Mon.Oct 22, 2018

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Samsung Announces Improved HMD Odyssey Plus

VRScout

The latest edition of Samsung’s Odyssey VR headset promises better visuals and a more comfortable fit. Samsung earlier this morning revealed its HMD Odyssey Plus , an updated version of the companies 2017 Windows Mixed Reality headset, delivering improved visuals, new functionality, and a more comfortable design. Using what the company refers to as Anti-Screen Door Effect (Anti-SDE) Display technology, the Odyssey Plus is able to combat the notorious “Screen Door Effect” which can hamper a users

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Moving Beyond VR Games

Tech Trends VR

How immersive technologies like Virtual, Augmented and Mixed Reality bring real-world benefits to us all. Companies big and small are using Virtual, Augmented and Mixed Reality solutions to solve pain points, save money, connect people and make workflows more collaborative Click To Tweet. I love VR and I love gaming, but I have now got to the point where the mention of the two things in the same sentence – specially when people seem to imply they’re the same thing – makes me roll my eyes a

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Hand & Finger Tracking Coming Soon To The HTC Vive Pro

VRScout

HTC reveals native hand/finger tracking for Vive Pro alongside 6DoF functionality for Vive Focus. It looks as though the front-facing cameras on your Vive Pro will finally begin seeing some use as HTC reveals plans to launch native support for hand and finger tracking on their high-end PC VR headset. HTC revealed the devices exciting tracking capabilities during their time at last weeks 2018 World Conference on VR Industry in Nanchang, China.

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Fraunhofer Shows Off Compact VR Headset Prototype Using 4 OLED Microdisplays

Road to VR

Fraunhofer , Europe’s largest application-oriented R&D organization, recently unveiled a new VR headset prototype at the Augmented World Expo (AWE) in Munich this past week that aims to reduce the size and weight of VR headsets by using high-resolution microdisplays. German VR publication VRODO (German) got a chance to try out the unnamed prototype headset, reporting that it incorporates four OLED microdisplays, each of them offering a resolution of 1,920 × 1,200 pixels (2,300 ppi) at a fra

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Ghostbusters World AR Game Arrives as Halloween Treat & We Dive into Its Location-Based Tricks

Next Reality AR

Because timing is everything, the latest entry in the location-based augmented reality gaming sweepstakes, Ghostbusters World, has arrived just in time for Halloween. Launched Monday on the App Store and the Google Play Store, Ghostbusters World shares its perfect timing with the likes of Jurassic World Alive, which hatched just ahead of the theatrical run of Jurassic World: Fallen Kingdom, and Walking Dead: Our World, which crept onto the scene just ahead of the television show's ninth season.

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HTC Vive Pro update brings finger tracking to VR

Slashgear

So you’d like to dive in to the virtual reality universe, but you’d rather not have to hold controllers. The most recent announcement from HTC’s Vive crew suggests that the HTC Vive Pro will soon have 6DoF hand and finger tracking with a simple software update. “Through the front-camera and its proprietary AI computer vision technology, Vive Pro users can … Continue reading.

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Oculus Co-founder Departs Facebook Amidst Rumor of Rift 2 Cancellation

Road to VR

Oculus co-founder Brendan Iribe is leaving Facebook. Citing “a source close to the matter,” a report from TechCrunch indicates his departure is related to the cancellation of a Rift 2 headset, though Facebook has denied that element of the report. Brendan Iribe (right) with Facebook CEO Mark Zuckerberg (left) | Image courtesy Facebook. Brendan Iribe was among the founding members of Oculus, and held the role of CEO from the 2012 inception of the company, through the 2014 Facebook acq

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Samsung HMD Odyssey+ upgrade tackles the big VR issue

Slashgear

Samsung is starting the work week by announcing something of a refresh for its HMD Odyssey headset. Early on, the original HMD Odyssey took its place as one of the higher-end Windows 10 Mixed Reality headsets, and this new model – dubbed simply the HMD Odyssey+ – builds on that. A lot of things are staying the same, but there … Continue reading.

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CCP Games CEO: “We expected VR to be two to three times as big”

Road to VR

CCP Games , the Icelandic studio known for their long-running MMO Eve: Online (2003) , shuttered their VR production studios in a surprise move last year, selling off their Newcastle-based branch behind their multiplayer space dogfighter EVE: Valkyrie (2016), and completely shutting down their Atlanta studio behind sports game Sparc (2017). Now, CEO Hilmar Veigar Pétursson speaks out in an interview with Destructoid about the studio’s reconsolidation back to traditional desktop

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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This Week in XR: AWE EU Wrap Up, A China Scale VR Conference, Augmented TV, VR Bowling And More

Charlie Fink

News from immersive companies around the world.

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Oculus Shut Down Movie Purchases & Rentals on Rift Today

Road to VR

Oculus announced it’s shutting down movie rentals and purchases through its Oculus Rift video app , effective today. According to a statement emailed to Rift users, Oculus says they’ll be reimbursing customers who purchased videos in the past through the Oculus Video app on Rift. Customers will have access to their purchased videos until November 20th, after which the company says users “will no longer be able to access any purchased or rented movies through Oculus Video, but

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#708: Indiecade’s Sam Roberts on the Future of Play as Immersive & Experiential

Voices of VR

Indiecade is the International Festival of Play, and Festival Director Sam Roberts curates innovations in game play and interaction paradigms that explore the questions of:

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VR’s Most Bizarre Game ‘Mosh Pit Simulator’ is Coming to Steam Early Access Soon

Road to VR

Mosh Pit Simulator is bizarre, disturbing, funny and unapologetically crass—the sort of fever dream that could only leak from the brain of Sos Sosowski, the Polish indie developer behind the well-received (and patently ludicrous) bomb defusing game McPixel (2012). Now, Sosowski has announced that Mosh Pit Simulator is finally coming to Rift, Vive and Windows VR early next year.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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View Conference 2018: National Film Board of Canada offers us interesting VR storytelling tips

The Ghost Howls

Today I’ve attended my first lecture at View Conference : the Masterclass “Artist-Driven Immersive Work” by Eloi Champagne and Martin Viau, of the National Film Board of Canada. The talk has been interesting: they presented some amazing work of theirs and gave us some pieces of advice from their experience. The most interesting project they have presented has been “Cardboard Crash” , that has been one of their first experiments with the VR medium.

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