Fri.Mar 31, 2017

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‘Ghost In The Shell’ VR Now Available on Rift & Gear VR

VRScout

Step into the ass-kicking shoes of futuristic counter-terrorist ‘The Major’ in this engaging VR experience. Today is the release of the highly-anticipated, as well as unnecessarily controversial, Ghost In The Shell feature film. The live-action adaptation of the popular cyberpunk Japanese manga turned anime film/TV series has been teasing some spectacular visuals as well as beautifully-choreographed fight scenes.

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TouchSense Force Plugin Aims to Help VR Game Devs Make Better Haptics, Faster

Road to VR

Founded in 1993, Immersion Corp. designs and licenses haptic technology that’s come to be used in gamepads you’re well familiar with. Now the company is developing a new haptic programming system which aims to help game developers make better haptics effects for their games, faster. The latest generation of VR controllers use more advanced haptics than the basic rumble that you find in today’s gamepads.

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First Impressions Of The New 2017 Samsung Gear 360 Camera

UploadVR Between Realities podcast

Yesterday we attended the Samsung Unpacked 2017 event in New York City where company launched new products including the new Galaxy S8 and S8+ as well as the new Samsung Gear 360 camera. In fact, at the event Samsung gave everyone in attendance their own personal Gear 360 device to record the launch experience together at the same time. This camera.

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Downward Spiral: Prologue is a 70's Sci Fi inspired VR game with a soundtrack from HIM frontman Ville Valo.

Cats and VR

Featuring a soundtrack by lead singer and composer Ville Valo, of gothic rock band HIM, 3rd Eye Studios Downward Spiral : Prologue launches on Oculus Rift and HTC Vive is now available on the Oculus store for Oculus Rift and Steam for HTC Vive. Inspired by cult 1970’s science-fiction and devoid from the motion sickness that has plagued other zero-G virtual reality games, Downward Spiral: Prologue is the prologue to the ambitious saga Downward Spiral.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Giant Cop: Justice Above All Review – Big Trouble In Micro City

UploadVR Between Realities podcast

When I first saw Giant Cop early last year, it was one of VR’s very best tech demos. How could it not be? Towering over a city block, picking up civilians and mercilessly dangling them like a key chain, or throwing them across the map was one of the most amusing and entertaining things I’d done in a headset. It was the perfect instrument to show off the Oculus Rift and HTC Vive in five minute windows.

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Lay Offs Hit Rock Band VR Developer Harmonix

UploadVR Between Realities podcast

Last week Oculus released its latest Studios title, Rock Band VR, bringing the dream of being a rock star into many people’s living rooms. Following its release however, developer Harmonix has been hit with lay offs. The studio is letting go of 17 staff, it’s confirmed to GamesIndustry.biz. The company noted that this was in an effort to “align with our current and anticipated development needs.” We’ve reached out to Harmonix to confirm the news and ask if any of th

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Google Reveals Hyper-Immersive Haptic Feedback System For.

AllThingsVR

Google Reveals Hyper-Immersive Haptic Feedback System For Virtual Reality Google shocked the tech world with the April 1 announcement of yet another landmark achievement in the emerging field of virtual reality. Google’s VR team brought immersive experiences to the masses with Cardboard. It built upon that initial success with more advanced headsets such as Daydream and groundbreaking platforms like Tango.

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Palmer Luckey, Oculus co-founder, is leaving the company

Slashgear

Although it now shares the limelight with rival HTC Vive, Oculus will most likely be forever remembered as the startup that started this new virtual reality wave. Now owned, by Facebook, the company has been involved in a few controversies lately, and most of them can perhaps be attributed to its co-founder, Palmer Luckey. The public face of the Oculus … Continue reading.

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‘Downward Spiral: Prologue’ Review

Road to VR

Downward Spiral: Prologue (2017) is a sci-fi adventure game that takes you into a lovingly recreated ’70s retro future of CRT monitors and space stations abound. Featuring a single-player and coop mission, and multiplayer deathmatch mode Downward Spiral: Prologue feels like the creators have torn out the first few pages of an Arthur C. Clarke novel and realized it in virtual reality.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Twilight Pioneers Continues To Impress With Second Chapter

UploadVR Between Realities podcast

When I played the first chapter of Twilight Pioneers on Daydream late last year I was surprised by how not terrible it was. NetEase’s VR debut was a pretty competent first-person hack and slash game which made good use of the Wii-like motion controller. I just could have done with a little more of it. Well, I got my wish this week as Chapter 2 hit, and Twilight Pioneers continues to impress me as an enjoyable sword combat game for a platform that’s almost completely devoid of them.

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Top 7 Biggest VR Stories Of 2017…So Far

UploadVR Between Realities podcast

It’s hard to believe that we’re already a quarter of the way through 2017. It feels like just yesterday the Upload team was gathered in Las Vegas to kick the year off at CES. We thought that might be the biggest week VR would have yet seen, but it’s already been bested by a number of other events in the first three months of the year.

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