Fri.May 26, 2017

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Report: Magic Leap Raising Series D Investment, Could Value Company at $6–8 Billion

Road to VR

For a company that’s showed almost no one what they’re building, Magic Leap has been phenomenally successful at fundraising. The company has previously raised a staggering $1.4 billion, and if a recent report turns out to be true, they’re about to raise even more, reportedly pushing the company’s valuation to $6–8 billion. According to Backchannel , a young tech publication owned by WIRED Media Group, Magic Leap is seeking a Series D financing, and though it hasn’

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Digital Raign Reality Summit: A West Coast Davos

VRScout

Although VR has not yet reached the mass levels of adoption we at its center hope for, one prolific aspect of the community is the sheer volume of VR conferences on the calendar. Bertie Millis of Virtual Umbrella took a tongue-in-cheek approach to this trend when he posted a fake website on April Fool’s day announcing AFVRC — Another F * VR Conference.

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How Google’s Latest VR Moves Are a Major Blow to Oculus’ Mobile Strategy

Road to VR

Last week at Google’s I/O 2017 developer conference the company made a number of new announcements which are very exciting for VR consumers. Within the industry though, the announcements represent somewhat of a repositioning of industry players, one that puts Oculus’ mobile strategy in a rough spot. Oculus was first to market in the ‘high-end’ mobile VR space when they launched Gear VR in conjunction with Samsung in 2014.

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Waterslide Down Oxford Street In Topshop’s In-Store VR Experience

VRScout

The popular fashion retailer debuts a VR waterslide exhibit at flagship store in London. When it comes to recognizing the branding and promotional possibilities virtual reality can provide, British multinational retailer Topshop is no novice. The infamous store chain has a history with the technology, having experimented with a ‘ virtual catwalk ’ back in 2014, streaming a 360-degree broadcast of the AW London Fashion Week show live to shoppers at its Oxford Street store.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Square Enix Launches Its First Vive-exclusive Game, ‘Kai-ri-Sei Million Arthur VR’, in Japan

Road to VR

Videogame publisher and developer Square Enix, famous for its Final Fantasy franchise, among others, has launched its first game for the HTC Vive, Kai-ri-Sei Million Arthur VR in Japan. In collaboration with game developer GREE , Square Enix has published its first Vive title, an adaptation of the company’s JRPG card-based combat game Kai-ri-Sei Million Arthur which has grown to prominence in Japan with deployments across on Android, iOS, PS Vita, 3DS, and PlayStation 4 totalling more

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Meta Acknowledges Manufacturing Delays for Meta 2 AR Dev Kit

Road to VR

Meta announced and launched pre-orders for its Meta 2 AR headset dev kit more than a year ago, and expected to begin shipping the device at the end of 2016. While the company says a small number of headsets have indeed gone out the door, nearly 6 months into 2017, Meta has now acknowledged manufacturing delays that have prevented a bulk of pre-orderers from getting their headsets in a timely fashion.

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Daydream Elements Is A VR Development Guidebook From Google

UploadVR Between Realities podcast

If there’s one golden rule in the vast unknown that is VR development right now it’s this; give players choices. Not everything works for everyone, and people will likely need to tinker with your experience to get something that works for them. If you don’t know where to start then Google is here to help with Daydream Elements. Elements is a pretty interesting piece, covering some of the basics of VR development that many of us have come to be familiar with over the past few ye

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Google’s ‘Expeditions’ Initiative is Leading Innovation in the Future of Immersive Education

Road to VR

Google’s overarching mission is to organize all of the world’s information, and so it’s a natural fit for the company to be one of the leading innovators for using VR for immersive education. Google Expeditions was born out of a hackathon soon after the Google Carboard launched back at Google I/O 2014, and it’s since been shared with over 2 million students who have gone on virtual field trips.

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Epic Games Distributes Grants To VR Devs Including Robo Recall Mod Team

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During a week where Unity gained a $400 million influx of investment capital, it’s chief rival Epic Games is working to spend $5 million of its own money to facilitate game development for the Unreal Engine. Like Unity, Unreal is a game creation platform that provides both aspiring creators and large, established teams with the tools they need to make digital films, games, assets etc. without having to build everything from the ground up.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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CatsAndVR.com Visits Magik Gallery

Cats and VR

Have you ever looked at the word IMAGE? The word image breaks down to I MAGE as in I the MAGICIAN create a reality for the world to see. On Saturday May 20th Nick Ochoa and his Magik Gallery crew presented a reality that consisted of his vision of a possible definition of VIRTUAL REALITY. Nick Ochoa-Founder Of Magik Gallery-" Virtual Reality is more that a gaming platform, more than a 360° Video distribution platform, VR is a canvas and what you can create is very vast and infinite.

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Check Out VR Sport Racket: NX For Free This Weekend

UploadVR Between Realities podcast

The weekend is upon us and VR sport Racket: NX is offering its first free weekend for the next two days to entice players into discovering the game. Racket: NX is a competitive racket sport where you hit an energy ball at a wall for points. It takes some real skill to nail down timing and angle for hitting the ball in just the right direction and its creators have implemented some incredibly robust mixed reality capture support in hopes that it might draw in spectators.

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Nathan Burba of Survios talks Raw Data and Sprint Vector

Everything VR & AR

One of the biggest hurdles VR content creators face during development is overcoming motion sickness for as many people as possible. Our guest this week, Nathan Burba of Survios , strongly feels that his team has made great strides to make the experiences they have created such as Raw Data and their upcoming project called Sprint Vector leave users feeling pretty good afterwards.

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Form Is A VR Puzzler That Looks Set To Deliver Next Week

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There haven’t been many high-profile VR releases on late, but Charm Games is promising to deliver something special next week with Form. Due for release on the HTC Vive on June 1st, Form is a puzzler game that’s caught the industry’s attention with the high production values and intriguing challenges. It’s a first-person experience that makes full use of the Vive’s motion controllers to tease your brain in new ways.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Hands-On: Age of Heroes Is A Small-Scale VR MMO That Needs A Little Work

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I’m not sure Age of Heroes is really the first true VR MMO like it wants to be , but it certainly shares some of the traits of one. You’ve got the hyper-fantasy setting, introduced in an epic opening montage with characters and creatures that wouldn’t look out of place in a Lord of the Rings movie. There’s also the various character classes that deal with the usual tropes like minion-spawning warlocks, quick fire archers, and powerful mages.

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