Tue.Sep 24, 2019

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YUR Raises $1.1M In Pre-Seed Funding, Releases Oculus Quest Fitness App Into Beta

VRScout

The Oculus Quest app will allow users to turn any game into a calorie-tracked fitness experience. The first time I worked up a sweat in VR, it was entirely accidental. I was playing a fantasy hack-and-slash, and the core battle mechanic required players to duck oncoming sword swings every few seconds. I played for about thirty to forty minutes, and to my surprise, I almost fell over when I took off the headset.

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How Is Augmented Reality Enhancing Indoor Wayfinding

ARPost

Navigating your way around an unfamiliar indoor area can be disorienting. Perhaps even a bit more challenging than exploring a new city. After all, there’s a wealth of navigation systems for outdoor spaces. Meanwhile, not all establishments have indoor navigation systems. That’s because GPS doesn’t work as well indoors. Plus, indoor spaces are far more complex.

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Arizona Sunshine – The Damned DLC Release Date & Price Announced

VRScout

The celebrated zombie-shooter receives its second and largest DLC release this October. Originally scheduled for release this past August , VR publisher and developer Vertigo Games today confirmed that the latest expansion to their 2016 zombie-shooter, Arizona Sunshine , will be arriving on Oculus, SteamVR, and PSVR October 3rd. . Set before the events of the main campaign and Dead Man DLC, Arizona Sunshine – The Damned puts you in the boots of a U.S.

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7invensun Announces $150 Eye-tracking Module Supporting All HTC Headsets

Road to VR

Today at HTC’s Vive Developer Meeting in Beijing and its simultaneous Shanghai-based Vive Ecosystem Conference, Chinese eye-tracking startup 7invensun debuted a new eye-tracking module that’s not only affordable at $150 (¥1100 RMB), but is designed to support all of HTC’s VR headsets, past and present. Called Droolon F1, 7invensun’s new eye-tracking module was primarily announced to target the company’s upcoming Vive Cosmos , the inside-out tracked PC VR headset arr

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Hearables: Broadening AR Definitions

AR Insider

This post is adapted from ARtillery Intelligence’s latest report, Hearables: Broadening the Definition of AR. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. Augmented Reality’s definition continues to evolve. Though considered by most to be graphics that overlay the physical world, there’s growing sentiment that AR’s definition is too narrow.

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POST-APOCALYPTIC VR SHOOTER AFTER THE FALL COMING TO PSVR IN 2020

Cats and VR

Vertigo Games, the VR game studio behind the platinum-selling VR zombie shooter Arizona Sunshine , revealed the first-ever gameplay footage for the shared-world VR action FPS After the Fall ™ at Sony Interactive Entertainment’s State of Play. Scheduled to launch in 2020 on PCVR, and now also announced for PSVR, After the Fall combines an unprecedented shared-world for VR players around the globe, a cinematic and atmospheric campaign, action-packed gameplay for both solo and multiplayer gamers, a

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‘HUMANITY’ Makes Gameplay from Massive Crowd Simulation, Coming to PS4 & PSVR in 2020

Road to VR

HUMANITY , a undeniably unique looking title from Tokyo-based design studio Tha LTD uses massive crowd simulation with an apparent focus on on puzzle and RTS-like gameplay. The game was revealed today and announced to be headed to PS4 in 2020 with optional PSVR support. Though the studio is being intentionally vague about exactly what kind of gameplay players can expect from Humanity , the reveal trailer shown off today is enough to pique our interest.

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How to Use Virtual Reality (VR) for Hiring

InstaVR

We’ve written extensively about the emergence of VR for Training over the last year. But HR departments aren’t just rapidly adopting the technology for existing employees. They’re also creating impressive VR experiences specifically for use in the hiring process. Recruiting top employees is a priority at most companies, large and small.

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‘L.A. Noire: The VR Case Files’ Gets Surprise Launch on PSVR with New Content, Technical Upgrades

Road to VR

During the PlayStation State of Play presentation, Sony announced that L.A. Noire: The VR Case Files will be available starting today on PSVR. L.A. Noire: The VR Case Files launched on PC VR headset back in 2017, offering up discrete slices of the original L.A. Noire which launched as a non-VR game way back in 2011. The VR version of the game is getting a surprise launch on PSVR today, Sony announced during its State of Play presentation.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Super-interview with Jeri Ellsworth about her Tilt Five glasses, AR tech, and startups!

The Ghost Howls

Today Tilt Five is launching its Kickstarter campaign for its innovative augmented reality glasses for tabletop gaming. For this occasion, I have recorded an incredible interview with Tilt Five CEO Jeri Ellsworth , where she doesn’t only talk about Tilt Five, but about a lot, really a lot of interesting stuff. Jeri has been in the R&D of Valve Software when Abrash was still there, so she knows a lot about AR and VR.

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YUR Secures $1.1 Million Towards VR Fitness Solution, Oculus Quest app now Available

Peter Graham

There are plenty of virtual reality (VR) titles that claim to be good for your fitness, getting you moving and sweating. But for those who want to take exercise a little more seriously and track various stats including metrics like calories burnt, that’s where things get a little more difficult. Which is where VR fitness company YUR comes in, having recently raised $1.1 million USD.

