Thu.Dec 22, 2022

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Study Shows How VR Could Help Diagnose ADHD

VRScout

ADHD currently affects roughly six percent of the world’s children. A group of researchers based out of Aalto University, Åbo Akademi Universit, and the University of Helsinki has developed a VR game that can supposedly help diagnose attention-deficit hyperactivity disorder (ADHD) in children. The kid-friendly interactive experience uses a combination of machine learning and eye-tracking to effectively identify a variety of ADHD symptoms.

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Will XR Revenue Exceed $100 Billion by 2026?

AR Insider

ARtillery Intelligence released a new report that projects XR revenue to grow to $100.8 billion in 2026. How will it reach that lofty total? We examine strategic takeaways in the latest 'Behind the Numbers.'. This post appeared first on AR Insider.

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Valve Explains Changes to How VR Support Appears on Steam Store Pages

Road to VR

Earlier this month Valve changed the longstanding format for displaying which VR headsets are supported on a game’s Steam Store page. The company says the change was made to ‘keep up with the growing VR market’ Earlier this month some folks were alarmed to see that the ‘VR Support’ section on the right side of a game’s Steam store page—which showed the headsets and playspaces a game supported—had been removed, seemingly leaving only ‘Tracked Motion Contr

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Reality Bytes: Netflix, Tumblr & Epic Games

AR Insider

This week on Reality Bytes, we peer into Netflix’s Kaleidoscope phenomenon, Epic Games' recent COPPA violation, and Tumblr’s new live-streaming feature. This post appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Quest 2 Update Will Boost Performance and Automatically Make Apps Run Better

Road to VR

Meta has announced that an upcoming Quest 2 update will unlock additional performance that developers can tap into to make their games look better. Some apps will benefit from the increased performance automatically. Meta announced this week that the latest updates to Quest 2 will allow the headset to boost the GPU processing power available to developers from 490Mhz to 525MHz (a 7% increase).

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Avatar: The Way Of Water Used Gravity Sketch In Its Set Design

Upload VR

Gravity Sketch, the VR art creation platform, was used in the environmental and set design for Avatar: The Way Of Water. First released in 2017, Gravity Sketch is a creative toolset available on Meta Quest, Rift and SteamVR. Used for a range of 3D creative tasks, we’ve now learned how James Cameron’s Avatar sequel utilizes it, thanks to a new Instagram post.

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AR vs XR: Defining Immersive Tech

XR Today - Mixed Reality tag

As new disruptive technologies emerge, new terms and keywords define the new solutions taking shape. The immersive industry has created an entire lexicon of new words and phrases, each to distinctly define the emerging technologies reshaping the tech industry. Initially, two key terms, extended reality (XR) and augmented reality (AR), sit on the same spectrum of the tech industry, but need further clarification.

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Meta Isn’t Expecting Within Acquisition To Proceed Until February

Upload VR

According to a new court report, Meta is unlikely to close its acquisition deal for Within until February 2023. Having announced plans to acquire the Supernatural developer last year, Meta’s faced an uphill battle ever since due to an antitrust probe from the Federal Trade Commission. While the FTC later filed a Temporary Restraining Order and Preliminary Injunction, which forced Meta to keep this deal open until December 31, 2022, Reuters confirmed through a new court filing that it’

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#1168: “The Anticipation of Rain” Combines Open Brush Landscape VR Painting of a Monsoon with Custom Scents

Voices of VR

After suffering a paralyzing viral infection, XR Director Naima Karim started to notice the natural world around her in a more visceral way, She “experienced the monsoon even more intensely than usual: the initial gusts of wind, the rapidly darkening sky, the oppressive humidity and finally the downpour of rain, which washes everything clean and leaves behind a fresh scent.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Drop Dead: The Cabin Teases Gameplay Through New Trailer

Upload VR

We’ve got a fresh look at Drop Dead: The Cabin, thanks to a new gameplay trailer for the upcoming survival shooter. A sequel to Drop Dead: Dual Strike , Soul Assembly’s Drop Dead: The Cabin is a zombie wave shooter arriving on Quest 2 and Pico 4 next year. Playable alone or in co-op, your goal is to fend off undead hordes and escape, incorporating roguelike elements to ensure each run differs from the last.

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#1163: Live XR Performance Experiments with ONX Studios and DocLab Motion Capture Stage at IDFA 2022

Voices of VR

The ONX + DocLab MoCap Stage at IDFA DocLab 2022 featured a number of experimental XR performances using a high-end OptiTrack – Motion Capture System within a theatrical stage with a screen that was projecting the virtual representations. Each of these projects are exploring how to blend aspects of the virtual and physical in the context of a live performance.

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“The Quest Continues: 20 Top Rated and Most Downloaded Games & Apps for December 2022!”

