Thu.Aug 16, 2018

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HTC R&D department shows that VR can already benefit various sectors of our lives

The Ghost Howls

During my Chinese adventure, in the period that I was leaving Shanghai to go to Chengdu to watch pandas, I had the opportunity to interview via WeChat Qiyong Chen, one of the people leading the Virtual Reality R&D experiments at HTC. I wanted to ask him about HTC’s research on the use of its virtual reality devices, so I made him some questions in this sense.

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MLB Holds First ‘Home Run Derby VR Little League Challenge’

VRScout

ESPN3 broadcasted New England’s victory against Japan live in Little League International’s first ever virtual home run derby tournament. ESPN3 was the channel to watch yesterday as Major League Baseball debuted its inaugural Home Run Derby VR Little League Challenge , a bold new tournament that brought together 16 teams from across the world for a home run derby competition unlike any you’ve seen before.

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Kickstarter Game System Uses iOS & Android Devices to Merge Tabletop Gaming with Augmented Reality

Next Reality AR

The fortunes of ARKit and ARCore are still in the hands of developers, who have been increasing the number of mobile augmented reality apps on the market, but perhaps not as fast as companies like Apple might have expected. But one new product is looking to literally kickstart mobile AR gaming by introducing a few key components that harness the traditional board game model.

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Oculus Rift Now Compatible With Viveport & Viveport Subscription

VRScout

Starting today, developers can display their Viveport titles as Rift-compatible, with full consumer support starting September 4th. With nearly 500 VR experiences occupying their well-curated catalogue, Viveport’s game subscription service is a fantastic option for any new headset owner looking to dive head-first into the virtual scene. Now the $8.99 per month service is extending its list of compatible VR headsets with official support for the Oculus Rift.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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New Samsung Odyssey+ Headset Revealed in FCC Documents

Road to VR

Samsung appears to be developing a followup to its Odyssey VR headset which launched late last year. A ‘Samsung HMD Odyssey+’ sporting a new model number has appeared in FCC documentation, suggesting that the device is nearing a launch-ready state. While Samsung has had a strong presence in the mobile VR space for many years thanks to its Gear VR headset, the company launched its first PC VR headset, the HMD Odyssey, back in November of 2017 as part of Microsoft’s Windows VR pl

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PlayStation VR Passes 3 Million Units Sold

Road to VR

Sony today announced that PlayStation has sold more than three million units, showing consistent sales over the course of the headset’s nearly two years on the market. Announced on the official PlayStation blog today , the three million unit milestone is believed to put PSVR far ahead of other high-end headsets like the Rift and Vive, which are estimated to be around one million units each, despite those headsets having a six and a half month launch lead on PSVR.

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Viveport VR Subscription Platform Opening To Rift Users

Charlie Fink

Viveport subscriptions will be available to Rift users September 4th.

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