Equipped Cockpit

UploadVR Between Realities podcast

In many works of science fiction, from books to film, you’d be hard-pressed to not come across some sort of augmented reality. From glasses and goggles to cell phones and viewing screens, writers and filmmakers regularly lean on AR to express a futuristic aesthetic. In the real world, engineers have tried to recreate those futuristic objects and vehicle concepts regularly include AR features that are eventually scrapped.

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Samsung and Six Flags Re-up Collaboration with New VR Coasters Combining ‘Mixed Reality’ and ‘Complex Gameplay’

Road to VR

Six Flags Entertainment Corporation—which runs theme park properties across the americas—and Samsung Electronics America, Inc. recently launched a renewed collaboration on new rides at two Six Flags theme parks which place users on real roller coasters while using a VR headset to add virtual visuals. ‘Galactic Attack’, which improves on the existing ‘New Revolution’ VR rides, introduces a ‘mixed reality’ element and ‘complex gameplay’.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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This Tilt Brush Virtual Reality Painting is Unbelievably Realistic

UploadVR Between Realities podcast

Tilt Brush was already having a big week. On Monday, the highly praised virtual reality creation app made its debut on the Oculus Rift after only officially working on the HTC Vive for almost a year. Becoming available to an entirely new audience of content hungry VR fans will certainly be a boost to Tilt Brush’s overall sales and mindshare in the VR world, but who would have thought the Rift launch would only be the second most interesting thing to happen for Tilt Brush this week?

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Oasis Games, publishers of PSVR launch title Ace Banana back at it on Feb 28th with PSVR horror title.

Cats and VR

Oasis Games Ltd, a leading independent Chinese publisher, today announced that its room escape horror game, DYING: Reborn , will launch on February 28 for the PlayStation ® VR and PlayStation ® 4 computer entertainment system. The release date for the PlayStation ® Vita handheld entertainment system will be announced at a later time. If you have been reading CatsAndVR.com you know that I love the PSVR game Ace Banana also published by Oasis Games.

Gaming 101
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New PSVR Releases For The Week Of 02/19/17

UploadVR Between Realities podcast

Welcome to your weekly round-up of all things PlayStation VR (PSVR)! If I sound chirppy this week, it’s because we’ve actually got some new games to discuss. There’s been a high-profile release over the last seven days, along with an indie launch that might appeal to fans of The Playroom VR’s Robot Rescue. If you missed last week, you can see those new releases here.

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Explore Underwater Depths in Musical VR Experience “Seabed Prelude”, Now Available on Oculus and HTC Vive

Cats and VR

MythicOwl today announced that its musical VR adventure, Seabed Prelude , is now available for Oculus Rift and HTC Vive. Featuring a beautifully immersive underwater world, Seabed Prelude takes you on a journey through a post-apocalyptic seascape where you must clear ancient tracks by playing a powerful pipe organ, or alternatively, a system of tesla coils.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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The Mage’s Tale is a Breathtaking New Oculus Touch Dungeon Crawler RPG from inXile Entertainment

UploadVR Between Realities podcast

The world of roleplaying games (RPGs) is dominated by a few select developers near the top of the pile. Studios like Bioware, Bethesda, and Square Enix obviously come to mind as historical pioneers and juggernauts of massive, sprawling, roleplaying adventure titles, but all of those studios have embraced the modern era of RPG development. inXile Entertainment on the other hand, along with Obsidian Entertainment and Larian Studios, are keeping old-school RPGs alive.

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Honor VR Camera is a custom-made Insta360 Air

Slashgear

It’s actually been a while since we’ve seen new equipment that tries to actually create VR-related content rather than just consuming them. Professional VR cameras still cost an arm and a leg and probably more, but there are always cheaper and more portable solutions around. Some of those come from Insta360, a company that specializes in smartphone-compatible 360-degree cameras.

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The VR Awards Ceremony Announced For Later This Year

UploadVR Between Realities podcast

As consumer VR continues to establish itself in the market, awards ceremonies for the medium are increasingly inevitable. We already have some winners, but today we have a new event, too. The VR Awards is an international ceremony organized by VR Bound and partner companies, set to take place in London on September 23rd 2017. The show aims to celebrate some of the biggest and best releases in the industry over the past year, from the hardware, software, and business side.

