Mon.Jan 06, 2020

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How Immersive Technology Is Advancing Healthcare

ARPost

As immersive technology has become more advanced with time, it has had an increasing role in medicine. Virtual and augmented reality technology have both been responsible for particular advancements in the healthcare industry, and not just in medicine. Immersive technology has had an impact in mental healthcare and aged care as well as traditional fields of medicine.

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CES 2020: Charmin Trolls Tech Industry With VR-Equipped Porta-Potty

VRScout

Jokes on them, I’d love to spend an hour in the V.I.PEE premium port-john. When it comes to bleeding-edge technology, not every idea is going to be an automatic winner. For every groundbreaking idea you see brought to life there are hundreds of unreleased products deemed too bizarre for public consumption. This is where CES comes in. The last bastion for ambitious, albeit often unnecessary technology, the long-running Consumer Electronics Showcase in Las Vegas, Nevada is the perfect place to tak

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Signs of VR Rebound Emerge

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. We’ve been speculating about where we are in AR’s lifecycle. An overhyped 2016-2017 was followed by a bad hangover in ’18 and ’19.

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Latest NVIDIA GPUs Get Foveated Supersampling Feature for Sharper VR Games

Road to VR

VR gamers running NVIDIA’s newest RTX graphics cards will be able to take advantage of a new ‘Variable Rate Supersampling’ (VRSS) feature designed to increase the sharpness of VR games without reducing performance. The feature uses a foveated rendering approach which focuses sharpness toward the center of the lens without wasting extra processing power toward the edges where the image will be blurred by the lens anyway.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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VR startup helps users find content

Hypergrid Business

Press release: VIRTUAL REALITY START-UP IMMERSIONN OPENS FOR BUSINESS. New Discovery Engine for Immersive VR Content Launches with ‘Immersive Journalism’ Partnerships with Dagens Nyheter and Euronews. 6 January 2019, London : Immersionn , a content discovery engine for virtual reality, today announced that it had officially launched its platform for subscribers and VR content creators.

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Audi AI:ME autonomous EV concept has VR and a surprise inside

Slashgear

CES wouldn’t be CES without a glittering autonomous car concept hitting the Las Vegas strip, and for 2020 it’s the turn of the Audi AI:ME to ditch the driver. Billed as the “third living space,” the self-piloted e-tron electric hatchback is a prototype of not only what the car of the future might look like, but the sort of things … Continue reading.

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Pico Unveils Neo 2 Standalone Headset with Integrated Eye-tracking

Road to VR

Pico Interactive, the company behind a number of enterprise-focused standalone VR headsets, unveiled their newest line of Neo 2 headsets, one of which includes integrated eye-tracking from Tobii. Neo 2 has been floating around for a few months now in its prototype form, albeit without the newly unveiled addition of eye-tracking. Venture Beat’s Jeremy Horowitz points out that headset made a few public appearances late last year when it was featured using Qualcomm’s Boundless XR strea

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Time for Enterprise to Enter the Magicverse, with Magic Leap's Brian Kane

XR for Business Podcast

Until recently, Brian Kane has been highlighting more experiential demos - like one that puts a porthole to the ocean in your living room - to highlight the power of the Magic Leap, and of spatial computing in general. But ahead of his visit to CES, Brian drops in to tell our listeners how Magic Leap is ready to leap into the world of enterprise. Alan: Hey, everyone, welcome to the XR for Business Podcast with your host, Alan Smithson.

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NVIDIA’s Latest Game Ready Driver Features Variable Rate Super Sampling Improving VR Image Quality

Peter Graham

It’s almost time for CES 2020, with tech companies from around the world heading to Las Vegas to show off their latest products. NVIDIA – known for its GeForce graphics cards – has several announcements to make this one with one important one for virtual reality (VR) enthusiasts. A new Game Ready Driver is now available adding a feature called Variable Rate Super Sampling (VRSS), designed to improve the visual quality of VR videogames.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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CES 2020: Panasonic Unveils World’s First Ultra HD VR Eyeglasses

VRScout

The lightweight VR glasses offer HDR visuals without the dreaded “screen-door” effect. With CES 2020 set to kick-off tomorrow morning, companies are already hard at work promoting the groundbreaking technology that will soon be available to demo at the annual consumer electronics showcase. This includes legendary Japanese electronics corporation Panasonic, which will be offering attendees a first-look at its compact VR eyeglasses capable of displaying ultra high definition visuals that remove th

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5 Million PlayStation VR’s Have now Been Sold

Peter Graham

The PlayStation VR has proved to be a success for Sony Interactive Entertainment (SIE) since its launch in 2016, so much so that the company releases sales figures from time to time. During Sony’s press conference at CES 2020 in Las Vegas today it was revealed that 5 million PlayStation VR’s have now been sold. While 5 million may not sound like a lot in comparison to the 106 million PlayStation 4’s sold, the figure still represents a sizable consumer install base where virtual

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New Pimax Artisan Headset to Include Optional NOLO VR Tracking & Controllers

Road to VR

Before the holiday season, Pimax announced a new VR headset called Artisan that looks to fill the low-price gap in the company’s product offerings. Although the headset is able to use Valve’s SteamVR tracking standard, a model is set to arrive with a NOLO VR tracking and controller kit, a move that’s meant to appeal to entry-level users without SteamVR base stations or controllers.

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Explore the Grueling Wartime Trenches of Golden Globe Winning Movie '1917' via Web-Based AR Experience

Next Reality AR

Filmed in what appears to be a single continuous shot, war film 1917 is now the front-runner to conquer the Best Picture category of the Academy Awards after bringing home the Golden Globe for Best Motion Picture in the drama category. To commemorate the occasion, film buffs can immerse themselves in one of the setpieces from the prestige film thanks to a web-based augmented reality experience from NBC Universal that replicates a one-mile stretch of trench built for the filming.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.