Thu.Jun 15, 2017

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Watch This Choir Go Viral with the Help of VR

VRScout

Multidimensional concert uses VR to challenge the traditional role of audience participation. Earlier this month, an old church in Downtown LA filled for a full chorale production, with renditions of Bach, Motown and Cyndi Lauper…along with a live Tilt Brush performance—highlighting the beauty of blending the traditional and the modern. Approximately a thousand people on both June 3 and 4 participated in Interactive , an imaginative and multidimensional concert, hosted by the Angel City Ch

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HTC & Intel to Offer High-end Wireless VR Solution in “Early 2018”

Road to VR

At Computex 2017, Intel’s Gregory Bryant demonstrated the company’s wireless VR solution on stage. He claimed this was the first public showing of the HTC Vive using Intel’s WiGig technology, and further confirms that HTC is bringing the product to market in “early 2018.” Intel’s wireless VR solution, which was also shown at E3, uses DisplayLink’s DL-8020 chipset and the DisplayLink XR codec.

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E3 2017: First Images Of Dragon Ball VR Revealed

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Earlier this week we reported that Japan’s VR Zone arcade from Bandai Namco would soon be adding new experiences, including a surprise Mario Kart game running on the HTC Vive. A Dragon Ball VR experience is also set to arrive, and we’ve got the first images of it. Just as with Mario Kart VR, Bandai Namco has given us this first look at the Dragon Ball game to debut in the arcade, which is located in Shinjuku, Tokyo.

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Hands-on: DisplayLink XR Wireless VR Tech is Top Notch, Lighter Than it Looks

Road to VR

At E3 2017, DisplayLink is touting their ‘XR’ wireless solution to eliminate the tether on VR headsets. Our hands-on with their reference device revealed a robust solution with impressive quality and unnoticeable latency. DisplayLink is but one of a handful of companies now working to create the highly sought after solution to make tethered VR headsets wireless.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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E3 2017 Hands-On: Moss Proves VR Doesn’t Need First-Person To Feel Magical

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First-person games and VR just naturally go together. Many of the biggest, best, and immersive VR games to date have expertly used the first-person perspective with great results whether it be for shooters, exploration-based adventure games, or even the most esoteric puzzle experiences. But it doesn’t have to always be that way. Games like Lucky’s Tale proved that you can make something fun and unique that feels perfectly suited to the VR medium without forcing the player into a tack

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E3 2017: Sony Pledges To ‘Restart Promoting’ PSVR Soon

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Sony’s PlayStation VR (PSVR) has had an unexpectedly big E3, debuting Bethesda’s Skyrim VR , revealing a port of Superhot VR, and announcing several other intriguing games. With the event nearly over, though, the company is pledging to make more of an effort promoting the headset. Shuhei Yoshida, Head of Worldwide Studios at Sony, said as much to Gamespot at this year’s show.

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E3 2017 ‘Day 4’ Roundup: DisplayLink’s Impressive Wireless VR Solution, Bethesda on VR Support, ‘Walking Dead’ in VR, and More

Road to VR

Here’s our roundup of news from ‘day 4’ of E3 2017. New The Walking Dead games were revealed, Bethesda clarifies VR platform exclusivity stance, we go hands-on with Ace Combat 7, and try out DisplayLink’s XR wireless solution for the HTC Vive. Multiple The Walking Dead VR Games in Development: Image courtesy AMC. A new partnership to develop multiple original VR titles within the extended The Walking Dead universe was announced at E3 2017.

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Hands-On: DOOM VFR Brings 4+ Hours Of FPS Violence To VR

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The opening moments for 2016’s DOOM reboot from Bethesda and id Software might be some of the most perfect opening moments in the history of video games, right up there with Super Mario Bros. 1-1 and when you first descend into the depths of Rapture in the original Bioshock. It captured the ripping and tearing insanity of the game and distilled it down into a fast, frenetic, and fun romp that ends with a perfectly timed shotgun reload to the tune of one of the most metal songs of all-time.

