Thu.Feb 02, 2023

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VR Game Futuclass Teaches You Basic Chemistry

VRScout

Experiment your way through a variety of hydrogen VR lessons in this unique educational experience. VR has proven to be an incredible tool when it comes to education. The technology allows students the ability to immerse themselves in a variety of different subjects like never before. So far we’ve seen everything from historical VR experiences to medical apps designed to train up-and-coming healthcare professionals.

Education 499
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150 Projects Advance to the MVP Phase in AWE’s XR Prize Challenge in a Bid to Combat Climate Change

ARPost

Augmented World Expo (AWE) launched the “XR Prize Challenge: Fight Climate Change” in October 2022. The competition has four key categories: Replace, Visualize, Educate, and Optimize, where the winning group or individual can stand to win a cash prize of $100,000. This January, 150 projects from diverse teams spanning six continents advanced to the competition’s “MVP Phase,” bringing them a step closer to the grand prize.

Education 332
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This VR Game Is All About Hurling Monkey Doo Doo

VRScout

Climb trees, collect bananas, and use your own digital doo doo to attack your opponents. Despite having launched just two days ago, the VR game Monkey See Monkey Doo Doo has already managed to attract over 10,000 players, thanks in large part to its hilarious gameplay mechanics that have you tossing monkey poop at your friends in an effort to be crowned top ape.

Gaming 403
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Former Oculus CTO Has Doubts About PSVR 2’s Chance for Success

Road to VR

John Carmack, former CTO of Oculus and key player in the VR startup’s genesis story, says Sony’s upcoming PSVR 2 headset may be see a bumpy road to adoption based on its high price and potential for scattershot geographic distribution. Carmack seems to really like PSVR 2’s hardware from a technical standpoint; the headset’s 2,000 x 2,040 per-eye OLED displays combined with PS5’s ray tracing performance might deliver some notable gains when it comes to motion-to-phot

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Market Map: Generative AI for Virtual Worlds

Building the Metaverse

Someday soon, we’ll speak entire universes into existence. This article is a guide to the companies building the generative artificial intelligence technology that will lead to these virtual worlds ( games, simulations, metaverse applications). Existing market maps describing the landscape for generative AI lack a convincing organization, instead seeming to be random boxes based on functionality.

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After Meta’s Q4 Results, What’s Next for the Embattled Metaverse Firm?

XR Today - Mixed Reality tag

Meta Platforms posted its fourth quarter (Q4) earnings results on Tuesday, revealing a milestone of two billion daily active users. According to the metaverse firm’s figures, it received 2.96 monthly active users (MAUs), or a 2 percent increase year-on-year. It also reported a 23 percent spike in ad impressions across its app portfolio – Facebook, Instagram, WhatsApp, and Messenger.

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VR Education Startup Raises $12.5M to Teach Math and More Using VR in Schools

Road to VR

Prisms VR, an immersive platform for teaching math, announced it’s raised $12.5 million in a Series A round, which the company says will be used to expand its VR math literacy platform to more schools across the US. Led by Andreessen Horowitz, the latest funding round brings Prisms VR’s lifetime funding to $19.1 million, according to CrunchBase.

Education 304
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Meta One Step Closer To Completing Supernatural Acquisition

Upload VR

This week Meta Platforms made it one step closer to successfully acquiring Within, the studio behind fitness service Supernatural, according to a report by Bloomberg. The United States Federal Trade Commission’s effort to block the deal hit a snag with Bloomberg reporting that US District Judge Edward Davila delivered a sealed decision that “denied the FTC’s request for a preliminary injunction to block the proposed transaction while the [FTC] pursues a separate case in its in-

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OKX, Manchester City FC Team Up for Sports Metaverse

XR Today - Mixed Reality tag

Manchester is set to welcome digital twins of its favourite footballers in a major sports metaverse campaign with OKX, it was revealed on Thursday. The world’s second-largest cryptocurrency exchange by trading volume revealed it had teamed up with Manchester City Football Club legends. Stars featured in the OKX Collective metaverse experience include Alex Greenwood, Jack Grealish, Rúben Dias, and Ilkay Gündoğan.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Broken Edge Details 2023 Updates, The Viking Releases February 15

Upload VR

Competitive multiplayer fantasy dueler Broken Edge detailed more content plans for 2023, as well as confirming a February 15 release for the next playable fighter, The Viking. Broken Edge announced The Viking during our Upload VR Showcase last December, but only gave a tentative early 2023 release window. Now, we know that we’ll be able to get fighting as the viking in just two more weeks.

