Tue.Apr 07, 2020

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Back To The Moon Is The First Google Doodle Available In All Realities

VRScout

Step into the world of French illusionist and film director Georges Mélíès in AR, VR, or standard video. Back to the Moon was first released in 2018 as a first-of-its-kind collaboration between Nexus Studios , Google Spotlight Stories , Google Arts & Culture , Cinématèque Française , and Google Doodles. In addition to being the first ever Doodle to take the form of a 360-degree film, the project was also nominated for an Emmy in the Outstanding Original Interactive Program category.

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‘No Man’s Sky’ April Update Brings Mechs to PSVR & SteamVR Headsets

Road to VR

Ever since last year’s Beyond update to No Man’s Sky , which among other things brought VR support to the galactic sandbox game, there seems to be a steady stream of content still rolling out from developers Hello Games. Now, players on all platforms, including PSVR and PC VR, can pilot their very own bipedal mech. Called the ‘Minotaur Heavy Exocraft Hybrid’, the mech gives players a new way of exploring planets and collecting resources.

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World Famous IRONMAN Competition Holds First Virtual Race Amid Lockdown

VRScout

Over 11,000 athletes from across 115 countries registered for IRONMAN VR1. The COVID-19 lockdown has resulted in the temporary suspension and—in some cases—permanent cancellation of numerous professional sports leagues across the globe. While many fans will have to wait at least a couple of months before they can expect to see their favorite teams and athletes return to competition, several organizations have been providing their own unique alternatives to help keep their fans satisf

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What Can We Learn From Snap’s AR Lead?

AR Insider

This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part I: Snap. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A lot can be learned from consumer AR’s early leaders. What are they doing right? How are they engaging users? And how are they making money?

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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VR Game OhShape Announces #StayHome Update

ARPost

With more and more of us being told to stay home in order to combat coronavirus, some of us are getting a little stir-crazy. Not to mention flabby. Fortunately, rhythm and dance VR game OhShape just announced the “#StayHome” update. The update features new songs and challenges and YUR integration. Have You Played OhShape? Odders Lab launched a prerelease of OhShape last summer.

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Tvori’s new Animation Timeline Aims to Make Content Creation More Seamless

Peter Graham

Most of you might be stuck at home at the moment but that’s no reason to be bored, especially if you have a virtual reality (VR) headset as there are plenty of ways to stay entertained. One of the best ways to be productive with your time is to get creative using apps like Tilt Brush or Quill. Another worth considering for PC VR users is Tvori.

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SenseGlove is working on a “low-cost” force-feedback glove for VR

The Ghost Howls

Haptics is a very important part of virtual reality, and while we wait for consumer solutions arriving in some years, for now, the market is dominated by enterprise solutions like the amazing Dexmo Gloves or HaptX Gloves. These solutions are high-performant, but also incredibly expensive, and only big enterprises can afford them. A Dutch company called Senseglove wants to change that, offering a force feedback glove for VR made in plastic with a price that is still high, but that can be affordab

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Digital Pre-Orders for Marvel’s Iron Man VR Are Being Refunded

Peter Graham

Last week Sony Interactive Entertainment (SIE) made the shock announcement that both Marvel’s Iron Man VR and The Last of Us Part II were to be delayed indefinitely due to the current COVID-19 pandemic. That also left a lot of gamers who had pre-ordered the titles wondering where that left them. Well for those that digitally pre-ordered refunds should be automatic.

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Analysis: Monthly-connected VR Headsets on Steam Reach Record High of 1.7 Million

Road to VR

The latest Steam Survey data became available this week, showing a record number of headsets in use on the platform as well as a surprising shift in the popularity of specific headsets. That’s based on March 2020 data released this week from Valve’s Steam Survey. Each month the company collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Google Doodle ‘Back to the Moon’ Returns in AR Form

Peter Graham

In 2018, Nexus Studios in collaboration with Google Spotlight Stories created the first virtual reality (VR) Google Doodle in the form of Back to the Moon. Google closed the Spotlight Stories studio in 2019 after six years but that hasn’t stopped Nexus taking the project and moving it into augmented reality (AR) this week. Back to the Moon was directed by Fx Goby and Hélène Leroux to celebrate the story of pioneering filmmaker and illusionist Georges Méliès.

