Thu.Mar 05, 2020

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I’ve visited Half-Life:Alyx environments and I loved them!

The Ghost Howls

Today, Valve has released on Steam two special environments for SteamVR Home that let you visit two places where Half-Life: Alyx will take place. I’ve visited them and I loved every second of those moments! If you have purchased a Valve Index , Valve not only lets you play Half-Life: Alyx for free, but also gives you some special goodies. Among them, there are two Half-Life: Alyx environments: Half-Life: Alyx – City 17 Alleyway , that lets you “wander the side streets of City 1

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Valve Index Headsets Back On Sale This Monday, Just In Time For Half-Life: Alyx

VRScout

Sales start March 9th at 10am PT via the Steam digital storefront. . With the launch of Valve’s highly-anticipated VR first-person shooter Half-Life: Alyx less than three weeks away, those without VR headsets are clamoring to get their hands on anything capable of running the long-awaited Half-Life prequel/sequel hybrid. Of course, the most immersive experience will come from using the Valve Index, a beastly piece of VR hardware featuring dual 1440×1600 RGB LCDs, ultra near-field flat-panel

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Report: Google’s ‘Tilt Brush’ is Coming to PSVR Soon

Road to VR

Google has taken its sweet time bringing its VR creation app Tilt Brush (2016) to PSVR, although having recently slimmed down the app to fit on the modest mobile chipset of Oculus Quest may have given the company needed incentive to finally launch on PSVR. According to data scraped from the PlayStation Store, Tilt Brush could be right around the corner.

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Use Your Enemies For Ammo In Good Goliath, Coming To Major VR Headsets Spring 2020

VRScout

Take on colossal giants across numerous cartoon-style levels in this comical VR beat-em-up. . Indie game developer Knock Twice Games today unveiled its brand new arcade-action game, Good Goliath , a tower-defense-style VR beat-em-up that will have players taking on the role of a storybook giant on the receiving end of an all-out attack lead by hordes of tiny invaders and gargantuan bosses. .

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Young Readers Can Now Enter the World of Dr. Seuss via New AR App Created with Unity's Project MARS

Next Reality AR

Alongside Sesame Street, the Dr. Seuss universe has been a constant presence in the formative years of several generations of children in the US. Now, Dr. Seuss's creations are continuing to maintain relevance with today's youth via augmented reality, just as the Sesame Street Yourself app reintroduced its classic characters to children with AR. Don't Miss: Unity Previews Project MARS Mobile App, Extends AR Foundation to HoloLens & Magic Leap, Intros XR Interaction Toolkit This week, just in

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What Will Be The Killer Apps of the Hologram?

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . The Killer Apps of the Hologram. by Shawn Frayne. Killer apps are hard to spot at first. But now that holographic displays are hitting the market, the killer apps for this new medium are coming into focus.

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Subtitles & Single Controller Mode Among ‘Half-Life: Alyx’ Accessibility Options

Road to VR

Valve is working on a ‘Single Controller Mode’ among its accessibility options for Half-Life: Alyx so that players who can only operate one controller can complete the game in its entirety. In an effort to ensure as many people as possible can play Half-Life: Alyx , Valve is working on a handful of accessibility options. One, which is not often seen in VR, is a ‘Single Controller Mode’ which will adapt the game to be played by anyone who can only operate one controller.

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Valve Index VR kit might be back in stock for less than a day

Slashgear

Although Valve has actually been involved in the virtual reality market for a long time, it has mostly been via its collaboration with HTC’s VIVE system. Last year it finally got its hands dirty with the Index, which may be one of the more expensive PC VR systems aimed at regular consumers. Despite the initially slow sales, the Index quickly … Continue reading.

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Step Into Half-Life: Alyx Early With Two SteamVR Home Environments

Peter Graham

What better way to ignore all the chaos going on in the world than to put on a virtual reality (VR) headset and enjoy some immersive gaming. In just over a couple of weeks when Half-Life: Alyx arrives many VR fans will probably do just that. For those really keen to step into Valve’s sci-fi universe there’s a way to do that now. Half-Life: Alyx – Russell’s Lab.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Introducing ‘VR for Inclusion: Women in Tech,’ a New Training Experience from Facebook

Oculus

It’s Women’s History Month, and International Women’s Day is just around the corner on March 8. To celebrate, we’re launching VR for Inclusion: Women in.

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Kickstarter Funded MMO Zenith to Release a Pre-Alpha Very Soon

Peter Graham

Last year indie dev team Ramen VR launched a highly successful Kickstarter to crowdfund an MMORPG called Zenith. Now the studio has announced that an early pre-alpha is on the way later this month for founders who backed the initial campaign. The pre-alpha will be made available eligible backers on 21st March 2020, supporting Oculus Rift/Rift S, to begin with.

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Chapter Spotlight: Philidelphia & Drexel University

Everything VR & AR

Sophia and Tyler highlight the incredible work the VR/AR Association's Philadelphia Chapter has been doing to strengthen the immersive technology community. We also speak to Nick Jushchyshyn, Program Director of VR & Immersive Media at Drexel University about the incredible program and how the students are innovating and solving challenges in immersive technology.

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Valve Index Going Back on Sale Next Monday

Peter Graham

Since its launch last year the Valve Index headset has been in demand, rocketing even further when the news of Half-Life: Alyx came out. Customers around the world have been unable to get their hands on the virtual reality (VR) headset for most of 2020. That will (sort of) come to an end next Monday, 9th March when more units finally go back on sale.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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HTC’s VR Lineup Now Includes 11 Headset Packages and Its Modular Strategy is a Mess

Road to VR

With the re-introduction of the company’s Cosmos VR headsets with four different variants, HTC’s Vive lineup has become a confusing mess with 11 different headset packages to choose from. Even when just considering the Cosmos lineup itself, the company’s approach to ‘modularity’ makes little practical sense. Update (March 5th, 2020): We reached out to HTC with an opportunity to respond to the critiques outlined in this opinion piece.

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Giant Sized Escapades Await in Good Goliath This Spring

Peter Graham

When it comes to the portrayal of giants in adventure videogames they tend to be on the receiving end of a hero’s pointy sword, lumbering great colossal beasts that cause havoc in their wake. Knocktwice Games’ upcoming title Good Goliath is no different in that respect, there’s just the small matter of you playing the giant. . The backstory goes that you’ve awoken from a nice deep slumber only to find hordes of tiny people attacking you for no reason other than your siz

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Holoride Set to Pioneer New Kind of Location-Based Extended Reality Experiences

ARPost

We often use terms like “extended reality” and “immersive reality” interchangeably. While most of these experiences engage our eyes and ears, few engage our other senses. A German-based company holoride is looking to change that with extended reality experiences incorporating movement in a pretty creative way. A History of Holoride. The story of holoride starts at Audi.

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CreativeXR Opens Applications for Third Accelerator Programme

Peter Graham

Digital Catapult and Arts Council England launched CreativeXR back in 2018 to provide funds, tools and other assistance for those working on virtual reality (VR) and augmented reality (AR) projects. The programme has proven to be a success , returning for the third year with new contributors. . For 2020 CreativeXR has been awarded an Epic Megagrant by Epic Games which will be used to support up to five projects built using Epic’s Unreal Engine.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.