Gaming 92
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This Week In XR: Meta’s Stock Soars, Samsung’s New XR Partnership, Prisms VR Math App Raises $12 Million

Charlie Fink

Meta's had a Supernatural Week.

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The MSI MPG A1000G PCIE5 PSU Review: Balance of Power

Anand Tech

Back in December, we had the opportunity to take a look at MSI's MEG A1300P power supply, the company's latest flagship PSU. Besides offering plenty of power, the MEG Ai1300P was also MSI's first ATX 3.0 power supplies – and one of the first ATX 3.0 PSUs on the market overall. And while it was admittedly not a groundbreaking design overall, it was still a seminal work of sorts, sketching out a rough picture of what we should expect from other ATX 3.0 PSU designs, including MSI&

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XYZ Reality Atom Review: A Leading AR Headset

XR Today - Augmented Reality tag

XR devices are rapidly emerging as powerful tools for virtually every industry. Not so long ago, most people viewed augmented and virtual reality headsets as solutions specifically tailored to the consumer landscape, intended for entertainment and fun. While there are certainly some great products out there for this purpose, there’s a growing interest in tools designed for companies.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Discover the Splendor of Color Passthrough Mixed Reality in Quest 3!

VRGames

Mark Zuckerberg recently dropped some big news about the upcoming Oculus Quest 3! In an earnings call, Zuckerberg confirmed that the VR headset will feature Meta Reality technology, allowing for color passthrough in mixed reality. With pancake lenses and a depth sensor, it’s already shaping up to be quite the device.

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#1171: XR Association Updates on XR for All Foundation DEI Effort, Tech Policy, & Accessibility

Voices of VR

On November 1st, 2022 the XR Association (XRA) trade association for VR, AR, and Mixed Reality companies announced the formation of the XR for All Foundation at XRA’s Limitless Future Conference. The press release says, “The XR for All Foundation’s main priority will be supporting the development of a diverse and equitable workforce for the immersive technology industry through broad-based research and impactful partnerships for generations to come.

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“Feel the Fantastical Horizons: Discovering ‘Horizon Worlds’ Metaverse on Web & Mobile!”

VRGames

Meta, an immersive Virtual Reality metaverse is giving its users the ability to create and moderate their own virtual communities with the introduction of members-only worlds. This new capability will enable a select group of users to share exclusive VR content only accessible by those invited to access each world.

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A Bloody Good Time: Behind the Scenes of ‘Eli Roth’s BE MINE: A VR Valentine’s Slasher’

Oculus

Two weeks ago, we announced Eli Roth’s BE MINE: A VR Valentine’s Slasher—a follow-up to the Halloween-themed Eli Roth’s Haunted House: Trick-VR-Treat. Just in time.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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“Meta Reality Labs Sees Seasonal Struggles and Soaring Operating Expenses!”

VRGames

Meta’s Reality Labs, the company’s XR and metaverse arm, revealed its latest quarterly earnings results which showed a drop in revenue this holiday season when compared to the same quarter last year.

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Prisms VR Secures $12.5 M, Following Consumer Launch

XR Today - Virtual Reality

This Monday, immersive maths education firm Prisms V.R. (virtual reality) secured $12.5 million in a series A funding round. The move comes as Prisms aims to accelerate math literacy and immersive education across the U.S. Prisms are developing and distributing a V.R. immersive learning platform to accelerate maths and STEM learning. The firm aims its solution at K-12 STEM education.

Education 163