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The DxE and Condition One investigation into Whole Foods "Cage Free" Eggs is one of the best directed VR Horror films yet.

Cats and VR

I recently ran into a Direct Action Everywhere (DxE) member who was on the streets of Berkeley showing people a recently released investigation in partnership with 360-degree virtual reality company Condition One into an American Humane Association certified Whole Foods egg supplier. The 360 video takes place during visits to Sunrise Farms in Petaluma, CA, activists documented rotting bodies, bloody eggs, and hens struggling to walk on wire floors in both cage-free and battery cage barns at the

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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E3 2017: Hands-On With Playful’s Mysterious New Game — Star Child

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Three years ago I rushed through the doors of the Los Angeles Convention Center when E3 opened and headed straight for the Oculus booth to try the latest Rift development kit. I met Paul Bettner, the CEO of Texas-based Playful Corp, and inside the Rift DK2 headset I met Lucky. Lucky was an adorable fox waving at me from inside his virtual world. He was aware of my presence, and I worked like a guardian angel over his shoulder helping him navigate the path ahead.

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Intel, Oculus, and ESL come together for a $200,000+ VR Challenger League to promote VR eSports.

Cats and VR

Intel, Oculus, and ESL come together for a $200,000+ VR Challenger League to promote VR eSports. This brand new competitive VR gaming league will feature two exciting VR titles - “The Unspoken” and “Echo Arena”. The competition will feature a prize pool of over $200,000 and includes multiple stops at key eSports events around the world, eventually concluding with the grand finals at the Intel Extreme Masters Katowice in 2018.

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E3 2017: Xbox One X Will Support VR, Microsoft Assures

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It’s been a strange week for Xbox and VR. The latest addition to Microsoft’s console brand, Xbox One X , was finally revealed in full, but the promised VR support was not detailed. Since then Xbox boss Phil Spencer has downplayed the importance of VR on a console, saying he isn’t often asked about it. Rest assured, though, the X will support VR at some point.

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Experiment 7 and Wizards of the Coast Release Dungeon Chess for Gear VR

Cats and VR

Virtual reality developer Experiment 7 announced that Dungeon Chess™ released today on Samsung Gear VR. Dungeon Chess , a Dungeons & Dragons -themed animated chess game, is the first title developed by Experiment 7 in its partnership with Wizards of the Coast. From fire-breathing dragons to death ray-blasting beholder rooks and beyond, Dungeon Chess players command a lineup of iconic D&D creatures as they engage in classic chess matches against custom AI opponents, Gear VR and Oculus Rif

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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E3 2017: Invasion! Originally Killed Off Its Fluffy Protagonist

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Baobab Studios’ Invasion! is one of VR’s cutesiest and more pleasant experiences, but that wasn’t always the case. Originally, the short film killed off its fluffy bunny protagonist. Baobab CEO Maureen Fan revealed this interesting little factoid when speaking in a PlayStation VR (PSVR) panel on Sony’s E3 livestream yesterday.

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How to win at virtual reality marketing

Hypergrid Business

(Image courtesy Volvo Car USA.). Low-cost virtual reality viewers — some made out of cardboard — are a minimal investment from consumer standpoint or from a company who would like to distribute their virtual reality experiences themselves. A user already has the hardware in the pocket, because the only other thing you need to do to play a VR app or see a monoscopic 360-degree video is your smartphone.

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E3 2017: VR Shooter Primordian Looks Impressive in New Trailer

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We went hands-on with Primordian a few months back and we liked what we saw. The game needs a little fine-tuning on the combat side, but it’s Turok-like setting and graphics kept us intrigued. That aspect shines through in the game’s new E3 trailer. Developer Stonepunk Studios posted this new look at the game just ahead of this week’s big show, and it’s looking like something that stands up to all of the new projects announced in the last few days.

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OpenSim records gains in land area and active users

Hypergrid Business

Public OpenSim grids gained the equivalent of 1,257 regions this month, while the number of active users rose by 511, after falling for the past three months in a row. Great Canadian Grid , InWorldz and The Adult Grid did not provide full data this data, as was the case the previous month. The hypergrid active users share, which is a representation of the number of users who travel the hypergrid in the OpenSim compared to the total users, went down by three percent this time round.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Osso VR gets $2 million to train surgeons in virtual operating.

