Wed.Feb 26, 2020

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VR Multiplayer Art Exhibit ‘Museum of Other Realities’ Now Available On PC VR

VRScout

Enjoy a continually growing lineup of captivating VR art alongside fellow art lovers without having to leave the house. . Originally founded by Colin Northway and Robin Stethem in 2017, the Museum of Other Realities is vastly different from other conventional museums and exhibits in that it can not be visited at a geographical location. Technically speaking, The MOS doesn’t even physically exist; it’s an intangible destination accessible only through modern VR technology. .

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Sketchfab Launches Public Domain Program so Museums Can Share Cultural Relics in 3D

Road to VR

Sketchfab is a great resource for developers looking for a place to share and download 3D models—all of which can be viewed in VR headsets. Now, the company has launched a new program that makes it easier for museums and like-minded organizations to display and freely share 3D scans of their objects of cultural heritage. According to a Sketchfab blog post , cultural organizations can now dedicate their 3D scans and models to the Public Domain using the Creative Commons (CC) 0 Public Domain Dedi

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Dreadhalls Creator Reveals New Procedurally-Generated VR Game Set Aboard A Dying Spaceship

VRScout

Dead Space meets Event Horizon in this spooky-looking VR roguelike. White Door Games , the developer behind 2017’s well-received VR survival horror Dreadhalls , today announced a follow-up game set aboard a dying spaceship filled with nightmarish alien creatures. . Similar to Dreadhalls, the core Cosmophobia will feature procedurally-generated environments, meaning no two playthroughs will ever be the same; the positions of rooms, placement of times and hazards, and locations of environmental ha

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20 for ’20: More Spatial Projections for the Coming Year

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . 20 for 2020: Augmented Reality Trends and How They May Play Out This Year. by Tom Emrich. 2020 has arrived! What can we expect for augmented reality as we enter the first year of this brand new decade?

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Hands-On: Whiteboard App For Magic Leap Lets You Share Your Strategic Genius In Augmented Reality

Next Reality AR

The business world is currently in the midst of figuring out how to deal with the coronavirus crisis, with many offices opting to work remotely for at least the next few weeks as a safety precaution. Predictably, this has thrown remote meeting software back into the spotlight, especially augmented reality solutions. And while we've covered many of the top tier AR solutions for remote meeting, the space is constantly evolving and presenting new options, the latest being Whiteboard for the Magic L

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Burberry Teams with Google Search to Let You Browse High Fashion in Augmented Reality

Next Reality AR

Just days ago, Georgio Armani canceled his live show in Milan and opted to stream it instead due to coronavirus concerns. Now, at the start of Paris Fashion Week — shadowed by similar worries — Burberry has launched an augmented reality tool that lets you view the latest high fashion from the comfort of your home. The international brand has harnessed the powers of Google Search to allow tech-centric fashionistas to experience its latest creations in immersive AR.

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Hellish VR Shooter ‘A-Tech Cybernetic’ is Making Its Way to PSVR Next Month

Road to VR

Hungary-based indie studio XREAL Games today announced its Early Access VR shooter, A-Tech Cybernetic VR, is headed to PSVR sometime next month. XREAL developer Daniel Nyirfa took to the PSVR subreddit today, commenting that although translating the PC VR game to the PSVR has been challenging, the game now has a March launch window. There’s no specific launch date yet, although it’s likely one will materialize soon.

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Facebook acquires VR gaming studio Sanzaru Games

Slashgear

Sanzaru Games, a California-based video game development company, has been acquired by Facebook, the company announced on Wednesday. The studio has produced a number of games over the past decade, the most recent examples including Spyro 3 Reignited and Asgard’s Wrath. The studio will be tasked with developing new games for Facebook’s Oculus VR gaming platform.

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VR Game Release Highlights February 2020

VR Game Critic

February has been somewhat slow with only a few initial release dates. There’s light on the horizon though, with games appearing not only on the calendar, but also on various store fronts! Space Channel 5 VR is surprising us with launch later this month on the PlayStation store, while sci-fi and action seem to be on the agenda for PC VR. And, while good things take time, Ghost Giant has finally locked down a release date for Oculus Quest!

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Facebook Buys Asgard’s Wrath Developer Sanzaru Games

Peter Graham

Last year virtual reality (VR) developer Sanzaru Games launched fantasy adventure Asgard’s Wrath, an Oculus Rift exclusive which became one of 2019’s biggest titles. Made in collaboration with the Oculus Studios team, Facebook has now decided to acquire the developer, part of a growing trend within the videogame industry. While Asgard’s Wrath is the most recent title Sanzaru Games has released its partnership with Oculus Studios stretches back to 2016 and covers four videog

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Why social networks want even more gaming

TechCrunch VR

Even if you don’t play games, you have spent years of your life in one or more virtual worlds. Social media platforms like Facebook, Twitter, Instagram and WeChat are lightweight versions of virtual worlds. They don’t offer terrain for avatars to explore, but they are neighborhoods within cyberspace where we store assets, develop relationships and, in some instances, might even choose to hide behind an alias.

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Dreadhalls Developer Reveals new Survival Horror Cosmophobia

Peter Graham

When it comes to virtual reality (VR) jump scares one of the earliest examples came from Spanish studio White Door Games in the form of Dreadhalls, originally for Gear VR back in 2015 and then most recently coming to Oculus Quest last year. Today, the studio has announced its next VR title, sticking with those horror credentials for Cosmophobia. .

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How Light Field Makes Holograms Happen

Charlie Fink

Leia's CEO and co-founder David Fattal breaks it down.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Global Spine Congress to Host Cadaver-Less Training Course for 100 Surgeons Using Oculus Quest

Peter Graham

This May will see the annual Global Spine Congress (GSC) take place in Rio de Janeiro, Brazil, one of the largest events in the world for spine surgeons. As part of the three-day event, orthopaedic surgical training specialist Precision OS will be hosting a unique virtual reality (VR) training course involving 100 orthopaedic surgeons from around the world.

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Embody Brings Personalised Spatial Audio to beyerdynamic’s MMX 300 Gaming Headphones

Peter Graham

Spatial audio is an integral part of virtual reality (VR) experiences, helping ground you in digital worlds that are becoming ever more expansive and complex. At last year’s Game Developers Conference (GDC) Embody unveiled its AI-driven personalised spatial audio system Immerse to help in that process, offering a software solution that could tailor sounds to a person’s unique ear shape.

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XREAL Games Detail Updates for Zero Caliber, A-Tech Cybernetic ‘Almost’ Ready for PlayStation VR Release

Peter Graham

At present virtual reality (VR) developer XREAL Games has two videogames in Early Access on Steam, A-Tech Cybernetic from 2017 and 2018s Zero Caliber. The studio recently released a devlog detailing plans for both titles with PlayStation VR support of top importance. XREAL Games first mentioned plans to bring both videogames to PlayStation VR late last year with A-Tech Cybernetic slated for Q1 2020 and Zero Caliber for Q2 2020.

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