Thu.Apr 30, 2020

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Metal Gear Solid Actor Plays The Main Bad Guy In Phantom: Covert Ops

VRScout

Veteran VA David Hayter plays the role of disgraced ex-Soviet General Zhurov. Phantom: Covert Ops , nDreams’ long-awaited stealth-based VR shooter, is scheduled to arrive on Oculus Quest and Oculus Rift/Rift S headsets June 25th. Set in the year 1991, players step into the shoes (kayak?) of a special forces operative tasked with infiltrating a Cold War naval base located on the coast of the Black Sea.

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Mojo Vision Raises an Additional $51M to Fund Smart Contact Lens Development

Road to VR

Mojo Vision announced it has raised more than $51 million in a Series B-1 investment round, something the company says will be used for further development on Mojo Lens, its smart contact lens. The company’s latest funding round was led by New Enterprise Associates, and includes participation by Gradient Ventures, Khosla Ventures, Liberty Global Ventures, Struck Capital, Dolby Family Ventures, Motorola Solutions Venture Capital, Fusion Fund, Intellectus Partners, KDDI Open Innovation Fund,

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Viveport 2020 Roadmap Announced in Most Recent Company Webinar

ARPost

The most recent of VIVE’s GDC substitute webinars had something for everyone. The talk detailed updates coming to VIVEPORT this year. As the platform that connects users to content and developers to users, the announced updates have ramifications for everyone. Further, the company’s aspirations and intuitions contribute to writing on the wall that we’ve seen from other notable VR and content companies.

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This Fan Brought ‘Quake’ to VR, Including 6DOF Controls & Melee

Road to VR

Quake (1996) from id Software defined the real-time 3D shooter genre, and now you can dive back into the ’90s head-first with this fan-built Quake VR mod. Yes, we know what you’re thinking. Quake has been playable in VR at home since at least 2013 , but never like this. Created by indie developer Vittorio Romeo , Quake VR includes support for 6DOF controllers, and a host of other goodies that make it feel more like a proper port than the gamepad/3DOF headsets of old provided.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Where Can AR Have the Greatest Enterprise Impact?

AR Insider

This article is the latest in AR Insider’s editorial contributor program. It excerpts a section from the report, The Incredible Impact of Enterprise AR & VR , to which AR Insider Editor Mike Boland contributed insights and commentary. . The Incredible Impact of Enterprise AR & VR. by Unity. As augmented and virtual reality (AR and VR – collectively mixed reality, or XR) technology and hardware continue to evolve and become more accessible, enterprises are expanding the range of use

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First look at HTC Vive Sync

Hypergrid Business

(Image courtesy HTC Vive.). Yesterday afternoon, I got a preview of the new HCT Vive Sync virtual meeting platform from HTC Vive, and it’s the best one I’ve seen yet — and I have seen a lot of these platforms. But I’m still not sure that it’s worth spending several hundred dollars, or more, per headset per student or employee.

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‘Arizona Sunshine’ for Quest Gets Final DLC Drop with ‘The Damned DLC’

Road to VR

Vertigo Games has now released its final paid DLC for its co-op zombie shooter Arizona Sunshine (2017) on Oculus Quest. First released on PSVR and PC headsets in October 2019, ‘The Damned DLC’ is now available on Oculus Quest , priced at $5. This, the studio tells us, includes Oculus Store cross-buy support, so buying it for Quest will also allow you play it on Rift and vice versa.

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The 13 companies at Boost VC’s first digital demo day!

Boost VC

The Boost VC Accelerator: We invest $500k in Sci-Fi founders. Last week we closed a new $40M fund ! And Tribe 14 applications are open ! Live Q&A with the founders This week we had our first ever digital demo day. Hundreds of investors showed up live to view company profiles, chatted with founders over Zoom and scheduled meetings. With how well it went, digital demo day might be sticking around post quarantine!

