Tue.Jul 03, 2018

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Plexus is a VR Glove With Finger Haptics & Multiple Tracking Standards, $250 Dev Kit Pre-orders Now Live

Road to VR

Plexus Immersive Corp, a San Francisco-based startup, announced a pair of VR gloves that integrate haptic feedback and interface with multiple tracking standards, including SteamVR, Oculus Rift, and Windows “Mixed Reality” VR. Dubbed Plexus, a pair of dev kit gloves will cost $250, and are now available for pre-order through the company’s website.

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Niantic Partners with City Governments to Turn Pokémon GO into a Tool for Community Engagement

Next Reality AR

A new study published by American University demonstrates how Pokémon GO and other augmented reality games can help city governments bring communities closer together. An ongoing partnership between Pokémon GO developer Niantic and the community investment program of the John S. and James L. Knight Foundation has facilitated eight events for city governments to gain insight into how technology can contribute to community engagement.

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Interview with Sam Murley, EHS Digital Acceleration Leader at General Electric

EnterpriseWear

With workplace injuries and accidents costing U.S. employers alone over $60 billion a year, it’s not surprising that safety has emerged as a key productivity-boosting and cost-saving application for wearable technologies and other emerging tech. I spoke with Sam Murley, EHS Digital Acceleration Leader at General Electric , about how GE is currently piloting and deploying body-worn sensors, exoskeletons, AR/VR, and more along with Sam’s vision for the future of EHS.

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Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

VRScout

A wide range of tracking adapters and impressive hardware could make the Plexus the next big haptic glove. Developed as part of Y Combinator’s most recent class of start-ups, Plexus Immersive Corp’s haptic gloves are an intuitive new solution to VR & AR control that utilize a generous selection of compatible baseplates to work cooperatively with most major VR controllers.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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‘Waltz of the Wizard’ Studio Aldin Raises $1M to Fuse VR & AI in New Title

Road to VR

VR veterans Aldin, the indie studio behind Waltz of the Wizard and other early and innovative VR titles, has announced the closure of a $1 million Seed investment. The money will be used to support the studio’s next project which aims to create “believable virtual realities” by fusing VR and AI to push the boundary of interactive storytelling.

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This Developer Recreated ‘The Legend of Zelda’ Boss Battles in VR

Road to VR

For VR users, the following question inevitably arises in some shape or form: why isn’t ‘x-studio’ making my favorite ‘y’ game in VR? While the answer usually ends up being a lack of sufficient profit motive on the part of established studios, sometimes indie devs step up to deliver what people are clamoring for. Case in point: The Legend of Zelda: Ocarina of Time (1998) in VR—at least tantalizing pieces of it, including epic (and super nostalgic) boss battles.

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‘Touching Masterpieces’ VR Exhibit Allows Visually Impaired To ‘See’ Art

VRScout

Three pieces of historical art come to life for the blind. No headset necessary. A joint venture between NeuroDigital , Geometry Prague , the Leontinka Foundation and the National Gallery of Prague, Touching Masterpieces is an experimental VR exhibit allowing the visually impaired to “see” famous works of art for the first-time. By using UV unwraps and re-topology to modify 3D laser scans of three famous sculptures: Michelangelo’s David , Venus de Milo and the bust of Nefertiti, developers were

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Chinese VR Zombie Action-shooter ‘The Walker’ Launches on PSVR Today

Road to VR

The Walker (2018) is a VR action-shooter from Haymaker that puts a six-shooter in one hand and magic talismans in the other—all to fend off zombies of increasingly horrific sizes in the streets of old Shanghai. The Walker is now available on PSVR in the US; EU players will have to wait until July 6th for the game to hit PSN. The Walker comes as a result of a partnership between Sony Interactive Entertainment and what they called “some of Asia’s most exciting developers” when it was revealed at

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HoloSuit makes Ready Player One’s haptic suit a reality

Slashgear

Thanks to the well-timed and successful film adaptation of “Ready Player One”, virtual reality has gained even more mainstream attention. Ironically, it has also set up somewhat unreal expectations of what VR is and can do. Fortunately, there are some that are rising up to the challenge to actually make fiction real. Like startup Kaaya Tech whose HoloSuit could herald … Continue reading.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Ultron & Venom Tapped as Next Villains in ‘Marvel Powers United VR’ Lineup

Road to VR

With Marvel Powers United VR headed to Rift next moth , the hype train for the official Marvel superhero co-op game from Sanzaru Games and Oculus Studios is just about left the station. The next set of villains on this list: the sentient (and evil) robot Ultron and the dastardly symbiote Venom. The game, which is headed to Rift July 26th, features co-op missions, where you use each superhero’s unique powers in online multiplayer, revisiting some of the familiar Marvel locations made famous

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EHS 2.0 with Digital Advancement: How General Electric is Digitizing Safety

EnterpriseWear

Improving worker safety is a mission that never seems to end. Hazards in the workplace are always evolving, as are the gear, tools and methods developed to mitigate risks. Our understanding of safety in the workplace is also evolving: For instance, though it’s hard to quantify, we know that safety has a great impact on productivity. Nevertheless, according to Nationwide, 51% of businesses don’t have an Environmental, Health and Safety (EHS) specialist on staff while 38% don’t offer any formal sa

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See the World in 360 & Win VR Gears

VeeR VR

Whether it's a moment’s reflection amid a chaotic journey, a spontaneous snapshot grabbed off-the-cuff, or a patiently-waited-for shot that becomes magical, we are eager to see the world through your lens! Upload 360 photos, videos, virtual tours you took during your travel with the hashtag #seetheworld from July 5 - August 5 to win prizes from VeeR and our partners Kandao, Mijia, and Namjagbarwa.

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The Ghost Howls

Yes, you’ve read it well in the title: “The Ghost is going to China!” This is a big announcement for me: after lots of years desiring to go visiting China, this time finally I’ll be able to go there. From July, 10th to August, 2nd I’ll be inside the Red Dragon country. It will be a travel of pleasure, but I would also like to have a taste of the Chinese VR ecosystem.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Lou Pushelberg

EnterpriseWear

Founder. The post Lou Pushelberg appeared first on BrainXchange.

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