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Weekly Funding Roundup: Tipit raises $2.5M, Zappar Gets $3.75M.

AllThingsVR

Weekly Funding Roundup: Tipit raises $2.5M, Zappar Gets $3.75M & Magic Leap Acquires Dacuda 3D Tech 1) Tipit is a small augmented reality startup looking to bring these AR feature sets to a more diverse set of applications through its own body/face/object-tracking SDK. The company is announcing today that it has closed a $2.5 million round of seed funding with investment from the Tel Aviv-based Atooro Fund.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Wevr’s theBlu Lets Dubai Aquarium Visitors Go Beyond The Glass

UploadVR Between Realities podcast

The Dubai Aquarium & Underwater Zoo now lets visitors go beyond the glass and having an astonishingly intimate encounter with sea life thanks to the HTC Vive. Wevr’s theBlu, one of the first experiences to feature on the SteamVR headset, is one of a handful of VR apps on offer at the site’s new VRZOO. Visitors will be able to put on the headset and experience the brief, atmospheric encounter with a whale and other creatures that so many Vive owners will have already seen for them

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On the Hunt for VR’s Killer App with Epic Games’ Technical Director of VR & AR, Nick Whiting

Road to VR

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems most of the industry is in agreement that the Killer App —a single, platform-defining piece of software that compels buyers—has not yet arrived.

Gaming 229
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Superhot, Pokemon Go Win For VR/AR At 2017 DICE Awards

UploadVR Between Realities podcast

There are plenty of awards ceremonies for gaming, but few are as respected and prestigious as the annual DICE Awards, tied into the developer conference in Las Vegas. This year’s event featured the first VR and AR games to be recognized. While console and PC juggernauts like Blizzard’s Overwatch walked away with most of the standard categories, new sets of nominations were included this year to recognize games appearing on VR headsets.

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Charting the Course for Mobile VR

Leapmotion

This week, we’re excited to share our latest milestone on the road to truly compelling mobile VR. We’ve joined forces with Qualcomm Technologies to combine their Snapdragon 835 mobile platform with our embedded hand tracking technology so that people can interact with mobile VR content using their bare hands. Your hands should be free to reach directly into #MobileVR.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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What to Expect From VR at VRDC and GDC 2017

UploadVR Between Realities podcast

The 2017 Game Developers Conference (GDC) and accompanying Virtual Reality Developers Conference (VRDC) are right around the corner. Just like last year, they will run essentially concurrently again in and around the Moscone Center in San Francisco, CA. Panels and discussions kick off Monday 2/27 through Friday 3/3, with the Expo hall itself opening from Wednesday 3/1 until the end of Friday 3/3.

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Finger Food Offers 25,000 Square Foot Holographic Studio

UploadVR Between Realities podcast

You might not have heard of Finger Food Studios before, but the company sits at the cross-section of the Internet of Things, Machine Learning, Augmented and Mixed Reality. With a 25,000 square foot holographic studio, 100+ engineers, developers, creatives and business professionals and clients in various industries, Finger Food Studios is preparing itself for major growth and discovery.

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New Oculus Rift and Gear VR Releases For The Week Of 02/19/17

UploadVR Between Realities podcast

While it might be slim pickings for Gear VR this week (as in, nothing very interesting), the Oculus Rift fights back with a vengeance. There are three new Rift games on Home this week and each is worth checking out in their own right, as well as the usual crop of new Steam titles. If you missed last week, you can see those new releases here. And don’t forget that UploadVR has a Steam community group complete with a curated list of recommendations so that you don’t have to waste any money findi

Oculus 101
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Sony Showing More Believable VR Characters In PSVR GDC Tech Demo

UploadVR Between Realities podcast

Creating more believable virtual characters will play an essential role in further immersing us in single-player VR experiences in the future, and Sony intends to demonstrate that on PlayStation VR (PSVR) this GDC. The company’s headset traditionally has a big showing at the event, having been revealed there in 2014, but this is the first iteration of the show in which the device is already on the market.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?