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Combat boredom via VR – Watch These 5 Amazing VR Videos

AffinityVr

Watching videos has moved beyond the brilliance of 4K. Instead of going for bigger screens, it perhaps makes more sense to go small but immersive. 360° videos not only show high resolution but also offer an all-round view that provides a delightful experience. With a headset from Oculus such as Quest or something more affordable [.]. The post Combat boredom via VR – Watch These 5 Amazing VR Videos appeared first on Virtual Reality Augmented Reality Technology Latest News.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The Creation Engine - Ron Martin of Unity

Everything VR & AR

Tyler and Sophia talk with Ron Martin of Unity Technologies about how platforms like Unity allow for the creation of enhanced storytelling capabilities for any scenario within any industry. Connect with Ron: LinkedIn: [link] Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry.

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Veative Labs and Lenovo Collaborate on an Integrated Distance Learning and Virtual Reality Classroom Solution

Veative

Veative Labs, a leading provider of immersive learning solutions, is pleased to announce a global collaboration with Lenovo, the world’s largest supplier of educational technology. The post Veative Labs and Lenovo Collaborate on an Integrated Distance Learning and Virtual Reality Classroom Solution appeared first on Veative Labs.

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#910: VR for Open Innovation with Pioneer of the French XR industry David Nahon

Voices of VR

David Nahon is a pioneer of the French XR industry who is currently working at Dassault Systèmes’ 3D Experience Lab. I had a chance to.

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WebXR and COVID-19

Veative

We find ourselves in extraordinary times, and it is within such times that we look for what is important, what is necessary and what is lacking. […]. The post WebXR and COVID-19 appeared first on Veative Labs.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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#908: 22-Year History of Laval Virtual with Founder Simon Richir

Voices of VR

The first Laval Virtual Conference happened on 3-4 June, 1999 in Laval France, and had a chance to talk with the founder Simon Richir about.

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This Week In XR: AR Contacts, The President Of Isreal, Fortnite’s Metaverse

Charlie Fink

XR makes the most of the situation.

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#909: Laval Virtual’s AR/VR Business Intelligence with Marie Leblanc

Voices of VR

Laval Virtual has a AR/VR Business Intelligence division that tracks the use cases and evolution of XR applications, and produces a number of VR/AR newsfeed.

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An Update from Ready At Dawn

Oculus

To our community, from everyone here at Ready At Dawn: thank you for supporting us throughout the growth of Echo VR over the last few.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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#911: VTubers & Bridging Japan with France with Akihiko Shirai

Voices of VR

Akihiko Shirai has been doing research and development in VR live entertainment since 1995, and he’s been a key liaison between the XR communities in.

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Cleanbox Technology kills coronavirus on your VR headset

The Ghost Howls

LBVR will be for sure the industry that will be impacted the most by coronavirus. No one will want to put on his face a device that has been on the face of many people before, because it would be too risky. The times when at exhibitions you put on headsets used by thousands of people before and never cleaned are over. On one side, this is good… I still remember putting on a headset used by every visitor of Expo Milan 2015, and it was disgusting… on the other side, this risks killing

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What’s the Business Model for VR Events? Part II

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. One of the many questions being asked around “new normal” business dynamics is how will industry events play out?

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Echo Arena Open Beta Launches On Oculus Quest Next Week

VRScout

Ready at Dawn’s zero-g sports game will be available free to all users until its official release. After two closed alphas and a single closed beta, Echo Arena will finally be available to all Oculus Quest users beginning next week as part of a free open beta which will run from May 5th until the titles official launch later this year. Players will be able to download the game through the official Oculus Quest Store at which point they will then have access to the tutorial, in-game lobby,

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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‘Phantom: Covert Ops’ Taps ‘Metal Gear Solid’ Snake Voice Actor for Main Protagonist

Road to VR

Oculus exclusive Phantom: Covert Ops is on track for its June 25th release date on Rift and Quest, and today developer nDreams has announced that David Hayter, the English voice of Solid Snake from the Metal Gear Solid franchise will voice the game’s lead villain, Nikolai Zhurov. If it wasn’t clear enough from the name of the game, Phantom: Covert Ops is a stealth action game.

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