Mon.Mar 26, 2018

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Infinadeck VR Treadmill Shows Improvements With Vive Trackers, Launches This Week

Road to VR

Infinadeck is an active omnidirectional VR treadmill which has been in development since at least 2014. A new video shows the treadmill now using Vive Trackers for enhanced tracking, which appears to have increased the responsiveness of the device. The Infinadeck is set to launch this week. Infinadeck is fairly unique among VR treadmills that we’ve seen in the past as it’s an active VR treadmill, which uses moving parts, rather than a passive VR treadmill, which relies on low fricti

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Khalid Debuts Projection Mapped VR Music Video at SXSW

VRScout

Sony unleashes VR music video with projection mapping technology at SXSW. If you’re unfamiliar with the annual South by Southwest festival in Austin, Texas, it’s basically a celebration of, well, everything. Film, television, video games, art, music, comedy, technology, politics, every influential aspect of our lives all colliding together for nine days of pure cultural ecstasy. 2018’s festivities were no exception, hosting a massive number of brands, influential speakers and great minds.

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Vive Pro ‘Recommended Spec’ Seeks GTX 1070, Drops 1060 to ‘Minimum Spec’

Road to VR

Because VR is so demanding, hardware makers have issue ‘Recommended’ or ‘VR Ready’ guidelines to help customers understand what kind of hardware they need for a good VR experience. For the most part, the VR industry’s biggest players have agreed on the key parts of that recommended hardware. With the introduction of the Vive Pro, HTC is now suggesting the more powerful GTX 1070 as its ‘Recommended Spec’ for the Vive Pro, differing from the GTX 1060 sugge

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Exploring Virtual Reality in Dubai

VRScout

How the ‘Golden City’ is embracing emerging tech and fast becoming a hub for VR. It’s a truism among VR creators that the best use of the medium is to allow you to do things that are either impossible or extremely difficult to experience in real life. By that yardstick, Mission 828 certainly passes with flying colours, specially if – like me – you’re petrified of heights.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

As with every big event, I’m writing a post to try to summarize the most important news that have come out from the GDC 2018 … so that if you have lost something, you just need to read this post to get in par with the rest of the world. So, are you ready? Let’s start! Vive Pro price and release date. HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will

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Survios is quickly showing that they may be the heavyweight champ of VR game development

Cats and VR

GDC 2018 was definitely not my first rodeo at a major gaming event and I have seen my fair share of the gaming dog and pony show. Having been to several E3's and even having been present at the controversial THQ Homefront red balloon event , I was waiting to see who would be the VR company that people would be gossiping about months before events like they do about the Bethesda's and Naughty Dog's of the PC and console world.

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ARCore 101: How to Create a Mobile AR Application in Unity

Next Reality AR

Now that ARCore is out of its developer preview, it's time to get cracking on building augmented reality apps for the supported selection of Android phones available. Since Google's ARCore 1.0 is fairly new, there's not a lot of information out there for developers yet — but we're about to alleviate that. Both Google's (ARCore) and Apple's (ARKit) augmented reality solutions are for their supported existing devices — without requiring additional hardware.

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6 Best Places Online to Share Your VR 360° Content

VeeR VR

So, you’ve purchased a 360° camera and you captured some interesting footage worthy of sharing on social media. But, how do you publish 360-degree content for your friends, family, and colleagues to see. Right now is the best time to get into this field, as VR 360° cameras are quickly becoming the best devices for filmmakers and […].

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Industry Leaders Adopt NVIDIA VRWorks to Push Boundaries of 360-Degree Video Storytelling

NVidia VR

360-degree video is a stunning way for publishers, production houses and content creators to create and share stories, places and experiences. At the GPU Technology Conference in San Jose this week, VR industry leaders are rallying around NVIDIA VRWorks 360 Video SDK, paving the way for a wide range of industries — from travel and sports to entertainment and journalism — to create high-quality, 360-degree stereo video experiences.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Enter the World of ‘Ready Player One’ with NVIDIA Holodeck

NVidia VR

You can’t see Steven Spielberg’s much anticipated action-adventure movie Ready Player One until it hits theaters worldwide Thursday. But you can journey to the film’s dystopian universe of OASIS this week at the GPU Technology Conference , in San Jose. GTC attendees can get a sneak peek of Ready Player One with NVIDIA Holodeck, a VR collaboration platform that brings people together from around the world in ultra-realistic virtual experiences.

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HTC and NVIDIA Give Major Boost to High-End VR

NVidia VR

For VR to be an immersive experience, your visual, auditory and tactile senses need to convince your brain that it’s in a believable environment. The new HTC VIVE Pro VR headset , powered by NVIDIA GPUs, makes a persuasive argument. The device, announced at CES, improves display resolution by nearly 80 percent compared with its predecessor (2880 x 1600 resolution vs. 2160 x 1200).

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Med School Goes Virtual (Though Tests Stay Real)

NVidia VR

The infant is struggling to breathe, and you’re a medical student trying to save her life. The emergency room is a frenzy of beeping monitors, bustling nurses and a panicky mother. And nothing you’ve tried is working. It feels real, but luckily it’s all virtual reality. ER doctors need to be prepared for anything, but they get little practice treating rare conditions they don’t face every day.