Tue.Oct 08, 2019

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Location-Based AR Ghostbusters Experience Launching In Japan

VRScout

Work together with friends to rid Ginza Sony Park of a ghostly threat. Beginning this weekend in Tokyo, Japan, Ginza Sony Park will be hosting Ghostbusters In The Park , a massive live event celebrating the historic 35th anniversary of Ghostbusters. There, fans of the franchise will have the chance to test their skills as an official member of the Ghostbusters in a new augmented reality experience that will have them battling it out with hordes of virtual specters throughout a real-world environ

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Why Virtual Reality Matters To Experiential Marketing [Infographic]

ARPost

Guest Post. Immersion is the main focus of virtual reality. At the same time, immersion has also become incredibly important to people in marketing all over the world. The popularity of virtual reality has increased rapidly over the last few years. In fact, there were an incredible 171 million users of VR technology recorded in 2018. A massive increase from the 200 thousand recorded in 2014.

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PS VR Celebrates Third Anniversary With New Games And A Massive Sale

VRScout

Console VR turns three October 13th. This Sunday marks the three-year anniversary of PlayStation VR, Sony’s console-based answer to at-home VR entertainment. In celebration of this milestone, Sony is launching a handful of new titles on the PS4-powered headset, as well as a huge sale on over 70 PS VR-compatible experiences. Image Credit: Sony. Brought to us by legendary music gaming developers Harmonix (Rock Band, Dance Central), VR rhythm shooter Audica will hit PS VR headsets November 5th , of

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HTC Responds to Common Cosmos Complaints, Promises Improvements

Road to VR

The long awaited Vive Cosmos launched last week. At least among vocal early adopters, fanfare seems muted and points to a handful handful of common complaints. Less than a week after launch, HTC offered up a response which acknowledges some issues, rebuts others, and promises to ‘work to improve Cosmos and the owner experience’ Posting to the official Vive Blog in an entry titled ‘ Vive Cosmos: Continuing to Update ‘, HTC responds to four common complaints highlighted by

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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See you at WCVRI and View Conference!

The Ghost Howls

It’s time for me to head to new adventures! In this month, I will participate both at the WCVRI in Nanchang and the View Conference in Turin! Are you going to meet me there? WCVRI. The World Conference on VR Industry (??VR????) is one enormous VR exhibition held in Nanchang, China. It was organized for the first time in 2018, and since it has been a huge success (lots of people attended it), the local government decided to replicate the event also this year.

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Cas & Chary Present: Nine Highlights from Oculus Connect 6

Road to VR

At Oculus Connect 6, we had the opportunity to try out many of the new things announced at the event, as well as check out the latest work by developers and creators working in the VR space. In this article and video, we highlight some of the most interesting things we saw. Introducing ‘Cas & Chary Present’ Cas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who have been documenting their VR journeys since 2016.

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With $15M round and 100K tablets sold, reMarkable CEO wants to make tech ‘more human’

TechCrunch VR

The reMarkable tablet is a strange device in this era of ultra-smart gadgets: A black and white screen meant for reading, writing, and sketching — and nothing more. Yet the company has sold 100,000 of the devices and now has attracted $15 million in series A funding from Spark Capital. It’s an unusual trajectory for a hardware startup exploring a nearly unoccupied market, but CEO Magnus Wanberg is confident that’s because this category of device is destined to grow in response to inc

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Microsoft Files ‘Virtual Reality Floor Mat’ Patent, Possibly Aimed at an Xbox VR Headset

Road to VR

A Microsoft patent application for a ‘virtual reality floor mat’ describes a special mat which defines a virtual playspace and can be used for tracking. Spotted by Twitter user WalkingCat , a Microsoft patent application published last week describes a “ virtual reality floor mat activity region ,” a special mat that would both define the virtual playspace and be used for tracking.

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Oculus Go: Still worth buying in 2019

Hypergrid Business

Hypergrid Business may collect a small share of sales from the links on this page, which helps us keep the site going, and lets us offer free ads for OpenSim-related businesses. Prices are accurate as of the date of publication. Oculus Go (Image courtesy Oculus VR.). VR technology is constantly improving and it seems like the next best thing is right around the corner.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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OC6 Interview: As VR Grows Web ‘Will Play Key Part’ Says Mozilla

Peter Graham

Much of our daily lives revolve around the internet, whether it’s for your job sending emails or communicating long-distance, doing some shopping for new clothes or consuming vast amounts of entertainment via streaming apps. So it would make sense that with the growth of virtual reality (VR) developers would have embraced the web more. In fact, the web has played a bit of a side note, sure there are plenty of online multiplayer titles out there and apps like Netflix are available, but actu

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PlayStation 5 Confirmed for Late 2020 Launch Featuring Haptics and an SSD

Peter Graham

2019 has been a big year for virtual reality (VR) hardware, with the launch of Oculus Quest, Oculus Rift S, HTC Vive Cosmos, HP Reverb and Valve Index, giving customers plenty of choices. Next it’s the turn of consoles by Microsoft and Sont Interactive Entertainment (SIE), the latter of which has recently confirmed PlayStation 5 as the official name (as if it was going to be anything else) and new controller features.

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PlayStation VR Marks Third Anniversary With Game Sale & Updates

Peter Graham

Next week will be the third anniversary of PlayStation VR’s launch and Sony Interactive Entertainment (SIE) wasn’t going to let that pass by without some sort of celebration. To mark the occasion, SIE has announced a special PlayStation VR Anniversary Sale, updates on some of the titles coming to the headset, as well as the most popular experience in Europe and North America.

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New Updates Address Early Vive Cosmos Concerns

Peter Graham

The new Vive Cosmos from HTC is less than a week old and already the company is having to address issues. The headset received a lukewarm response from early adopters, finding concerns with low-light tracking and reporting poor usage hours for a new set of batteries in the controllers. So HTC Vive has addressed these concerns, detailing new info as well as publishing updates and working on others.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.