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Shawn Frayne (Looking Glass) on the Third Pillar of Spatial Computing: Glasses-free Holograms

The AR Show

Shawn Frayne is the CEO and co-founder of Looking Glass Factory, a company dedicated to building the holographic future with a glasses-free, directly-viewable 3D display. Prior to Looking Glass, Shawn worked with conventional laser-interference holograms, and then later developed a number of new technologies in the cleantech field. For this work, he has been awarded dozens of patents around the world and the Popular Mechanics Breakthrough Award.

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Humanity is Enhance Games’ Next VR Supported Videogame

Peter Graham

Kicking off today’s State of Play broadcast by Sony Interactive Entertainment (SIE) was Humanity, the next title to be published by Tetris Effect studio Enhance Games. Being developed by tha Ltd, Humanity’s short video showcased a rather stark looking visual style for an experience designed for both virtual reality (VR) and non-VR gameplay.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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#823: Dreams & Symbolic Language of VR: Embodied Poetry with “7 Lives”

Voices of VR

7 Lives aims to explore the underlying structure of fluidity and interdependence by taking a non-narrative, symbolic, and embodied poetic approach.

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Striker VR’s Latest Haptic Peripheral is the Arena Infinity LITE Blaster

Peter Graham

Haptic feedback is becoming an important part of the virtual reality (VR) experience, especially where location-based entertainment (LBE) is concerned. Striker VR is a specialist in this area, having previously built a gun peripheral on the same name. Today, the company has announced a new partnership with Nanoport Technology – creator of TacHammer haptic tech – which will see a new gun released called the Arena Infinity LITE.

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#824: Dreams & Symbolic Language of VR: Blurring the Lines of Reality with Punchdrunk

Voices of VR

Punchdrunk is a 20 year-old immersive theater company who likes to blur the line between what’s real and and what’s an imaginal dream-like storyworld. They.

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Brutal Brawler Gorn to Hit PlayStation VR This Winter

Peter Graham

Earlier this year Free Lives announced that its over-the-top gladiator brawler Gorn would be coming to PlayStation VR but never mentioned when that might happen. Today, a release window was revealed during Sony Interactive Entertainment’s (SIE) State of Play broadcast as ‘Winter 2019’ Gorn was an Early Access release for PC VR headsets in 2017, being fully launched in July.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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#821: Dreams & Symbolic Language of VR: The Embodied Metaphors of “The Key”

Voices of VR

The Key is an immersive narrative that won the Tribeca Storyscapes and the Grand Jury Prize at the Venice Film Festival. It uses embodied metaphors.

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October Launch Date Appears on Steam for Borderlands 2 VR

Peter Graham

While PlayStation VR owners have been enjoying Gearbox Software’s Borderlands 2 VR for almost a year now – and the ‘Bad Ass Mega Fun’ pack for the last couple of weeks – soon it’ll be the turn of Oculus Rift and HTC Vive owners, with the first solid release date now appearing on Steam. . Previously, Gearbox Software had only given a tentative ‘Fall 2019’ release window whilst avoiding naming which headsets would be compatible.

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#822: Dreams & Symbolic Language of VR: Dream Logic, Metaphor, & Cultural Heritage of “Bodyless”

Voices of VR

Bodyless was one of my favorite VR experiences that I saw at the Venice International Film Festival. The experience was the most like walking into.

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Digital Lode Issue Official Statement for Espire 1: VR Operative Delay

Peter Graham

Delays in videogame launches are nothing new as developers endeavour to fix last-minute problems for a smooth gameplay experience. However, these usually tend to come in two factors, a delay announced well before the actual release date or nothing at all. Today’s delay of Espire 1: VR Operative by Digital Lode and Tripwire Interactive is a little more unusual in the fact that it’s happened on launch day.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Celebrate Owatch 5th Anniversary

Steki Amusement

Owatch, Happy Birthday! Thanks for all the trust and support from our dear customers during these 5 years! We really appreciate the wonderful blessing from the videos taken by our customers. The rapid development of Owatch during these 5 years is based on our close teamwork. Wishing our company a prosperous future and booming business! Owatch team. Guangzhou Steki Amusement Equipment Co., LTD. ??

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#820: Dreams & Symbolic Language of VR: Stop Motion Innovations of “Gymnasia”

Voices of VR

Maciek Szczerbowski & Chris Lavis of Clyde Henry Productions are stop motion artists at Clyde behind who wanted to deliver a dream while you’re awake.

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Tile Five Launches Kickstarter for Tabletop Gaming AR Headset Starting at $300

Road to VR

Tilt Five took to Kickstarter today seeking $450,000 in funding to bring its AR headset to life. The headset, which uses a unique projection display method, is heavily focused on tabletop gaming applications. Starting at $300, Tilt Five is an AR headset which hopes to revolutionize tabletop gaming by fusing board games and traditional gaming into a shareable and even networked experience.

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After the Fall Confirmed for PlayStation VR, new Gameplay Trailer Released

Peter Graham

Back in June Vertigo Games announced its next virtual reality (VR) title After the Fall would be coming to PC VR headsets in 2020. As part of Sony Interactive Entertainment’s (SIE) State of Play event today the studio has now confirmed a PlayStation VR version is in the works whilst showcasing the first gameplay footage. Offering both single-player and co-op multiplayer gameplay, the new trailer gives the first glimpse at the first-person shooter (FPS) gameplay in After the Fall.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?