Wed.Mar 20, 2019

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GDC 2019: HTC Announces Lip-Tracking Dev Kit For Vive Pro

VRScout

Say cheese, facial-tracking is heading to Vive Pro & Vive Pro Eye. This week HTC Vive America’s Vice President of Product and Operations–Vinay Narayan–revealed plans for a developer kit that adds lip-tracking capabilities to the HTC Vive Pro & Vive Pro Eye. During their presentation, Narayan confirmed the upcoming release of an seperate detattachable module capable of tracking the movements of a users mouth while in headset and collecting information on the specific movements

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Every Oculus Quest Launch Title Confirmed So Far

Road to VR

Unfortunately we didn’t learn more about Oculus Quest’s launch date at GDC 2019 this week, although Oculus did reveal a few more titles coming to the standalone 6DOF headset at launch this Spring. We were really hoping for the company to finally unmask the full 50+ launch titles promised by Facebook CEO & founder Mark Zuckerberg at Oculus Connect 5 last year, although it appears they’re holding onto that particular bombshell for whatever conference fits the bill for a Quest

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GDC 2019: Oculus Reveals ‘Dead And Buried II’, Cross-Platform Play Between Quest & Rift S

VRScout

The sequel to Oculus Touch launch title features new modes and a social hub. This years Game Developers Conference has been a big one for Oculus as the company makes the announcement of their Oculus Rift S headset alongside a heap of information regarding long-awaited titles, such as Owlchemy Labs’ Vacation Simulator , Coatsink’s Stormland , and Sanzaru Games’ Asgard’s Wrath.

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Epic Games to Award $100 Million to Devs with New ‘MegaGrants’

Road to VR

Epic Games today announced at GDC that the company is set to turbo-charge their long-running developer grant initiative with ‘MegaGrants’ and the largest pool of funds yet, $100,000,000. Epic have been running developer-focused funding initiatives for many years now, with the original ‘Unreal Dev Grants’ fund announced back in 2015.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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InstaVR Interviews: Conor Todd, Founder of Concierge VR360

InstaVR

InstaVR Interviews: Meet the VR Practitioners. InstaVR Interviews is a blog series where we turn the spotlight on our customers. We find out why they create VR, how they use InstaVR, and what the future of VR will look like. To read more interviews, visit the InstaVR Interviews homepage. Conor Todd, Founder of Concierge VR360 (“CVR360”).

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VR startup lets users walk in others’ shoes

Hypergrid Business

This Friday, New York City-based multimedia startup Walk In My Shoes Media is launching a VR platform that uses immersive storytelling to make a social impact and promote inclusivity. Company employees, or members of academic communities, will be able to experience the consequences of prejudices first-hand. Tyler Huyser. The idea for the company grew out of his own background, company founder Tyler Huyser told Hypergrid Business.

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Scope AR Secures $9.7M Series A to Develop AR Training & Remote Assistance Tools

Road to VR

Scope AR , the enterprise-focused AR studio, today announced it has successfully closed a $9.7 million Series A funding round to further develop it cross-platform AR work training and on-site instruction tools. The company’s Series A was led by Romulus Capital, and includes previous investors SignalFire, Susa Ventures, Haystack, New Stack Ventures, North American Corporation, and Angel List.

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Scope AR Closes $9.7 Million Series A Funding

Charlie Fink

Scope AR adds resources as Enterprise AR adoption accelerates.

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Oculus Rift S beefs up tracking and resolution for sleeker VR

Slashgear

Apparently, launching one VR headset this spring isn’t enough for the folks at Oculus. In addition to the standalone Oculus Quest, the company announced today that it’ll also be launching the Oculus Rift S. The Rift S brings back the tether, meaning you’ll need a relatively beefy gaming PC to use it, but in return Oculus promises “access to the … Continue reading.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Announcing Oculus Rift S, Our New PC VR Headset Launching Spring 2019 for $399

Oculus

Today at GDC, we unveiled Oculus Rift S—a new VR headset that combines the convenience of built-in Oculus Insight tracking technology with the full power.

