Mon.Nov 06, 2017

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Here Come The Holograms

VRScout

It won’t be long before 3D holograms are part of everyday life. In virtual reality, the more realistic the digital world, the greater the demand for fidelity. The greater demand for fidelity, the greater the demand for bandwidth. Nothing is more demanding than cinematic realism. We expect photo real worlds to have absolutely perfect fidelity. This is why realism in VR always involves a sterile space station or a desert planet.

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Samsung Odyssey Windows VR Headset Now Available – Everything You Need to Know

Road to VR

The Samsung Odyssey, the company’s first PC VR headset, is available starting today in several countries, sold via Samsung and Microsoft stores. The $500 VR headset and controllers, part of the ‘Windows Mixed Reality’ platform, is described as the “most immersive,” and leads on specs (and top price) compared to the other Windows VR headsets.

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Discovery and Google collaborate on immersive VR experiences

VRWorld

This past Friday, Discovery Communications and Google launched the first chapter of Discovery TRVLR, a collaboration that they herald as a “groundbreaking new immersive series,” which aims to provide a 360-degree cross-cultural experience. This new content is viewable by using the Discovery VR app. The app supports a range of mobile and VR platforms, including the new Google Daydream View headset and Google Cardboard.

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New PSVR Bundle with ‘Skyrim VR’ Will Include Updated Headset for $450

Road to VR

Sony is quietly releasing the new hardware refresh of PlayStation VR they announced last month in a newly revealed Skyrim VR bundle which delivers everything you need to jump into Tamriel with sword and fire spell in hand (except the PS4 and TV, that is). For $450, the bundle includes the PSVR headset (CUH-ZVR2), PlayStation Camera, two PlayStation Move controllers, and Skyrim VR with Dawnguard, Hearthfire, and Dragonborn DLC.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Sony announces Skyrim VR hardware bundle

VRWorld

Those looking for a hotly-anticipated VR experience and a complete VR hardware bundle may be in luck on or after November 17th: according to Sony, not only will that date mark the release of The Elder Scrolls V: Skyrim VR, but the title will also be made available with a hardware bundle. The PlayStation VR Skyrim VR Bundle will include the PS VR system, a PlayStation Camera, two PlayStation Move controllers, and a PS VR Demo Disc containing samples of 13 PS VR titles.

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Billy Corgan Teases VR Experience With ‘Aeronaut’ Music Video

VRScout

A volumetric captured Corgan soars through Tilt Brush and Blocks by Google created VR art. Two-time GRAMMY Award winning artist William Patrick Corgan is teasing us with a music video for his new VR experience. The 2-D preview version is for Corgan’s new VR video “Aeronaut,” a single off his recently released solo album “Ogilala.”. The Smashing Pumpkins frontman opens the video dressed in a glowing white suit, playing piano against a dark backdrop.

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Former PSVR-exclusive ‘SUPERHYPERCUBE’ Finally Coming to Vive and Rift(ish)

Road to VR

The undeniably stylish SUPERHYPERCUBE (2016)— which feels a bit like Tetris reimagined for virtual reality—initially launched as a PlayStation VR exclusive. Now, just over a year later, the game is coming to Steam for the HTC Vive this week. As with most SteamVR games, the title should technically support the Oculus Rift too, but, apparently related to developer KOKOROMI’s 2016 boycott of Oculus, the studio isn’t guaranteeing the game will work with headsets other than the Vive.

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Google releases new SDK for immersive audio

VRWorld

In an effort to assist developers in creating more immersive audio experiences in AR/VR environments, Google has today released a new spatial audio SDK called Resonance Audio. Building upon their Google VR Audio SDK, Resonance Audio is intended to provide improvements in modelling of complex sound environments, audio performance, and cross-platform functionality.

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Sony’s PSVR Video Quick Start Guide Makes Way for Arrival of New Model (CUH-ZVR2)

Road to VR

Now that Sony’s hardware refresh of PlayStation VR is nearly here with Christmas around the bend, the company has published an updated version of it 3-part guide on how to set up PSVR including instructions for both models, CUH-ZVR1 and CUH-ZVR2. While the updated model isn’t on store shelves yet, which according to a VRFocus report is said to arrive quietly by way of a Gran Turismo Sport bundle, the video is clearly making way for the anticipated fun dealing with wires, adaptors, so

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Google Releases ‘Resonance Audio’, a New Multi-Platform Spatial Audio SDK

Road to VR

Google today released a new spatial audio software development kit called ‘Resonance Audio’, a cross-platform tool based on technology from their existing VR Audio SDK. Resonance Audio aims to make VR and AR development easier across mobile and desktop platforms. Google’s spatial audio support for VR is well-established, having introduced the technology to the Cardboard SDK in January 2016, and bringing their audio rendering engine to the main Google VR SDK in May 2016, which saw sev

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