Mon.Mar 13, 2017

article thumbnail

This VR Game Doubles As A Clean Water Educational Tool

VRScout

Pollutants become monsters in this HTC Vive clean water educational game. It seems like there’s been a surge in environmental awareness VR Content recently, but it’s never been done quite like this. Non-profit organization Water is Life, known for creative campaigns including Hashtag Killer and Kenya Bucket List, has taken activism VR to new heights with brand new game, Hidden Dangers.

Education 277
article thumbnail

Google Patent Shows Smartphone Packaging that Doubles as a VR Headset

Road to VR

A recently published Google’s patent application describes an ‘ Integrated mobile device packaging and virtual reality headset ’. The concept is to provide a ‘relatively low cost’ VR headset solution by shipping the smartphone in packaging that doubles as a VR viewer. Google introduced Cardboard, their inexpensive VR solution to the world in 2014, producing a VR viewer enclosure for smartphones made from Cardboard.

Google 257
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

AR.js: Efficient Augmented Reality for the Web

UploadVR Between Realities podcast

This guest post is contributed by the creators behind a new augmented reality toolkit that brings AR to the Web on mobile phones. The possibilities of augmented reality are countless and we haven’t even scratched the surface yet. We’ve been passionate about developing web-based AR for a long time. We would like AR to be useful for the world, to stop being a promise and become a reality.

article thumbnail

The Guru 360° is a Clever Portable Stabiliser for 360° Cameras

Road to VR

The Guru 360° is the first 3-axis gimbal designed specifically for 360-degree cameras. Adding to the flexibility of the MOZA interchangeable gimbal system, the unit works with all lightweight 360-degree cameras with minimal obstruction to the field of view. 360-degree or spherical video has played a significant role in the growth of modern VR, introducing the concept of ‘free-look’ to the mainstream consumer through social media, thanks to 360 video support on platforms like YouTube and Facebook

360 Video 241
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Chinese Police Dogs Are Now Using VR Cameras To Protect And Serve

UploadVR Between Realities podcast

Police dog’s trained noses means that no smells slip past them. Now, with the help of VR, they can be the force’s all-seeing eyes too. Beijing police have started fitting their dogs with 360 degree cameras, China News is reporting. Attached to a special harness and sitting on the dog’s back, these cameras capture a panoramic view of everything happening around them.

China 218

More Trending

article thumbnail

HTC: Oculus Exclusives Are ‘Hampering Developers’

UploadVR Between Realities podcast

Vive-maker HTC has been adamant that it’s against exclusive content in the VR ecosystem thus far. In fact, it would go as far as to say rival Oculus’ exclusive games are “problematic” for the industry. Speaking to Gamespot , Vice President of Global VR Content Joel Breton said that Oculus’ own approach to exclusivity with its Oculus Studios games was “hampering developers’ ability to create large communities by blocking them out from other platforms.R

HTC 198
article thumbnail

The Big Secret About (Virtual) RealityEvery mode of.

AllThingsVR

The Big Secret About (Virtual) Reality Every mode of communication that was ever invented–from the alphabet to the printing press, to the telegraph, the telephone, the Internet, and now to virtual reality–stems from one unifying human craving: the need to feel less alone. Read more here.

article thumbnail

Microsoft’s HoloLens Readiness Partner Program Comes To The EU

UploadVR Between Realities podcast

Mixed reality is set to dominate the working world in the years to come, arguably even more so than virtual reality. But a lot of companies that want to use the tech lack to expertise to actually develop for it. That’s where Microsoft’s HoloLens Agency Readiness Partner Program comes in. Just as its long-winded title suggests, this scheme is designed to recognize studios that have a broad knowledge of and lots of experience with Microsoft’s MR headset.

Microsoft 193
article thumbnail

From Within: Why VR And Empathy Go Hand In HandTV shows and.

