Wed.Jan 22, 2020

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How Augmented Reality Is Used to Educate People on Pollution

ARPost

Augmented reality is often called a revolutionary technology. It transforms the industries that embrace it, including their traditional practices. However, out of all its applications, its most important one yet might be critical to the future of our planet. The Earth is paying the price for humankind’s advancements. Everywhere you go, you will encounter some form of contamination.

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Over 1 Million People Played The Uber Eats India Instagram AR Game

VRScout

Uber Eats India created an Instagram Stories AR filter to give away a year’s worth of food. Instagram users around the world are having a blast discovering what Disney character they are using a now-viral roulette-style Instagram AR filter. All you have to do is aim your smartphones forward-facing camera at your face and open your mouth, blink your eyes repeatedly, or smile to stop the wheel from spinning and view your selected character.

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Mobile AR App Octi Evolves into Social Network via Facial Recognition Tech

Next Reality AR

In a world full of augmented reality camera effects apps, one app is going in a more social direction. On Tuesday, a rebooted version of Octi (which first debuted in 2018) dropped on the Apple App Store. Now, instead of merely adding AR effects to photos and videos, the app uses facial recognition to identify users and anchor augmented reality content around them in the form of a virtual belt.

AR 263
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VR Climbing Game To The Top Launches On SideQuest After Facebook Rejection

VRScout

The relaunch of the popular 2017 VR platforming marks a big step for the SideQuest platform. Despite having released all the way back in May of 2017, Electric Hat Games’ To The Top remains one of the best climbing experiences currently available on VR headsets. A unique movement system tailor-made for VR turns players into what the developers describe as “robotic cheetahs,” allowing them to leap, climb, and skate across around 360 scalable objects. .

Gaming 223
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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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2020 Spatial Predictions: VR Makes Incremental Gains

AR Insider

This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. At this stage of spatial computing’s lifecycle , it’s becoming clear that patience is a virtue. After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeou

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CES 2020 Interview: Collaborating in a Mixed Reality World With Spatial

Peter Graham

The was a lot going at CES 2020 this month when it came to virtual reality (VR), augmented reality (AR) and mixed reality (MR) technologies, with Spatial ‘s collaboration tool of particular note. Designed for headsets like Microsoft’s HoloLens or Magic Leap 1, VRFocus had a chance to sit down with CEO and co-founder Anand Agarawala to learn about the company’s plans and where it’s headed. .

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The NRF Innovation Lab — Technology Vendors Aim To Revolutionize The Way Consumers Shop

Forrester VR

Last week at the NRF 2020 Vision show, I spent a few hours at the immersive Innovation Lab exhibit that showcased over 50 “new-to-market” technologies to transform the customer’s shopping experience. Aiming to make shopping an easier process, these solutions let the customer browse products strategically, experience the product before they buy, and tailor the […].

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In Preparation for Half-Life: Alyx Play the Entire Half-Life Series for Free

Peter Graham

The most anticipated virtual reality (VR) title coming in 2020 has to be Valve’s Half-Life: Alyx, the next instalment in a highly venerated series stretching all the way back to the late 90s. While it might not be the sequel to Half-Life 2 fans have been yearning for, its pending arrival is no less exciting. In preparation for the launch in March Valve has decided to treat gamers with free access to the entire Half-Life series on Steam. .

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Valve “Confident” That ‘Half-Life: Alyx’ Will Ship on Time

Road to VR

With a handful of high profile games being delayed in the last few weeks (like Cyberpunk 2077 , Doom Eternal , The Last of Us Part II , and more) there’s been lingering worry that Valve—perhaps the game studio most infamous for delays—would wind up delaying Half-Life: Alyx. Not so, according to the game’s development team, which says it’s “confident” the game will be ready for its March release date.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The Curious Tale of the Stolen Pets Coming to PlayStation VR on Disk Next Month

Peter Graham

Fast Travel Games launched its award-winning (Raindance Film Festival – Best Immersive Game 2019) puzzle experience The Curious Tale of the Stolen Pets for multiple VR headsets a couple of months ago. Today, the studio in collaboration with Perp Games has revealed a physical version will be arriving next month for PlayStation VR gamers in Europe.

Europe 57
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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

The average concert is a tour de force for one’s sense of sound (and, if the bass is decent, one’s sense of their bones vibrating). But Anne McKinnon from The Boolean isn’t interested in “average” concerts. She wants to use XR to make concerts a sensation for all the senses. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson.

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Hectic Co-Op Puzzler Failspace Leaving Early Access Tomorrow With Major Gameplay Overhaul

Peter Graham

Hipfire Games launched its take on social co-op in virtual reality (VR) with the Early Access release of Failspace last November. Since then the studio has taken on board feedback from the community, giving the core gameplay system an overhaul in preparation for an official launch tomorrow. The initial release has seen a mixed response from the Steam community, due in part to the difficulty threshold and the haphazard way events would occur, so keeping the ship intact always felt like an uphil

Retail 55
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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

The average concert is a tour de force for one’s sense of sound (and, if the bass is decent, one’s sense of their bones vibrating). But Anne McKinnon from The Boolean isn’t interested in “average” concerts. She wants to use XR to make concerts a sensation for all the senses. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Valve: ‘Half-Life: Alyx’ Dev Team is the ‘single largest we’ve ever had’

Road to VR

Today during a Q&A session with Valve developers working on Half-Life: Alyx , the group confirmed that the development team behind the title is the largest to have ever worked on any Valve game. Responding to a question regarding how many people are working on Half-Life: Alyx , the company said the game’s development team is the “largest single team we’ve ever had at Valve.” It was further revealed that the current size of the team sits at around 80 people which is

Tools 134
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Attending Digital Concerts in XR with The Boolean's Anne McKinnon

XR for Business Podcast

The average concert is a tour de force for one's sense of sound (and, if the bass is decent, one's sense of their bones vibrating). But Anne McKinnon from The Boolean isn't interested in "average" concerts. She wants to use XR to make concerts a sensation for all the senses. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson.

Haptic 60