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Charlie Fink on his new book Convergence and the future of XR

The Ghost Howls

When I think about great XR journalists, one of the first names that come to my mind is always Charlie Fink. He doesn’t only write with a great style on important magazines like Forbes, but he is also always able to find great content to talk about , like innovative AR startups or interviews to big names of the immersive industry like Rony Abovitz.

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Oculus Gaming News: First Playables for Rift S, New Titles, Cross-Platform Play, and More

Oculus

GDC’s expo and main conference programming kick off today, and we’re excited to share a sneak peek at the latest AAA PC VR games and.

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GDC 2019: Oculus Rift S Officially Confirmed, Arrives Spring 2019

VRScout

Oculus’ latest PC VR headset features a higher resolution and five camera inside-out tracking. After months of speculation, Oculus has officially unveiled the latest addition to their hardware lineup, Oculus Rift S. Announced earlier this morning at GDC, the PC VR headset–codesigned by Lenovo–will feature a higher resolution than the Oculus Rift (1280×1440 per eye), as well as a higher pixel density and improved optics.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Oculus Rift S Revealed with Inside-out Tracking, Resolution Bump, & New Ergonomics

Road to VR

Oculus today announced the new Rift S headset which ditches external tracking sensors in favor of a five-camera inside-out tracking system. The headset also gets a slight bump in resolution over the original Rift while moving from OLED to LCD displays. A brand new head mount design revamps the headsets ergonomics with a ‘halo’ style strap and top strap.

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Oculus reveals the Rift S: all you need to know

The Ghost Howls

Today at GDC, after a lot of rumors, Oculus has finally unveiled the successor of the Oculus Rift CV1: the Rift S. After three years of glory, the CV1 had, in the end, become a bit old, with almost all the other devices on the PC market (WMR headsets, Vive Pro, Pimax, etc…) having better specifications than it. It s sales were still solid, mostly because of the low price and great content catalog, but it was time for a refresh and that’s why Oculus has now announced the Rift S.

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Hands-on: ‘Asgard’s Wrath’ Offers Deep Combat, But Not Without a Steep Learning Curve

Road to VR

At a special GDC Oculus media event this week we got a chance to go hands-on with Sanzaru Games’ upcoming Norse-themed action adventure game Asgard’s Wrath, presented on Oculus’ newly unveiled ‘Rift S’ headset. It’s beautiful, difficult, and will definitely require time to master, as enemies are both difficult and also require a specific style of interaction to slay—something that may not be entirely intuitive at first.

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Oculus Rift S vs. Oculus Quest – Specs & Features

Road to VR

Oculus has announced Rift S, the headset’s fabled hardware refresh that brings with it a modest spec bump and a few other changes to the original Rift that the company hopes will appeal to new entrants in PC VR gaming. With the standalone headset Oculus Quest and Rift S both selling for the same $400 price tag and coming at some point this Spring, you might want to know what sets the two apart.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Hands-on: Oculus Rift S is a Better, Easier to Use Rift (with a Few Tradeoffs)

Road to VR

Oculus has finally taken the wraps off of Rift S, its first PC VR headset release in three years. But there’s a reason the company is calling this Rift S and not Rift 2; the changes are mostly for the better, but not improvements across the board. This week at GDC, during a special Oculus media event, we got our first look at the Rift S, the company’s Rift-replacement that’s clearly designed for ease of use and affordability; the Rift S will launch in Spring and be available fo

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‘Space Junkies’ Open Beta to Land on All Major VR Headsets Tomorrow with Cross-play

Road to VR

Ubisoft is getting ready to launch its next big foray into VR with the multiplayer shooter Space Junkies, which is set to launch on March 26th. But first, users on PSVR, Oculus Rift, HTC Vive, Windows VR will have a free crack at it leading up to launch. The open beta is slated to start on March 21st and go through March 25th, offering what developers Ubisoft Montpellier say will be the same experience as the full game.

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