Fri.Apr 21, 2023

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Celebrate Earth Day With An Out-Of-This-World VR Film

VRScout

Felix & Paul Studios, the award-winning team behind Space Explorers and Traveling While Black , is back with yet another jaw-dropping VR series. Arriving just in time for Earth Day, Space Explorers – Blue Marble is a “presence-based experience” that discusses our place in the universe and the vital importance of ensuring a future for generations to come.

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Snap Partner Summit Piles on the AR

AR Insider

One theme at this year's Snap Partner Summit was expanding beyond the walls of Snapchat by bringing AR to other spaces & screens. We break it down in this week's XR Talks. This post appeared first on AR Insider.

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Is “Peaky Blinders: The King’s Ransom” Too Much?

ARPost

Peaky Blinders: The King’s Ransom is a new VR game from Maze Theory inspired by the popular period crime drama. I’m reporting from a virtually reconstructed Garrison pub, so confess – Jon and ARPost are listening. This review covers major game elements (avoiding juicy spoilers), how VR is implemented, and some ethical considerations. After all, if you’re familiar with Peaky Blinders , you know that some of the content can be pretty challenging – particularly in VR.

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SenseGlove Raises €3.25M in Series A Funding Round to Advance VR Haptic Gloves

Road to VR

SenseGlove, a Netherlands-based creator of XR haptic gloves, has secured €3.25 million (~$3.5 million) in a series A funding round, something the company says will be used to accelerate its enterprise-focused SenseGlove Nova haptic gloves. The funding round was led by Dutch venture capital firm Lumaux, bringing the company’s total outside investment to around €5.5 million (~$6 million).

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Immerse, NVIDIA Partner to Stream XR Learning Content

XR Today - Virtual Reality

This Monday, NVIDIA entered a project partnership with Immerse to launch VR-to-Desktop streaming for international language learners. The move lets learners access Immerse’s virtual teaching environments via NVIDIA servers. The streaming service allows users to access the service as a WebXR application via browser services -negating intensive computing requirements for accessing immersive learners thanks to a browser.

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More Trending

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Big XR News from Snap, Metaverse Standards Forum, and Varjo,

XR Today - Virtual Reality

This week in XR. Various firms are making moves to provide immersive solutions for brands and enterprise end-users. While consumer-grade XR will always be a significant player, enterprise-grade XR solutions seem to have been gaining traction in recent weeks. Not only are major immersive technology firms like Snap and Varjo inking deals and securing partnerships, but standards are also being considered to best utilize the Metaverse for businesses and consumers.

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Rumors About The Apple AR Glasses Intensify

Gravity Jack

In recent years, augmented reality (AR) has gained significant momentum as a technology with the potential to transform industries and change the way we interact with digital content. One company that has been at the forefront of AR innovation is Apple, and its highly anticipated AR glasses are expected to have a profound impact on the AR development ecosystem.

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Nobody Knew What The Metaverse Was On Jeopardy

Upload VR

Jeopardy contestants on Thursday’s episode lost more money on the Metaverse than Mark Zuckerberg’s Meta has made from it. The clue given to the three Jeopardy contestants in the "modern words" category would've been easy for most UploadVR readers: Neal Stephenson coined this word in his 1992 novel "Snow Crash"; It was later shortened by a company to become its new name.

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SK hynix Now Sampling 24GB HBM3 Stacks, Preparing for Mass Production

Anand Tech

When SK hynix initially announced its HBM3 memory portfolio in late 2021 , the company said it was developing both 8-Hi 16GB memory stacks as well as even more technically complex 12-Hi 24GB memory stacks. Now, almost 18 months after that initial announcement, SK hynix has finally begun sampling its 24GB HBM3 stacks to multiple customers, with an aim towards going into mass production and market availability in the second half of the year.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Firewall Ultra Will Add 'Ultra Mode' Post-Launch With Manual Reloads