AllThingsVR

Osso VR gets $2 million to train surgeons in virtual operating rooms Osso VR, a startup looking to disrupt the surgical device training space with virtual reality, has raised $2 million in seed funding in a round led by Signalfire, with participation from Anorak Ventures. The company provides software that creates a virtual operating room on VR platforms like Oculus Rift/Touch or the HTC Vive.

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Hands-on: Ubisoft’s New VR Shooter ‘Space Junkies’ is All About Guns and Jetpacks

Road to VR

Ubisoft’s upcoming VR shooter Space Junkies, announced at this year’s E3, is promising some fast-paced, first-person action fueled by jetpacks and an impressive assortment of guns. Getting into a multiplayer demo, I got a chance to fly high, whip around corners at some pretty impressive speeds, and get my hands on a unique array of futuristic weapons that completely stole the show.

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The Rise Of Virtual Reality In Real EstateOpen house visits are.

AllThingsVR

The Rise Of Virtual Reality In Real Estate Open house visits are a fun way to explore a property, but when you go for a visit, you have to imagine what it might look like with your own furniture, setup and style. You may know the space is a great fit for your needs, but the current owner’s furniture, staged furniture or empty rooms might not be conducive to really understanding what the home would look like if you moved in.

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Hands-on: ‘Ace Combat 7’ Campaign Not Playable on PSVR, Separate Mode to Offer ‘Several Hours of VR Gameplay’

Road to VR

Stepping into the Bandai Namco booth at E3 in Los Angeles, I got a hands-on with Ace Combat 7: Skies Unknown’s PSVR mode. Far from being just a single mission, the VR mode is apparently going to offer “several hours of VR gameplay” according to David Bonacci, Brand Manager at Bandai Namco Entertainment America. Announced back in 2015 as a PSVR exclusive , Ace Combat 7 has seen several delays, the latest of which has pushed the release of the iconic dogfighter back to sometime

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Getty Images Partners Jaunt VRGetty Images, which is an American.

AllThingsVR

Getty Images Partners Jaunt VR Getty Images, which is an American stock image agency, reported a collaboration with Jaunt VR, a company that produces high-quality VR content, on 14th of June 2017. The purpose of this cooperation is to empower Getty Images to build high-quality 360-degree videos and let all content creators bring their 360-degree videos for public use.

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The Curious Relationship Between DVDs and VR

VR Playhouse

INTRO: A little over a hundred years ago, the light switch was invented in the sleepy suburb of Lynbrook, New York. If this fact isn’t enough to convince you of the terrifying speed at which ideas and technology move, here’s another: A hundred years ago, the first supermarket was opened in Memphis, Tennessee. As I said, terrifying. You can’t help but spend your waking hours thinking about small facts like these when you work in a nascent field like VR.

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Here’s What It’s Like to Watch the NBA Finals in.

AllThingsVR

Here’s What It’s Like to Watch the NBA Finals in Virtual Reality Glance to your left and watch the Cleveland Cavaliers’ bench sulk as Kevin Durant drains the go-ahead trey in Game 3. Glance to your right and Steph Curry is squatting, in controversial fashion, to celebrate Durant’s big bucket. Look behind you and you’ll see fans dazed with confusion and shock.

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Google Launches ‘We Wear Culture’ to Showcase 3,000 Years of Fashion—with a Taste of VR

VRScout

Google’s newest archive is an online showcase of over 3,000 years of fashion—featuring four VR films. From the societal impact of Coco Chanel’s iconic black dress to embroidery trends in medieval England, Google’s new ambitious curated experience, We Wear Culture , has something for just about everyone. The sheer scale of the digital exhibit is astounding; more than 180 museums, fashion academies, and archives hailing from New York, London, Tokyo, Paris, São Paulo, Paris, and beyond worked

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?