Thu.Oct 10, 2019

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Holoride Officially Launches Immersive In-Car VR Experience

VRScout

Universal Citywalk’s vehicle-powered VR experience makes traffic fun. This past January, in-car VR entertainment startup Holoride made its world debut at the 2019 Consumer Electronics Show, revealing an exciting new take on backseat passenger entertainment. . By taking advantage of the physical effects caused by a moving vehicle, including sudden changes in speed, Holoride is able to enhance the immersion of VR games and experiences.

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How Will Copps Uses AR Technology to Produce Spatial Music

ARPost

Imagine yourself listening to music. You might be dancing or standing at a concert but you also might be sitting or lying down. You’re probably not walking around. That’s something that musician and AR technology advocate, Will Copps , is looking to change. “ Music is a part of our lives that we experience in ways we’re used to and this is a little different,” said Copps in the interview with ARPost.

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Colorado State University Has Deployed a 100 Headset VR Lab for Biomedical Education

Road to VR

Colorado State University has deployed a new VR lab; designed to accommodate up to 100 students simultaneously, the lab’s headsets run custom software which allow students to visualize life-sized virtual cadavers and medical imagery in a shared virtual space. The so-called Immersive Reality Training Lab lab is part of a new CSU facility called the Health Education Outreach Center, says Jordan Nelson, a member the school’s Dept. of Biomedical Sciences and one of the lab’s operat

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Is Instagram AR’s Sleeping Giant?

AR Insider

Tech giants’ motivations in AR often trace back to their core businesses. This is done to future proof massive sums of revenue. And due to these companies’ gravitational pull, they can move large chunks of the market along with them. We’ve been toying with this “ follow the money ” exercise for a while, but it gained steam at Facebook’s recent OC6 event.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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‘Microsoft Flight Simulator’ Dev: “we will try our darnedest to make VR support happen”

Road to VR

Microsoft Flight Simulator seemed like the ideal candidate for VR support when it was unveiled back at E3 2019 in June, however word got out at E3 that the studio hadn’t fully committed to supporting VR headsets at launch. While day-one support is still up in the air, the studio says it has indeed included VR support in their development plans thanks to community feedback.

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Here’s How ‘Asgard’s Wrath’ Plays on Index and Vive via Revive

Road to VR

Released today, Asgard’s Wrath is the latest title published by Oculus Studios, which also means it’s technically exclusive to the company’s Rift headset. Luckily, there’s a free unofficial mod which makes most Oculus content available to non-Oculus headsets. We tested Asgard’s Wrath with both Index and Vive and found that the game works on both, though haven’t been able to get it working with Cosmos just yet.

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#826 OC6: Inclusive Design & the Deeper Ethical Context of Experiential Design with Doug North Cook

Voices of VR

Doug North Cook is an assistant professor at Chatham University, and he holds an immersive design residency at Fallingwater architectural landmark in Pittsburg. North Cook.

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PlayStation 5 to Launch Holiday 2020, Including New Controller with Improved Haptics

Road to VR

It was confirmed back in April that Sony’s upcoming next-gen console would include support for the current-gen PSVR. In a new exclusive interview with Wired , the company further revealed that not only is PlayStation 5 slated to arrive holiday season 2020, but that an improved gamepad with better haptic feedback and “adaptive triggers” will come along with it.

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Rear Admiral Jim Robb of NTSA

Everything VR & AR

Tyler Gates and Sophia Moshasha speak with Rear Admiral Jim Robb from the National Training & Simulation Association. Rear Admiral Jim Robb speaks about how VR & AR are so important to the NTSA. Connect with Admiral Jim Robb and NTSA at: [link] Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Gods & Mortals: ‘Asgard’s Wrath’ Available Now on the Rift Platform

Oculus

You’re playing the latest title from Sanzaru Games and Oculus Studios. Donning a Rift S headset, the outside world melts away, and you find yourself.

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#828 OC6: Tested’s Norm Chan on OC6 highlights & the Future of XR input

Voices of VR

Tested editor Norm Chan has been covering the evolution of Virtual Reality since seeing a early prototype of the Oculus Rift at CES 2013, which.

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Fantasy Sword-Fighting Meets ’80s Neon Design in ‘Until You Fall’ From Schell Games

Oculus

What happens when you mix a fantasy sword fighting game with a synthwave-inspired soundtrack and an ’80s look and feel?

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#825 OC6: Walter Greenleaf’s Concerns on Privacy with Facebook’s VR Platform

Voices of VR

Walter Greenleaf has been involved with the intersection of virtual reality and medicine for 35 years, and I had a chance to catch up with.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Trover Saves the Universe Comes to SpringboardVR!

SpringboardVR

From Co-Creator of Rick and Morty and Founder of Squanch Games, Justin Roiland, comes an exciting new VR experience. Trover Saves the Universe, along with the just-released “Important Cosmic Jobs” DLC, is available on the SpringboardVR Marketplace as of October 9th! Trover Saves the Universe requires a standard gamepad (Xbox, PS4, etc.) and is best experienced while seated.

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#827 OC6: Quest Hand Tracking, Branded XR, & a Debate on Ethics vs Pramatism in XR with Andre Elijah

Voices of VR

Andre Elijah is an independent VR developer who recently launched Viewport Interactive working on branded experiences for car companies and beyond. We talk about the.

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Latest Sony Patent Indicates Possible Wireless PlayStation VR 2 With Cameras

Peter Graham

Patents offer an enticing look at what a company is experimenting with and possibly planning for future products, even if many never make it past the idea phase. VRFocus has seen recent patents appear for a virtual reality (VR) floor mat by Microsoft and a new headset design for Nintendo Switch. Now it’s the turn of Sony Interactive Entertainment (SIE) with possible new designs for PlayStation VR which include possible improved tracking and wireless options.

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#830 OC6: Facebook Horizon, Oculus Connect vs SVVR, & Bringing VR to University Libraries with Jon Oakes

Voices of VR

Jon Oakes is the Technology Labs Coordinator at the San Jose State University Library, and he’s also been quite involved in helping to organize the.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Synth Riders to Leave Early Access in October, Quest Version Confirmed

Peter Graham

Rhythm action titles for virtual reality (VR) headsets seem to be all the rage at the moment, offering easy to pick up gameplay mechanics that get players moving. In 2018 Synth Riders arrived on Steam Early Access for PC VR headsets, and soon it’ll be the turn of Oculus Quest. The Oculus Quest will herald the full launch of Synth Riders, leaving Early Access on Oculus Rift, HTC Vive, Windows Mixed Reality and Valve Index.

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#829 OC6: VR YouTuber Nathie on the VR Content Ecosystem, Side Quest, & VR Influencer Dynamics

Voices of VR

Nathaniel de Jong is a VR content creator on YouTube as “Nathie” who is focusing on Virtual Reality games. I had a chance to talk.

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Research Finds VR Burns More Calories Than Sex

VRScout

Five minutes of Audio Trip offers twice the cardio than a night of passion. Is there anything better than sex? According to newly released data from the Virtual Reality Institute of Health & Exercise , the answer is a definite yes, yes, YES! At least when it comes to burning up calories. Researchers found that people who played one of this year’s most highly anticipated soon-to-be-released VR games, Audio Trip , burned 3.47x more calories than sex.

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