Tue.Jul 30, 2019

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Disney’s Latest VR Film ‘A Kite’s Tale’ Is Adorable, Albeit Very Short

VRScout

Disney’s second experimental VR short makes its world premiere at SIGGRAPH 2019. After debuting their first experimental VR short film Cycles during SIGGRAPH 2018, Walt Disney Animation Studios has returned to the annual computer graphics conference in Los Angeles, California for the world premiere of the latest VR short from their ongoing Short Circuit experimental program, a kite’s tale.

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Mind Labyrinth VR Dreams review: explore your emotions in VR

The Ghost Howls

I spent some time playing with Mind Labyrinth VR Dreams after the fellow community member Andrea Marinelli of Frost Earth Studio sent me a key to play this game. I think it is an intriguing game, but only if you like the genre. Discover it with me. Gameplay. The game is described by the developer this way: Mind Labyrinth VR Dreams lets you explore different kinds of imaginary environments and discover amazing new emotions in wonderful virtual dreams.

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Exploring An AR Coral Reef Bursting With Life In Magic Leap’s ‘Undersea’, Available Now

VRScout

Hands-on with Magic Leap’s latest spatial computing experience at SIGGRAPH 2019. This year’s SIGGRAPH computer graphics conference, currently taking place at the Los Angeles Convention Center, features no shortage of VR and AR technology. Whether it be the Immersive Pavilion or the VR Theater, XR is dominating the show floor this year, offering attendees an exclusive look at a wide range of bleeding-edge immersive technologies.

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Zuckerberg to Shareholders: ‘Quest is selling as fast as we can make them’

Road to VR

Addressing shareholders during Facebook’s Q2 2019 earnings call last week, CEO Mark Zuckerberg said that unit sales of Oculus Quest are exceeding the available supply of the headset. Facebook and Oculus has always been mum about sales figures for their VR headsets, but Zuckerberg confirmed what seemed apparent from the lack of Quest stock at major retailers since launch: supply is struggling to keep up with demand.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Argon Transform: An AR Technology HUD Attachment for Motorcyclists

ARPost

One of the most promising and practical emerging uses for AR technology is a head-up display, or HUD. This technology allows users to access visual information while keeping their eyes on what they’re doing. It usually works by connecting already situationally-necessary eyewear like goggles or helmets to a computer. Because motorcyclists have to keep track of everything that car drivers do, but without the dashboard and console space, HUD technology is being explored as a way of helping cyclist

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What VR Activities Are Consumers Most Interested in?

AR Insider

This post is adapted from ARtillery Intelligence’s latest report, VR Usage & Consumer Attitudes, Wave III. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. How do consumers feel about VR? Who’s using it? What devices and apps do they use? And what do they want to see next? Perhaps more importantly, what are non-users’ reasons for disinterest?

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Greek Mythology-inspired Adventure ‘Journey For Elysium’ Gets New Gameplay Trailer

Road to VR

Journey For Elysium , an upcoming VR adventure game from publisher Cronos Interactive and developer Mantis Games, got a fresh trailer today, revealing a bit more of the Greek mythology-inspired title. Journey For Elysium is a story-driven puzzle adventure game that puts players in the role of a hero who, after passing away, travels on a boat in the Underworld.

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The Importance of Analytics to VR Training

InstaVR

VR Training is generally regarded as an incedibly impactful form of employee training. It’s immersive, memorable, interactive, and can transport you to situations you simply can’t repeat easily in real life. Whether you’re training new employees or long-tenured ones — there’s so many ways to incorporate VR into your learning & development curriculum.

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Bologna IDC: Destination for International Filmmaking Academy

EON Reality

As Virtual Reality (VR) technology becomes more and more prevalent across media production, it was only natural for EON Reality to be asked to help locate Hollywood’s International Filmmaking Academy (IFA)’s innovative and uniquely curated VR masterclasses. The IFA were hosted by our Italian team in the Worklife hub in EON Reality’s Bologna office, with the world-famous cinematography institute having curated a full series of avant-grade film events, including a fully-subscribed Virtual Reality

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Mike Boland (ARtillery Intelligence) on the Motivations and Machinations of the Major Players in AR

The AR Show

Mike Boland is the Founder & Chief Analyst of ARtillery Intelligence, Editor of AR Insider, Lead Analyst of Street Fight, and the President of the San Francisco chapter of the VR/AR Association. Earlier in his career, Mike was one of Silicon Valley's first tech reporters focused on the internet as a staff reporter for Forbes magazine starting in 2000.

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Study VR at the Denmark Summer School with VIA University College

EON Reality

You can APPLY NOW for the VR Summer School at VIA University in collaboration with EON Reality and the VR Innovation Academy. Students and learners of all levels from across the world are encouraged to apply for a once in a lifetime Summer School opportunity, to learn about Virtual and Augmented Reality. At VIA and EON Reality’s #VRSummerSchool, students from Denmark and indeed all over the world, will be empowered to learn and then become a master of Virtual Reality and virtual worlds.

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Unity 2019.2 Arrives, Improves VR/AR Performance and Capabilities for Developers

Peter Graham

There are a number of videogame engines designed to help facilitate virtual reality (VR) and augmented reality (AR) development. While you may not really pay attention (or care) about some of the logos at the start of titles, one that crops up quite a lot is Unity. Today, Unity Technologies has announced the launch of Unity 2019.2 , with the latest iteration including a few tasty features for immersive content developers.

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VR/AR Submissions now Being Accepted for the Busan International Film Festival

Peter Graham

For all those immersive film lovers out there, there’s plenty going on in 2019, no matter where you are in the world. Based in Europe? How about the Venice International Film Festival in August, or for those down in Australia, there’s always the Byron Bay Film Festival. Or for those in Asia, one of the regions biggest events, the Busan International Film Festival (BIFF) in South Korea which takes place in October is now accepting virtual reality (VR) and augmented reality (AR) subm

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Valve Sponsored xrdesktop Lets you View Linux Desktop Environments in VR

Peter Graham

There are a number of ways you can view your desktop PC in virtual reality (VR), with apps like Bigscreen Beta or Virtual Desktop. But what if you run Linux software? Today, global consultancy Collabora which specialises in delivering the benefits of Open Source software for commercial use has announced xrdesktop, a project enabling interaction with popular Linux desktop environments, such as GNOME and KDE, in VR. .

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Concrete Genie Confirmed for October Launch Including PlayStation VR Support

Peter Graham

Having confirmed virtual reality (VR) support for artistic adventure Concrete Genie in March, developer Pixelopus and publisher San Mateo Studio went on to reveal the PlayStation VR compatibility would be on two specific modes. Today, the teams have revealed that Concrete Genie will be arriving in October. A PlayStation 4 exclusive, Concrete Genie puts you in the shoes of protagonist Ash on his personal journey to paint his seaside hometown of Denska back to life.

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Nintendo’s Captain Toad: Treasure Tracker Receives Labo VR Kit Support

Peter Graham

Nintendo released its Lobo VR Kit for portable console Switch back in April, following that up with virtual reality (VR) compatibility for Mario Odyssey and The Legend of Zelda: Breath of the Wild. This week the company has announced another for that list Captain Toad: Treasure Tracker, releasing a 1.3.0 update in Japan. The update doesn’t allow for full VR support throughout the videogame like Breath of the Wild , instead, it takes a leaf out of Mario Odyssey offering a curated sel

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