Upload VR

First Contact Entertainment will support manual reloading, adding a hardcore "ultra mode" in a post-launch update to Firewall Ultra. Revealed by First Contact Entertainment CEO Hess Barber in a comment on YouTube, the confirmation follows press previews last month for the upcoming tactical shooter. Alongside details on its eye-tracking support, news emerged that Ultra uses single-button reloading instead of a manual reloading system, a move that's faced criticism from VR FPS fans. 0

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AMD Releases Ryzen Embedded 5000 Series For Embedded Networking Products

Anand Tech

AMD has announced their latest processor line-up designed for embedded-class products, the Ryzen Embedded 5000 series. The latest parts adds to their collection of other Zen 3-based embedded platforms, including the Ryzen Embedded V3000 and EPYC 9004 series. At a high level, t he Ryzen Embedded 5000 series is designed to offer a low-powered alternative on its existing AM4 platform for embedded networking solutions such as firewalls and NAS-based systems.

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Interview with Founder Costantino Roselli of NTZNS

metamandrill

In this series, we interview the founders and CEOs behind Metaverse companies. The metaverse is fully in development, and many different technologies are involved in this process. These inspiring people are at the frontier of developing a future where the online and physical worlds merge. In this article, we'll be interviewing Costantino Roselli. He's [.

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eSports & Metaverse: A New Era of Virtual Gaming Dominance

AIXR

Quick navigation Cryptocurrencies Audiences Games Virtual Venues eSports Betting Redirecting Investment How the Pandemic Changed eSports Mobile More women in the industry Obstacles to further growth Lack of Standardization Niche Mentality Links to Underage Gambling With a predicted global market revenue of $1.866 million by 2025, eSports continue to rise in popularity.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Virtual Reality in Entertainment; Examples of VR in Entertainment

metamandrill

Virtual reality in entertainment is one of the most exciting areas of metaverse-related development. It can instantly transport you to some of the world's most notable events. And VR can even bring people's imagination to life. But make no mistake, the futuristic promise of VR entertainment is a modern-day reality. And you're about to see [.] The post Virtual Reality in Entertainment; Examples of VR in Entertainment appeared first on Metamandrill.com.

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The Rise and Future of eSports

AIXR

Quick navigation Cryptocurrencies Audiences Games Virtual Venues eSports Betting Redirecting Investment How the Pandemic Changed eSports Mobile More women in the industry Obstacles to further growth Lack of Standardization Niche Mentality Links to Underage Gambling With a predicted global market revenue of $1.866 million by 2025, eSports continue to rise in popularity.

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‘Interdimensional Brutality Unleashed: Check out ‘Amid Evil’, Now Available in Meta Quest 2 + Pro!’

VRGames

Things are changing rapidly across the world, and one factor that has received much attention is how climate change has impacted the global environment. The Intergovernmental Panel on Climate Change (IPCC) recently released a report detailing expected changes due to the ongoing warming of global temperatures.

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Leveraging Avatar Technologies to Boost Enterprise Engagement

XR Today - Mixed Reality tag

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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“Pilot in Training? Take Flight with AVR Combat Simulator from Headsets Maker!”

VRGames

Enterprise headset maker Vrgineers has created a portable virtual reality combat flight simulation system specifically designed to train pilots in flying a wide range of aircraft, including planes and helicopters. What sets Vrgineers’ system apart is that the entire setup fits into one single large case–allowing it to be transferred anywhere with ease.

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Meta Horizon Worlds Spotlight: Wake the Robot

Oculus

Welcome back to our weekly spotlight on the people building for Meta Horizon Worlds and their amazing creations.

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“A Sneak Peek into the Future: Audi’s AR-Powered Concept Car!”

VRGames

As automotive manufacturing continues to evolve, cutting edge technologies are being used more and more for the development of car designs. Audi is paving the way by revealing how it used Augmented Reality (AR) technology to create its latest concept vehicle: the Audi activesphere.

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