VRGames

The Oculus Quest 2 has released some of the best rated and most popular games & apps to ever come out on its platform. As of December 2022, the top 20 rated titles have great aggregate ratings with 11,838 user reviews being given a 4.89 rating for ‘The Room VR: A Dark Matter’, 1,509 rating […].

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#1169: IDFA DocLab Founder Caspar Sonnen Reflects on 2022 Program, Industry Trends, and Distribution Challenges

Voices of VR

In my final interview from IDFA DocLab 2022, I had a chance to catch up with DocLab founder Caspar Sonnen to reflect on the 2022 program and the… In my final interview from IDFA DocLab 2022, I had a chance to catch up with DocLab founder Caspar Sonnen to reflect on the 2022 program and the ecological points made by the piece Okawari, to comment on the "Nervous System" in this phase of the global pandemic, to share his insights for why immersive documentarians are on the bleeding edge of in

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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“Quest 2 Gets Boosted: A GPU Performance Software Update!”

VRGames

The Oculus Quest 2 has just gotten a huge performance boost with an automatic update from Meta. This update was applied to all headsets, and increased the maximum GPU clock frequency from 490 MHz to 525 MHz – resulting in a 7% higher performance than previously available. As a result of this extra power, updates […].

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#1162: Talk on Motion Capture in Immersive Stories + Panel at IDFA DocLab: “Capturing Reality in Motion”

Voices of VR

I was invited to give a keynote at the Capturing Reality in Motion session as a part of the ONX + DocLab MoCap Stage. I gave a 20-minute… I was invited to give a keynote at the Capturing Reality in Motion session as a part of the ONX + DocLab MoCap Stage. I gave a 20-minute talk reflecting on how some of the different projects on the film festival circuit have been using motion capture technology either in the display, production, and live performance of their piece.

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UC Berkeley Releases Report on Safety in Social VR

ARPost

We’d all like to be safe in social VR experiences. Barring the human race one day waking up and unanimously deciding to be decent to one another, how might this future come about? One potential solution is robust, clear, accessible community guidelines from platforms. But, what might those look like? VR researcher Rafi Lazerson recently published a paper with the University of California Berkeley’s Center for Long-Term Cyber Security , titled “A Secure and Equitable Metaverse: Designing Effecti

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#1164: Live XR Sketch Comedy “Bag of Worms” Blends Realities for Surrealist Humor Reflecting on Virtual Violence

Voices of VR

Bag of Worms is a live XR sketch comedy performance developed by Matt Romein in collaboration with Peter Mills Weiss and Julia Mounsey that showed as a part of the ONX + DocLab MoCap Stage at IDFA DocLab 2022. It’s difficult to fully describe the surreal quality of Bag of Worms, but their synopsis does a pretty good job of summarizing the key points, “Wearing motion capture suits, Bag of Worms uses technology to create a new kind of hybrid performance, with the performers constructing and manipu

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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The Metaverse Workplace as the New Enterprise

XR Today - Mixed Reality tag

The metaverse workplace may seem like a distant possibility, but innovators have been planning how to make it a reality over the last few years. Meaning ‘beyond’ and ‘a single, unified entity’, the Metaverse will reshape how people explore ideas, socialise, and work with a new spatial communications environment. Following the COVID-19 pandemic, tech firms and enthusiasts have worked to develop the Metaverse with Web3 technologies.

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#1165: XR Installation “Ikhet (Sound Pyramid)” Combines Immersive Sound, Visceral Haptics, & Diffracted Kaleidoscopic Visuals

Voices of VR

Ikhet (Sound Pyramid) is a 14-channel spatial audio installation that included ButtKicker Haptics, LED tubes with diffractive glasses giving a ghostly, analog Holographic effect, experimental field recordings, and a harsh electronic music track that reflected the artist Ali Santana’s strained emotions throughout the pandemic. I had a chance to chat with Santana to unpack his journey and process in creating this piece.

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#1166: Sarah Wolozin’s Journey to Directing the MIT Open Documentary Lab

Voices of VR

Sarah Wolozin is the director of the MIT Open Documentary Lab, and I had a chance to catch up with her at the IDFA DocLab 2022 in order to record her journey from being a storytelling to working at MIT’s Open DocLab. Here’s the mission statement of the Open DocLab: “Drawing on MIT’s legacy of media innovation and its deep commitment to open and accessible information, the MIT Open Documentary Lab brings storytellers, technologists, and scholars together to explore new documentary forms with a pa

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#1167: Countering the Bystander Effect of Drug-Induced Sexual Assaults with Interactive Narrative “Missing 10 Hours VR”

Voices of VR

Missing 10 Hours VR is an interactive immersive narrative designed to counter the bystander effect by recreating different social dynamics and peer pressure as your virtual friend attempts to spike a woman’s drink with a date rape drug GHB and then isolate her by the end of the night. Here’s a description of the piece: In this interactive VR piece, the viewer is led on a night out by Greg, a big-headed guy with bad intentions.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?