Wed.May 27, 2020

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COVID-19 VR Training With Virus-Free Headsets

VRScout

Two women-founded XR companies have partnered to provide free COVID-19 training. Back in March, Wendy Morgan, CEO and co-founder of Shift got a call from a fellow entrepreneur asking if she had thought of using VR to train people working in the pop-up hospitals being set up to deal with the extra influx of coronavirus patients that states were expecting from the pandemic.

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Qualcomm envisions fully standalone 5G slim glasses in 10 years

The Ghost Howls

At AWE, Hugo Swart from Qualcomm has announced some interesting news about the XR Viewers , defining the timeline for the AR/VR headsets of the future. I think some parts what he said are worth a comment, so follow me. Hugo Swarth briefing the journalists. Since people are under lockdown, Qualcomm used the graeat platform Spatial for the purpose. What are the XR Viewers?

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XR Technology Conference AWE Goes Live

ARPost

The Augmented World Expo (AWE) went live on Tuesday morning. We weren’t able to cover everything at the massive XR technology conference, but we’ve collected some of our day one highlights. Ori Inbar’s Welcome Address. AWE launched at 11 a.m. EST with event founder Ori Inbar’s “It’s Time to Go Spatial” welcome address. “ Welcome everyone to the eleventh year of AWE.

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Blade & Sorcery Doubles Down On The Sorcery In Massive New Update

VRScout

“The Sorcery Update” arrives on PC VR headsets June 4th. Already one of the most popular VR titles available on PC VR headsets at the moment, this week it was revealed that medieval fantasy sword-fighting simulator Blade & Sorcery is receiving a major new update that promises to revamp the early access experience with new magic, armor, and weapons, along with a new map and several visual upgrades.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Enterprise-focused Standalone Pico Neo 2 & Eye-tracking Version Now Available

Road to VR

Pico Interactive today announced the price and availability of both Pico Neo 2 and its eye-tracking variant, Neo 2 Eye. Both headsets are available for purchase starting today, with Neo 2 priced at $700 and Neo 2 Eye at $900. With its new Neo 2 headsets, Pico is targeting the enterprise market and will be selling both versions direct to companies. Outside of Neo 2 Eye’s integrated eye-tracking from Swedish firm Tobii , the two variants differ only slightly in specs.

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?The Mighty Eighth? is a 10-player Cooperative WWII Bomber Game from a Classic Sim Developer

Road to VR

MicroProse was a game developer and publisher behind dozens of classic strategy and simulator titles from the ’80s and ’90s. After being shuttered in the early 2000s, the company (or the brand, anyway) recently made a surprise resurgence. Among four modern games presently in the works is The Mighty Eighth , which the studio describes as a “VR-first” flight combat simulator where multiple players will work together to pilot a WWII bomber.

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Qualcomm promises 5G smartphone-powered XR Viewers really soon

Slashgear

When consumers hear of 5G and its blazing fast speeds, most will probably think about Netflix and downloads. 5G’s full potential, however, isn’t limited to just that, of course, and it can enable a whole host of new experiences, including everyone’s favorite AR/VR/XR. It’s no surprise then that Qualcomm is pushing smartphones powered by its 5G technologies to drive the … Continue reading.

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Remote Collaboration And Virtual Conferences, The Future Of Work

Charlie Fink

We visited 120 platforms to check out tools for remote work.

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VR Training – Workplace Safety

EON Reality

Workplace injuries cost U.S. businesses more than $62 billion every year. That’s more than $1 billion every week. The AVR Platform is a more effective way of instructing workers using VR training for workplace safety to decrease accidents on the work floor, while reducing costs and time. The AVR Platform is a powerful tool for learning and training which you can deploy at scale and in half the time traditional training would entail.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Weekly Concert Series Kicks off With Katy Perry on May 27

Oculus

We’re teaming up with iHeartRadio to deliver the iHeartRadio Living Room Concert Series Presented by State Farm—a weekly concert series airing on YouTube, Facebook, and.

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Future of Higher Education and the Role of AR and VR

EON Reality

What is the future of higher education? Draw from a a wealth of perspectives from University leaders around the world, with some firmly divided in two camps. Financial Times: What is the future for universities? But it is clear that changes are underfoot, with online learning here to stay. The big question is then, how can Universities design an online or hybrid learning experience without compromising on quality and efficacy?

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Introducing Universal AR SDKs for Three.js, Unity, A-Frame & more

Zappar

Build immersive image, face and world tracked AR experiences with the platform of your choice - deploy everywhere.

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AR and VR to Drive Workplace Safety

EON Reality

Workplace injuries cost U.S. businesses more than $62 billion every year. That’s more than $1 billion every week. What if we told you that there is now a more effective way of getting workers up to speed, upskill existing workers and decrease safety accidents on the workfloor, while reducing costs and time? The AVR Platform is a powerful tool for learning and training which you can deploy at scale and in half the time traditional training would entail.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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EON Reality Pledges Education Equity for All

EON Reality

EON Reality Learn for Life. The crisis has strengthened our resolve to make AR/VR technology for learning to as many students as possible and ensure that no one is excluded from learning and the opportunities afforded to them. These are our commitments: . Knowledge is a human right and we are providing access to online learning through our national and regional investments in digital infrastructure and technology.

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Using AR and VR for Blended Learning

EON Reality

As we look at the prospect of online learning becoming a permanent feature of our classroom, how can we ensure teachers and students are adequately prepared to learn and teach online? What does it take to succeed in a blended and online learning environment? How can we transfer the curriculum online without compromising on quality instruction? The participatory aspect of online learning cannot be overlooked.

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How has the pandemic reshaped Higher Education

EON Reality

Read all about it in The Guardian: With the coronavirus pandemic radically reshaping the education system, universities may never be the same again. Lauren Razavi from the Guardian shares how the pandemic might have reshaped the landscape of higher education, but is it all bad news or an opportunity to transform? Founder Dan Lejerskar shares his views. “2020 is not only the year of AR and VR but also the year when educational equity may finally be realised.