Thu.Feb 01, 2018

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Medieval Roguelike Bow-shooter ‘IN DEATH’ Hits Early Access, PSVR Version in the Works

Road to VR

Sólfar Studios’ new title IN DEATH , launches today in Early Access with a launch week discount. The “roguelike” bow-shooter makes use of procedural generation to create different experience every time you play, the developers say, while players come upon “monsters, mysteries and loot.” In Death launches today in Early Access (at 10AM PT) on the Oculus store , as well as Steam where it supports the Vive, Rift, and Windows VR headsets.

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VR WORLD’s 2018 VRPC Guide

VRWorld

While it isn’t difficult to get excited about virtual reality, many people have not jumped onboard yet by setting themselves up with VR-capable hardware. Whether it is pricing (top of the line PC can cost thousands), availability or a knowledge gap (or a combination of either) that stands in the way, we can certainly help alleviate part of the challenge by providing you with a PC spec sheet build for a killer VR experience, all on a budget of around $1,000.

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Inside Sundance Hit ‘SPHERES: Songs of Spacetime’ with Director Eliza McNitt

Road to VR

Sundance New Frontier had a solid line-up of VR experiences this year with a number of immersive storytelling innovations including SPHERES: Songs of Spacetime, which takes you on a journey into the center of a black hole. It’s a hero’s journey that provides an embodied experience of the evolution of a star from birth to death with a poetic story written and directed by Eliza McNitt , narrated by Jessica Chastain, and produced by Darren Aronofsky’s Protozoa Pictures.

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Charlie Rosenbury of Self Interactive

Everything VR & AR

On this episode, we are joined by Charlie Rosenbury who is the Owner of Self Interactive. Self Interactive provides interactive development services ranging from websites to custom applications for startups, agencies and large corporations and the business is growing significantly in creating virtual reality & augmented reality experiences. We talk about the VR training platform that Self-Interactive has deployed with a major manufacturer and how it adapts into other verticals like healthcar

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Bethesda adds Windows Mixed Reality support to Doom VFR

VRWorld

Gaming studio Bethesda this week released a patch for Doom VFR which adds official support for Windows Mixed Reality headsets. While it has been reported that many gamers were already successfully using MR headsets to play Doom VFR, official support should help solve any challenges in getting the game running and any glitches within its environment.

More Trending

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First look at Oculus Go via Twitter and Reddit

VRWorld

Photos of what is perhaps the most hotly-anticipated VR headset of 2018 appeared today on Twitter, only to quickly be removed — but not before at least one image ended up on Reddit. According to multiple sources, at least two developers tweeted snapshots of Oculus Go devkits that they received today, with one of those photos making it to Reddit.

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Top 10 Affordable 360-Degree VR Cameras Under $100

VeeR VR

Not everyone can shell out thousands of dollars for a 360-degree camera. High prices act as barriers for consumer mainstream virtual reality content creation, which is needed to develop a thriving ecosystem. 2018 will be an amazing year for new virtual reality cameras to emerge as affordable options to shoot 360 photos and videos. Luckily, at VeeR we have compiled the most up-to-date list of economical and cost-effective 360-degree cameras.

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Hands-on: VRHero “5K” Plus Aims for Visual Fidelity Above All Else

Road to VR

VRgineers is a Czech-based startup building a VR headset positioned strictly for the enterprise world. Compared to today’s consumer VR headsets, it’s undeniably huge and heavy, but a hands-on with their latest VRHero “5K” Plus shows that they’re on a path to delivering on their promise of unmatched image quality. You may have heard the VRgineers name before; the company debuted their initial enterprise-focused VRHero “5K” headset last year.

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Facebook Experiments With New Unit of Time Called The ‘Flick’

VRScout

A Facebook engineer has created a new unit of time called the flick. Flick is short for “frame-tick” and measures 1/705,600,000 of a second. The flick was created by Christopher Horvath and a team of his colleagues at Facebook R&D. According to the Gihub description , the project began as a “technical question” posted by Horvath to his personal Facebook account.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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AMD: We are ramping our GPU production

VRWorld

Because of the increasing market demand, AMD said that they are planning to increase production of graphics cards which are currently in short supply. Recently they launched RX Vega GPU that you simply can not buy anymore because of the raising popularity inside of the crypto mining community. AMD admitted that their Radeon cards were also in short supply and said that the “guilty ones” were exactly the mining applications.

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How to Use Unity 2018.1 to Capture Stereoscopic 360 Images and Videos

VeeR VR

In a January 26th blog update , Unity announced the latest features released with Unity 2018.1 that enables stereo image and video capture natively in Unity. The feature was based on Google's Omni-Directional Stereo (ODS) technology, which supports rendering stereo cubemaps within Unity’s graphics pipeline on both Editor and on PC standalone player.

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Intel planning to launch smart glasses this year

VRWorld

Intel Corp.’s augmented reality division could ship consumer-focused smartglasses before the end of the year , according to reports. This chip-giant values the division at as much as $350 million, said the people, declining to be identified since the plans aren’t public. Intel is also said to be seeking multiple investors for this unit, which has been developing smart glasses that pair by Bluetooth with a mobile phone.