Tue.Mar 03, 2020

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How Modding Communities Are Paving The Way For User-Generated VR & AR Content

VRScout

The acceptance of modding communities hints to the growth of a collective economy across global creative and innovation-based industries. “Hold on tight to your IP.” With the exception of open-source software, this has been the motto for companies developing and building original ideas and content. In the gaming industry, however, this movement to open-source started to make sense when a wave of user-generated content evolved into some of the most successful versions of modern gamepl

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3 Companies Working on Education In VR and AR

ARPost

Over the past few years, AR and VR technologies have matured significantly. Since 2017, we’ve been able to see significant growth in the adoption of AR and VR across different industries. Source: eMarketer. In 2019, the number of people using AR has increased by 9.1 million and has almost reached 70 million, while VR was already used by 42.9 million people in 2019.

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The What, When & Why of Apple’s AR Play, Part II

AR Insider

This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. At this stage of spatial computing’s lifecycle , it’s becoming clear that patience is a virtue. After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeou

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Fox Buchele formally of Owlchemy has started a VR Microexperience fund for small developers.

Cats and VR

Fox Buchele formally of Owlchemy (co-Founder) has started a VR Microexperience fund for small developers. Looking for small, self-contained, bite-sized VR 5-7 minutes long Funded for $3000 per project (with some adjustments possible for individual circumstances) Designed, prototyped, and developed over the course of a month with a Fox Box Collective Primary Mentor.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Assam Electronics Development Corporation Limited and EON Reality Announce First Augmented and Virtual Reality Center in India

EON Reality

The partnership will bring education and industry-focused solutions to users in the Indian state of Assam. Assam Electronics Development Corporation Limited (AMTRON) and EON Reality, the world leader in Augmented and Virtual Reality-based knowledge and skills transfer for industry and education, announce a partnership to launch the first Augmented and Virtual Reality Center in India.

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Here's Your First Look at the US Army's Combat-Ready HoloLens 2 in Action

HoloLens

Though Microsoft has had trouble keeping up with the demand for HoloLens 2, the company has been able to supply modified headsets to the US Army. Now, newly revealed images from the US Army show exactly how the HoloLens 2 is being used during training exercises as the military puts the headset through its paces. Don't Miss: Airbus Previews Military Sandbox App for HoloLens The impetus for the weaponized headset's most recent public appearance comes courtesy of a live demonstration of an augmente

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Talespin Raises $15 M For VR Training Apps

Charlie Fink

Their VR apps will be offered by strategic investor Cornerstone OnDemand.

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Valve Demos Half-Life: Alyx Gameplay in Three new Videos

Peter Graham

While the cancellation of the Game Developers Conference (GDC) hasn’t been the best news for the industry, virtual reality (VR) fans have still got plenty to look forward to this month, with Valve’s Half-Life: Alyx only a few short weeks away. Continuing to stoke interest Valve has now released three gameplay videos showcasing how movement in the title works.

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Los Angeles-based Talespin nabs $15 million for its extended reality-based workforce training tools

TechCrunch VR

It turns out the virtual and augmented reality companies aren’t dead — as long as they focus on the enterprise. That’s what the Los Angeles-based extended reality technology developer Talespin did — and it just raised $15 million to grow its business. . Traditional venture capitalists may have made it rain on expensive Hollywood studios that were promising virtual reality would be the future of entertainment and social networking (given coronavirus fears, it may yet be),

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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IAAPA Update from Location-Based VR Expert, Bob Cooney

XR for Business Podcast

Today’s guest, location-based VR expert Bob Cooney , has been in the XR space since the early 1990s. He drops by the show to give Alan an update on all the newest tech advances he saw at the International Association of Amusement Parks and Attractions Expo, and explains how today is the most exciting time to be working in this industry. [Transcript].

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XR Training Specialist Talespin Closes $15m Series B Funding Round

Peter Graham

There are almost continual daily updates on the virtual reality (VR) space when it comes to enterprise solutions. The latest comes from Tailspin, a spatial computing company which creates enterprise-focused XR solutions for keeping employees skills updated. Today, Talespin has announced the successful completion of a Series B funding round, securing the company $15 million USD of investment.

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Ashley Crowder (VNTANA) on Creating the Digital Twins of Consumer Products

The AR Show

Ashley Crowder is the CEO and co-founder of VNTANA, a company focused on interactive hologram technologies and 3D asset conversion for AR, VR, and e-commerce. After earning a BS in Industrial System Engineering and MS in Engineering Management from USC, Ashley started her career in industrial engineering with a job as an oil refinery planner for BP.

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Owatch agent VIBHUTI attended the IAAPI in Mumbai, India

Steki Amusement

Warm congratulations to the success of Owatch agent VIBHUTI in Mumbai IAAPI! The IAAPI has a very prosperous scene, and the booth of our agent VIBHUTI is lively and busy. While they reaching cooperation agreements and purchase intentions with many customers, and taking this opportunity to have in-depth and friendly exchanges with guests from all over the world.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Why blocking abusive people in social VR does not make you a weak person

Enter VR

Like most normal people, I often relive past arguments in the shower. I’m constantly envisioning myself coming out winning with clever comebacks. The post Why blocking abusive people in social VR does not make you a weak person appeared first on Enter VR.

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Experiencing Immersive Art in Colorado

Tech Trends VR

The Boulder International Film Festival (BIFF) opens this week, and it will dedicate an entire pavilion to XR Experiences. The BIFF is widely recognized as one of the world’s coolest film festivals, and this year is the first time the event is dedicating an entire pavilion to XR experiences , a move that celebrates the evolution of storytelling and recognizes the integral role technology plays in filmmaking.

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IAAPA Update from Location-Based VR Expert, Bob Cooney

XR for Business Podcast

Today’s guest, location-based VR expert Bob Cooney , has been in the XR space since the early 1990s. He drops by the show to give Alan an update on all the newest tech advances he saw at the International Association of Amusement Parks and Attractions Expo, and explains how today is the most exciting time to be working in this industry. Alan: Welcome to the XR for Business podcast with your host, Alan Smithson.

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Google I/O 2020 Has Been Cancelled Due To Coronavirus

VRScout

Both F8 and GDC 2020 have also been postponed due to similar concerns of an outbreak. Fears over a potential outbreak of COVID-19 has forced Google to postpone its annual I/O developer conference, normally held in May at the Shoreline Amphitheater just across the street from Googleplex headquarters in Mountain View, California. “Due to concerns around the coronavirus (COVID-19), and in accordance with health guidance from the CDC, WHO, and other health authorities, we have decided to cancel the

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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IAAPA Update from Location-Based VR Expert, Bob Cooney

XR for Business Podcast

Today’s guest, location-based VR expert Bob Cooney , has been in the XR space since the early 1990s. He drops by the show to give Alan an update on all the newest tech advances he saw at the International Association of Amusement Parks and Attractions Expo, and explains how today is the most exciting time to be working in this industry. Alan: Welcome to the XR for Business podcast with your host, Alan Smithson.

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Banana For Scale review: a meme turned VR game

The Ghost Howls

Yesterday, in my weekly roundup , I told you about an Italian indie VR game called Banana For Scale , developed by Hypothermic games (a team including VR community member Marco Giammetti). This game managed to get the top spot as the most upvoted post of the week on /r/virtualreality subreddit , thanks to a very catchy trailer, and this intrigued me a lot.

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