AllThingsVR

From Within: Why VR And Empathy Go Hand In Hand TV shows and books can elicit emotions, but you always realize you’re watching TV or reading a book. In VR, you are so immersed in the technology that lizard part of your brain doesn’t recognize you’re in VR and just accepts this is where you are now.” Journalist and author David M. Ewalt talks about the mind of every VR enthusiast and critic – how the innovation can transport us into worlds in a way unlike any other medium to date, and thus can be

article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

PSVR Exclusive Puzzler Statik Gets Release Date

UploadVR Between Realities podcast

Sony’s PlayStation VR (PSVR) looks set to kick things up a notch next month, as anticipated new games finally arrive for the platform. One such title is Statik. This promising new puzzle game from Sweden-based developer Tarsier Studios was announced just ahead of E3 2016 last June, and we’ve kept an eye on it ever since. Today, the game’s release date has slipped out via the EU PlayStation Store.

Sweden 192
article thumbnail

Psychologists Use VR to Test Whether You’ll Save.

AllThingsVR

Psychologists Use VR to Test Whether You’ll Save Someone’s Life In a study published on Wednesday in the journal Neuropsychologia, Patil and his fellow researchers found that test subjects who helped the struggling colleague also possessed a larger right anterior insula. This part of the brain, according to the authors, is associated with emotional processing in social situations.

Study 70
article thumbnail

Oculus Touch Doubled The Number Of Rifts Using Steam For VR Games

UploadVR Between Realities podcast

Valve dropped some interesting VR user data onto its community pages during GDC, providing an easily missed but important update about how people are using the Steam platform for virtual reality in the wake of Oculus Touch. Most interestingly, Valve’s Jeep Barnett wrote “the number of Rifts playing VR games through Steam doubled in December with the addition of optional motion controls.” This is pretty significant, as it highlights how important it is to buyers of the Oculus To

Oculus 189
article thumbnail

Bringing Typography Insight from HoloLens (AR) to Vive (VR)Type.

AllThingsVR

Bringing Typography Insight from HoloLens (AR) to Vive (VR) Type is beautiful in 3D space. Typography Insight encourages you to experience, layout and to play with type in 3D virtual reality space. It will help you understand the characteristics of type in VR. The app is composed of three feature areas. Read more here.

AR 70
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Virry VR Is PSVR’s First Paid-For 360 Video

UploadVR Between Realities podcast

Sony’s PlayStation VR (PSVR) has embraced 360 video with surprising readiness since launch last October with a suite of free apps and, more recently, support for YouTube 360 content. This month, though, the platform gets its first premium 360 app. That app is Virry VR, a nature documentary set in the Kenyan Savannas that gives viewers several close encounters with African wildlife.

360 Video 185
article thumbnail

svrfblog:Burning man on SVRF.

AllThingsVR

svrfblog : Burning man on SVRF.

70
article thumbnail

Standalone VR Headsets Powered By Intel’s Project Alloy Will Cost ‘Closer To $1,000’

UploadVR Between Realities podcast

The cost of virtual reality headsets created using Intel’s Project Alloy reference design is going to be “closer to $1000” according to Achin Bhowmik, the head of the company’s perceptual computing group. During an interview with UploadVR, Bhowmik explained that the price of Project Alloy-powered VR headsets would be “comparable to a typical laptop” and estimated that the likely all-in cost for one of these will be anywhere from $599-$899.

Las Vegas 183
article thumbnail

On the Hunt for VR’s Killer App with Vive’s China President, Alvin Wang Graylin

Road to VR

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems most of the industry is in agreement that the Killer App—a single, platform-defining piece of software that compels buyers—has not yet arrived.

China 217
article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

Why Lone Echo Is A Linear VR Game With A Universe Of Possibilities

UploadVR Between Realities podcast

I’ve never had as pleasantly a distracted interview as when I spoke to ‎Ru Weerasuriya last week. As I spoke with the Ready At Dawn founder at an Oculus event in London, he kept pausing to glance over at someone playing the studio’s debut VR game, Lone Echo, either of his own choosing or when a fellow developer would excitedly beckon his attention.

Gaming 184
article thumbnail

Hands-On With Karnage Chronicles, an Epic New Co-Op Action RPG

UploadVR Between Realities podcast

The biggest problem with a lot of fantasy roleplaying games (RPGs) is that they seem to struggle to stand out. Most of them all have bow and arrow-wielding archers, sword and shield carrying warriors, magic channeling wizards, and clerics, but few of them find interesting ways to make those classes and archetypes fun again. That’s where Karnage Chronicles comes in, an upcoming cooperative multiplayer RPG from Nordic Trolls that we had the chance to go hands-on with at the 2017 Game Develop