Mon.Feb 17, 2020

JDI Starts Mass Production on 1,058 ppi High Pixel Density LCD for VR Glasses

Road to VR

Japan Display Inc. JDI), a display conglomerate created by Sony, Toshiba, and Hitachi, today announced the mass production of a new high pixel density, 2.1-inch 1,058 LCD display created for VR ‘glasses’ style headsets.

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JDI’s Small VR LCD Enters Mass Production, Could Mean More Compact Headsets Soon


inch made-for-VR LCD panel, the same likely used in Huawei’s ultra compact VR Glass, has now entered mass production. The size of current VR headsets is primarily dictated by what field of view current lenses can achieve (without uncorrectable distortion) with a given panel size.

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The XR Week Peek (2020.02.17): Half-Life Alyx will launch on March, 23rd, MWC has been canceled and much more!

The Ghost Howls

On this special day, let’s all talk about AR and VR! Top news of the week. Image by Valve Corporation). Half-Life Alyx is going to launch on March, 23rd. With a tweet on its account, Valve has announced that the most awaited VR game of the year, Half-Life: Alyx is going to be released on March, 23rd.

I Learnt The Tetris Theme Using A VR Headset, Calibrated To A Real Piano


You might remember a few months ago, Virtual Piano released on SideQuest , using the Oculus Quest’s hand tracking. While it was interesting, it was also very buggy and wouldn’t line up with a physical piano at all.

Sea Shepherd's Web-Based Augmented Reality Experience Spotlights the Damage Done by the Fishing Industry

Next Reality AR

Augmented reality's status as a new storytelling medium has already led to the reinvention of filmmaking and journalism. Now, AR is helping non-profits draw attention to their respective causes.

Hands-On: Ironlights Beta Offers Unique And Satisfying Multiplayer Melee Combat


Melee combat can sometimes feel clunky in VR — the weight of your virtual weapons doesn’t match the weight of your controllers, in-game attacks might not keep up with your physical swings and you don’t get that satisfying haptic clang you would expect when two giant hunks of metal clash together. Ironlights doesn’t exactly solve these problems, but it finds ingenious ways to work around them. The result is a different yet uniquely satisfying multiplayer melee combat game in VR, which also supports LAN connections. What’s even more astonishing is that the game is incredibly polished given its still only in beta. Ironlights developer E McNeil launched a Kickstarter for game earlier this year , which reached its funding goal about a month later. However, the Kickstarter campaign didn’t present a proof-of-concept — the game was already quite far along the development chain. The Kickstarter was just to help make some further improvements to the game before a Spring launch later this year, which means that after the campaign ended last week, backers who pledged $30 or more received access to a beta version of the game, fully playable already. Multiple UploadVR staff spent time with the game over the last few days, and despite being in beta, the game feels super satisfying. It does take some getting used to, however, as the mechanics don’t work quite the same as other 1v1 melee combat games. For one, all the combat takes place in slow motion, requiring you to psychically move in slow motion as well. It’s a strange sensation that takes some adjustment at first, but it means that your weapon movements are generally much more consistent with your own physical movement. Each weapon also only lasts one hit — upon impact, it will shatter and you need to ‘reload’ the sword or weapon by swinging it behind your back. Much like the slow motion mechanic, reloading a sword or a mace takes a bit of readjusting your instincts at first. However, once you get used to it, the reason why becomes clear. The mechanic leads to cleaner, less hectic fights — you start to build a rhythm with your enemy. Once you get the hang of things, battles start to feel like a dance. One-hit-per-swing also solves the problem with haptics, or lack thereof. Because your weapons shatter, you don’t expect that clang and haptic resistance that you would otherwise crave in a melee game. There are 5 classes to choose from, each with different weapons and play styles. The skill ceiling for each, from the perspective of someone with only a few hours in the game, also seems quite high. You’ll be able to work your way through single player campaigns for each class and find mulitplayer matches online. You can host your own lobbies for private matches, plus if you’re playing against someone on the same network, the game will pick this up and initiate the match through a LAN connection, to eliminate lag and ping. The video embedded above was captured on two separate Oculus Quests, playing a private LAN game against each other on the same network. There are definitely still some areas for improvement — particular with variety of music, environments and enemy designs — but it is still a beta, and these were some factors that were listed as potential areas for improvement in the Kickstarter campaign anyway. All-in-all, for a game that’s just come out of Kickstarter and launched straight into beta, Ironlights is a fantastically refreshing and fun melee experience. Ironlights is scheduled for a full release in Spring 2020 on PC VR and Oculus Quest. The post Hands-On: Ironlights Beta Offers Unique And Satisfying Multiplayer Melee Combat appeared first on UploadVR. Gaming VR E McNeill ironlights ironlights beta ironlights beta kickstarter ironlights e mcneill ironlights hands on ironlights kickstarter ironlights lan ironlights LAN quest ironlights vr kickstarter LAN quest Oculus Quest oculus quest lan top stories virtual reality vr kickstarter

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Silicon Rising Early Access Review: An Unreal Sheen Can’t Disguise Crippling Design Flaws


Silicon Rising is a looker, that much is true. From the glisten of rain-swept cyberpunk streets to meticulously detailed, dank warehouses and office spaces, the game carries that unmistakable Unreal Engine shimmer. But that gleam is only skin-deep.

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YouTube’s Project Witness VR Campaign Shines A Spotlight On Child Incarceration


A 360-degree film exposes the struggles of 48,000 minors spending 23-hours per day in isolated confinement.

Here’s Sony’s Shuhei Yoshia Playing Dreams In PSVR


Last week saw the release of long-anticipated PS4 exclusive, Dreams. Sadly, the promised PSVR support didn’t arrive alongside it. Developer Media Molecule assures it’s still coming , though. In fact, the team says support is nearly finished. Don’t believe them?

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CES 2020 Interview: Nolo VR’s 6DoF, 5G Vision

Peter Graham

It’s almost the end of VRFocus’ selection of CES 2020 interviews which have been running for the past few weeks. The massive tech event which starts early every January in Las Vegas had quite the selection of virtual reality (VR) and augmented reality (AR) products available.

JDI announces LCD screens made specifically for VR headsets


Virtual reality head-mounted displays, at least the ones not powered by smartphones, aren’t that easy to make, which is partly why dedicated HMDs are far and few in between, not to mention expensive.

New Trailer, Screenshots & More Lift the lid on Scraper: Gauntlet

Peter Graham

Virtual reality (VR) developer Labrodex Studios has been ramping up the release of information for its next shooter Scraper: Gauntlet, having unveiled a mixed reality (MR) trailer as well as conducting a beta last month.

Ubiquity6 Launches Studio for More Advanced AR and VR Experiences


Late last year, we met Ubiquity6 and their new platform for creating AR and VR experiences – The platform allows users to create and share immersive XR experiences using just a smartphone.

Did VR Software Sales Inflect in 2019?

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro.

Lucerne University of Applied Sciences and Arts and EON Reality Announce AR/VR Center in Switzerland

EON Reality

The partnership will deliver immersive reality training and education solutions to students and users in the surrounding area.