Mon.Feb 10, 2020

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Xbox Head Unveils His Plans For VR Moving Forward

VRScout

It appears as though Xbox is playing the long game. Compared to competing gaming platforms, Xbox is way behind the curve in terms of VR. Headsets such as the HTC Vive and Oculus Rift have made PC the go-to platform for a majority of AAA VR developers. Meanwhile, Sony is effectively dominating the console VR space with the Playstation VR. Even Nintendo has gotten in on the action via Nintendo Labo VR.

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How Many Oculus Quests Sold Over the Holidays?

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. One of the ongoing challenges in market sizing is to piece together clues to extrapolate things like unit sales and revenues.

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VRChat Creator Amasses Terrifying Legion Of Cybernetically-Enhanced Whales On Oculus Quest

VRScout

Tired of your current, boney form? Whaleface Industries has you covered. There are very few virtual worlds more perplexing than VRChat. First brought online back in February 2017, VRChat has quickly grown into one of—if not the most popular and well-supported VR social platform currently available on VR headsets. Perhaps it’s due to the open-source nature of the application; users are responsible for the creation of most of the game’s content, whether that be hand-crafted avatars and

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Global Festival Promotes Artistic VR Experiences

ARPost

A unique festival is about to launch in cities around the world. The Global VR Art Fest and Tournament hopes to bring together creators and enthusiasts of artistic VR experiences. Here we’ll look at what the festival is about, talk with organizers, and of course look at whether the festival is coming to a city near you. Rethinking the Arcade VR Experience.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Facebook Acquires Computer Vision Startup Scape Technologies

Road to VR

According to regulatory filings uncovered by Tech Crunch , Facebook has acquired Scape Technologies, a London-based computer vision startup. Facebook has yet to publicly acknowledge the acquisition. A company spokesperson told Tech Crunch that it “acquire[s] smaller tech companies from time to time. We don’t always discuss our plans.”. Details are still thin, however UK registrar Companies House filings reveals that Facebook now controls 75 percent or more of the company’s shares.

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Nreal Temporarily Halts Production of ‘Light’ AR Headset due to Coronavirus

Road to VR

Nreal, the creators of the Nreal Light AR glasses, today announced that shipments of its developer kit will be affected by the recent developments in Asia surrounding the novel coronavirus (2019-nCoV). The company, which is split between San Francisco and Hangzhou, China, says in a tweet that production of the Nreal Light developer kit has been halted.

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Nintendo is Currently ‘Interested in’ and ‘Researching’ AR Possibilities

Peter Graham

Plenty of companies are interested in the possible use cases of augmented reality (AR), from entertainment to education and retail. Facebook, Microsoft, Google, Apple – CEO Tim Cook recently reiterated his excitement for the technology – are all heavily involved in the space. It’s not surprising that these tech giants are paving the way but what about Nintendo?

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Healthy Living Projects in VR

VirtualiTeach

Over the last term and a half I’ve been working with some amazing staff and students at Safa British School here in Dubai. As a part of their dedication to promoting the Sustainable Development Goals as well as covering core Science themes, the students have been learning about healthy living this term and I was more than happy to supplement their curriculum with some VR-enriched projects.

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PlayStation VR Launch Date Confirmed for Space Channel 5 VR: Kinda Funky News Flash!

Peter Graham

Sega Dreamcast classic Space Channel 5 celebrated its 20th-anniversary last year, with developer Grounding Inc. and SEGA originally planning to release Space Channel 5 VR: Kinda Funky News Flash! to coincide with the event. A delay was announced in December until Spring 2020, and now the first launch dates have arrived – only for PlayStation VR.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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VR Rhythm Shooter ‘Pistol Whip’ Gets Free Anime-inspired Level in ‘Akuma’ Update

Road to VR

Pistol Whip (2019) , the rhythm-shooter from Cloudhead Games, just got a content update that brings a new level to the bullet hell-style VR title. Inspired by ’80s anime films Akira (1988) and the Ghost in the Shell franchise, the ‘Akuma’ update is now live on all supported platforms, which also brings with it some tweaks to the game’s scoring system.

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Become a Vocal Radio DJ in Quirky Drama Area Man Lives Later This Year

Peter Graham

Way back in 2016 Google launched a mobile headset called Daydream View and as part of the initial lineup of titles was a little virtual reality (VR) mystery called Untethered by Numinous Games. Google may have abandoned the headset in 2019 by ceasing sales and Pixel 4 dropping support, the studio has decided to give the videogame a new lease of life, re-imagining and completing the experience, turning it into Area Man Lives.

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Xbox’s Phil Spencer Hopes VR Gets Bigger, Currently not Part of Xbox Series X Plan

Peter Graham

Suffice it to say that Xbox definitely doesn’t have any plans to support virtual reality (VR) on the Xbox Series X and compete with PlayStation. Having made some inflammatory comments last year , head of Xbox Phil Spencer has once again addressed the subject, stipulating that while there are ‘great VR titles’, when it comes to the launch of the next-generation Xbox VR isn’t a consideration.

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