Fri.Jun 08, 2018

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New Steam Guidelines to Allow All Controversial & Adult Content (as long as it’s legal)

Road to VR

Valve is about to adopt a whole new laissez-faire attitude to what content it will allow on Steam, which previously banned things like pornography and what the company calls in their current guidelines things that are “patently offensive or intended to shock or disgust viewers.” Now, Valve has released a blog post explaining their more relaxed guidelines, which the company says is done in the spirit of freedom of choice. “If you’re a player, we shouldn’t be choos

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Adding Mixed Reality Capture Support to Unreal Games

VRScout

Mixed reality is one of the best ways to capture a real-world person interacting with VR environments and objects. And i’m not talking about Microsoft’s marketing use of the word “mixed reality” to describe their product line. The best way to describe mixed reality capture is the process of recording or broadcasting a third-person view of a user in VR.

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Escape Room Experience Comes to Mobile via Futuristic 'The Lockdown' Augmented Reality Game

Next Reality AR

Escape rooms, those real world puzzle games that challenge teams to solve a mystery and gain their freedom from a locked room, are all the rage right now. But augmented reality games such as The Lockdown could make them obsolete. Available now via the App Store and Google Play, The Lockdown transports players 10 years into the future, where cryptocurrency has become the standard monetary asset, which a hacker has caused to become devalued.

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Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes

Road to VR

Last time, we detailed our initial explorations of single-handed shortcuts systems. After some experimentation, we converged on a palm-up pinch to open a four-way rail system. Today we’re excited to share the second half of our design exploration along with a downloadable demo on the Leap Motion Gallery. Guest Article by Barrett Fox & Martin Schubert.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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World Cup 2018 – celebrate in 360

VeeR VR

Finally, FIFA World Cup 2018 is coming! This is not just a feast for players and fans but a sport event united 46% of the world's population to watch (according to the figure recorded in 2010)! How would your world cup experience be different from the last one 4 years ago? How to add more fun and celebrate this world's most viewed event in your own way?

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