Mon.May 05, 2025

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The XR Week Peek (2025.05.05): Meta Quest’s disappointing sales, passthrough apps now on the Horizon Store, and more!

The Ghost Howls

I would like to say that this has been an exciting week for XR, but it wouldnt be true: actually, probably also because of the vacations for the 1st of May, it has been one of the most boring weeks of the year in our field. But Im excited anyway since Im going to have a couple of interesting trips waiting for me You will discover it all in tomorrows article!

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‘Puzzling Places’ is Finally Coming to PC, Arriving with VR and Flatscreen Support

Road to VR

Puzzling Places(2021) has been a long-time favorite immersive puzzle game, bringing a heap of its real-world scanned 3D jigsaw puzzles to players in both virtual and mixed reality. Now developer Realities.io is preparing to release it on PC, which will include both VR and flatscreen modes. Realities.io says it’s remastering a selection of 30 of its “most beloved” puzzles with the upcoming PC release, which is including additional attachments, animations and audio effects.

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Hollywood Is Losing The War For Attention

Charlie Fink

The war for attention with interactive, social platforms and games has reduced Hollywood's cultural relevance, and it's accelerating.

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Popular Extraction Shooter ‘Ghosts of Tabor’ is Finally Coming to PSVR 2 This Week

Road to VR

Ghosts of Tabor (2024) has been available on Quest and PC VR headsets since 2023, arguably becoming the premier extraction shooter in VR to date. While we initially expected the PSVR 2 version to arrive shortly after its early access release on Quest and Steam, after multiple delays developer Combat Waffle Studios says it’s finally heading to PSVR 2 on May 7th.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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EON Reality Launches EON-MCP AI² Academy Builder

EON Reality

IRVINE, CA May 5, 2025 EON Reality, the global leader in augmented and virtual reality-based knowledge transfer for industry and education, today announced the launch of the EON-MCP AI Academy Builder , a groundbreaking platform that allows educational institutions and corporations to rapidly deploy customized XR learning environments through simple conversation with an AI assistant.

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Beyond VR Headsets: The Role of Wearable Haptics for Business

XR Today - Mixed Reality tag

If you thought that extended reality headsets were transforming the workplace, just wait until you start upgrading your immersive experiences with the sense of touch. Wearable haptics, for business use cases like training, collaboration, and even product design, are becoming increasingly popular. These days, we have a lot more than just VR gloves bringing tangibility into immersive environments.

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EON Reality Introduces “The Shiny and Sticky Third Way”: EON AI² Academy Transforms Education for the AI Economy

EON Reality

IRVINE, CA May 5, 2025 EON Reality, the global leader in augmented and virtual reality-based knowledge transfer for industry and education, today announced the launch of its groundbreaking EON AI Academy platform. This innovative “Third Way” educational solution combines immersive technology with artificial intelligence to transform how institutions deliver education in the era of AI disruption and workforce transformation.

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India’s Big Leap: Government, WAVES Summit, and AVGC-XR Ecosystem Power Up the XR Revolution

XROM

India is charging ahead in the world of immersive technology, and 2025 marks a turning point. The Indian government, the WAVES Summit, and the dynamic AVGC-XR (Animation, Visual Effects, Gaming, Comics, and Extended Reality) ecosystem are poised to transform India's AVGC-XR Industry into a global powerhouse for XR (Extended Reality) innovation and talent.

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Ride the VR Space Wave: Owatch Launch Unbeatable Promo!

Steki Amusement

In the ever – evolving landscape of entertainment technology, Virtual Reality (VR) has emerged as a game – changer. As a leading manufacturer and supplier in the VR industry, we’re thrilled to present our state – of – the – art VR space travel experience, now accompanied by an irresistible promotion that’s set to take the market by storm!

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Book Release: "Applications of Immersive Technology in Architecture, Engineering and Construction

XROM

A new book,Applications of Immersive Technology in Architecture, Engineering and Construction A Handbook, has officially launched, offering a much-needed deep dive into how virtual reality (VR), augmented reality (AR), mixed reality (MR), and related technologies are transforming the AEC (Architecture, Engineering, and Construction) sector.Bridging the Gap in AEC LiteratureFor years, the AEC industry has faced criticism for inefficiencies, waste, and various operational challenges.

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Have We Entered Hollywood’s Next Golden Age?

AR Insider

Over the past six months, weve seen a wave of new cinematic AI models reach production quality at a remarkable pace. If Hollywood can embrace its own inevitable future which some are we could be entering the next golden age of film. This post appeared first on AR Insider.

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