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Augmenting Enterprise Productivity, with Altoura’s Jamie Fleming and Bharat Ahluwalia

XR for Business Podcast

One of the best use cases for XR technologies is training and enterprise solutions, as long-time listeners know. Today’s guests, Jamie Fleming and Bharat Ahluwalia from Altoura , pop by to explain how they’re optimizing workplace productivity. Alan: Hey, everyone. Alan Smithson here, with the XR for Business podcast. Today, we're speaking with Bharat Ahluwalia and Jamie Fleming from Altoura about augmenting enterprise productivity for frontline workers using spatial technologies.

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Valve Deep Dives Into Half-Life: Alyx’s Locomotion Mechanics

Peter Graham

It’s been a couple of weeks since Valve launched Half-Life: Alyx onto the world, with the title brightening the day of PC virtual reality (VR) players worldwide thanks to its immersive gameplay and gorgeous graphics. One of the core features for any VR adventure is the movement, which Valve has gone into further details about in a new deep-dive video. .

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Augmenting Enterprise Productivity, with Altoura’s Jamie Fleming and Bharat Ahluwalia

XR for Business Podcast

One of the best use cases for XR technologies is training and enterprise solutions, as long-time listeners know. Today’s guests, Jamie Fleming and Bharat Ahluwalia from Altoura , pop by to explain how they’re optimizing workplace productivity. Alan: Hey, everyone. Alan Smithson here, with the XR for Business podcast. Today, we're speaking with Bharat Ahluwalia and Jamie Fleming from Altoura about augmenting enterprise productivity for frontline workers using spatial technologies.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Swords of Gargantua Road Map Reveals Upcoming PvP Battles and Ooparts Labyrinth Quest

Peter Graham

For those who love sword fighting in virtual reality (VR) Sword of Gargantua by Japanese developer Yomuneco Inc. aims to provide one of the most realistic experiences across a wide variety of headsets. Today, the studio has revealed its plans for future updates throughout 2020, with plenty of new content scheduled to arrive. Last month Yomuneco Inc. announced PlayStation VR support would be coming this spring but it does have more in store this season.

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Become an Avatar-style Earthbender in ‘RUMBLE’, Early Access Coming Soon

Road to VR

While there aren’t any official Avatar: The Last Airbender VR games out there, RUMBLE definitely wants to fill in the gaps with its Earthbending fighting game where, like the series’ telekinetic martial artists, you control the very ground beneath your feet. Headed into Steam Early Access soon, Rumble is an online PVP game that tasks you with honing your ability to attack and defend by striking different poses, something developer Buckethead Entertainment says are inspired by sev

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Augmenting Enterprise Productivity, with Altoura’s Jamie Fleming and Bharat Ahluwalia

XR for Business Podcast

One of the best use cases for XR technologies is training and enterprise solutions, as long-time listeners know. Today’s guests, Jamie Fleming and Bharat Ahluwalia from Altoura , pop by to explain how they’re optimizing workplace productivity. Alan: Hey, everyone. Alan Smithson here, with the XR for Business podcast. Today, we're speaking with Bharat Ahluwalia and Jamie Fleming from Altoura about augmenting enterprise productivity for frontline workers using spatial technologies.

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Ready at Dawn Unveils Echo VR’s Oculus Quest Road Map

Peter Graham

About three weeks ago Ready at Dawn opened registrations for a closed alpha as it continues developer of Echo VR for Oculus Quest. This week the studio revealed a tentative road map towards the eventual launch, featuring another alpha round as well as a couple of betas players will be able to sign up for. There will be four planned phases before the launch with the first closed alpha already underway.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.