Mon.Aug 12, 2019

Light Field Lab Raises $28 Million For Huge Holographic Displays


Light Field Lab has announced it has raised $28 million in funding for its technology to build large holographic displays out of small building blocks. Bosch Venture Capital and Taiwania Capital led the round.

Hands-on: Dexmo Haptic Force-feedback Gloves are Compact and Wireless

Road to VR

With a development journey starting way back in 2014, Dexta’s Dexmo haptic force-feedback VR gloves have come a very long way.

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Sean Murray On The Possibility Of No Man’s Sky VR On Quest


Will we ever see No Man’s Sky VR on Oculus Quest? That might be down to the game’s community… and the headset’s hardware. Last week we went along to Hello Games to see the No Man’s Sky Beyond update. It hits this Wednesday, but we got to play the VR support early.

Curing Insomnia With VR Light Shows, Ambient Music, And Interactive Beds


Inducing restfulness via kaleidoscopic visuals and ambient music.

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Community Download: Is No Man’s Sky The Most Important VR Game To Date?


Community Download is a weekly discussion-focused articles series published (usually) every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate.

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Snapchat Is Raising $1 Billion In Support Of AR, New Acquisitions


The disappearing message app doubles-down on its commitment to AR. According to a new report by Reuters , Snap Inc.,

More Trending

Extending Retail

Tech Trends VR

XR is a powerful tool being used to attract, engage, and retain customers as online commerce and bricks-and-mortar converge. How can we increase AR awareness & adoption and what does the future look like? Click To Tweet.

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Firewall Zero Hour’s Operation Dark Web Includes New Map, Contractor, Weapons, And More


Firewall Zero Hour (our GOTY 2018) is about to kick off its next season of content with Operation: Dark Web starting August 13th. We learned about the new Operation late last month, but it’s been shrouded in mystery ever since.

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Discovery Education Commits to XR Learning Through Inspyro Aquisition

Peter Graham

Immersive education is not only being employed as a novel way for students to engage with subjects but also a useful way of introducing more people to the power of virtual reality (VR) and augmented reality (AR) technology.

Splinter Cell VR: Ubisoft CEO Expects Series On ‘Different Devices’


Ubisoft CEO Yves Guillemot says we’ll see Splinter Cell return on “different devices.” ” Now what could that mean, hmm? Guillemot said as much in a video interview during ChinaJoy in Shanghai earlier this month. “On Splinter Cell there will be some new type of experiments, but more on different devices,” he said of the stealth series’ return. “We are working a lot on the brand today to come back at one point.

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Has Sony Captured 30% of VR Hardware Revenues?

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro.

Valve Now Shipping Index & Controllers Immediately In The UK


If you’ve been waiting patiently for the Valve Index in the UK, your chance may have just arrived. That is if you own an HTC Vive or Vive Pro. The VR headset now starts shipping within four to eight business days paired with the Index Controllers. This is the ideal option for people that already have base stations leftover from their HTC Vive, going for £689.

I Played BoxVR In The Oculus Quest And Didn’t Trip Once


Exercising isn’t something I have always wanted to do, but with the right motivation, I’m game. Since I’ve been using an Oculus Rift for a few years now, every now and then I’ll jump into BoxVR. Shout out to my friend K who bought an Oculus Quest and let me use it to do this BoxVR review.

Codemasters Has ‘No Plans’ For Dirt Rally 2.0 PSVR Version


Sad news PlayStation fans; Codemasters has ‘no plans’ for a Dirt Rally 2.0 PSVR port. The UK studios’ excellent racing game got surprise VR support last week. Oculus Rift, HTC Vive and Valve Index owners can play the full original game in VR. It’s visceral, polished and a heck of a lot of fun. Sadly, in a changelog post for the update , the studio confirmed a PSVR version isn’t happening (for now).

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Remember Those VR Arcade Experience’s With a Mixed Reality Picture

Peter Graham

Years ago, theme parks across the world realised a great way to make more money from rides was to install a camera and photograph guests at the most exhilarating point, creating funny and memorable images they could never achieve otherwise. It’s that sort of service virtual reality (VR) arcades will soon be able to supply, thanks to a partnership between Synthesis VR and Blueprint Reality Inc., creator of MixCast.

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Off to Digital Market We Go, with InContext Solutions' Tracey Wiedmeyer

XR for Business Podcast

The power of XR will never be able to destroy the good ol ' desire to go out and shop, but that doesn't mean that XR couldn't be used to improve the shopping experience. Tracey Wiedmeyer and Alan discuss a few ideas, from browsing the catch of the day in a VR tropical wonderland, to using VR and AR to test out retail layouts before you build them. Episode Transcript Coming Soon].

Journey of an AR entrepreneur - Q&A with Valentin, Etiketa Interactive


Valentin, CEO of Etiketa Interactive, chats to us about his incredible journey with ZapWorks - starting in animation before starting his very own successful AR agency


We Invest in Founders Building Superpowers

Boost VC

Boost VC is the Pre-Seed Fund investing in founders making science fiction a reality. We are committed to “Sci-Fi Tech,” because we don’t believe in waiting for the future.

#799: Museum of Other Realities: An Art Museum for Virtual Reality

Voices of VR

Robin Stethem & Colin Northway want to start a movement of virtual reality art. They’ve built the Museum of Other Realities (aka “MOR”), which is. Podcast Archive

#793: VR Artist Estella Tse: Embodied Movement to Create 3D Art

Voices of VR

Estella Tse discovered Tilt Brush at the Unity Vision AR/VR Summit in February 2016 where she met the developers, and became a beta tester where. Podcast Archive

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#798: VR Artist Kevin Mack: Architecting Awe with VR-Native, Cooperative AI Agents

Voices of VR

Kevin Mack is a VR artist who has created a series of surrealistic immersive experiences including Zen Parade, Blortasia, and ?Anandala. Anandala. Mack starts with mathematically-inspired. Podcast Archive

#791: VR Artist Wesley Allsbrook: Pioneering Spatial Comic Book Stories

Voices of VR

Wesley Allsbrook is an artist, art director, and writer who started as editorial illustrator and comic book creator before working at Oculus Story Studio as. Podcast Archive

#795: VR Artist Amelia Winger-Bearskin: Designing with Metaphors & Indigenous Perspectives on Time & Individuality

Voices of VR

Amelia Winger-Bearskin is a VR director & performance artist who is building communities for artists, creators, and technologies working in emerging technology. She uses metaphor. Podcast Archive

#796: VR Artist Omer Shapira: Prototyping Imagination & Designing for Vulnerability

Voices of VR

Omer Shapira is a developer for VR who does both art and software development, and he’s interested in the reciprocal relationship between humans and technology. Podcast Archive

#790: VR Artist Goro Fujita: Transformative Moments in Quill with 3D Drawing & Animation

Voices of VR

Goro Fujita is an artist in residence at Facebook, and he’s been creating virtual reality art and animations since 2015 when he started working at. Podcast Archive

#792: VR Artist Ben Vance: Designing for Interactive Awe with “Irrational Exuberance”

Voices of VR

Buffalo Vision‘s Ben Vance is the artist, designer, & director behind Irrational Exuberance: Prologue. He started developing this experience on the Oculus Rift DK1 in. Podcast Archive

#794: VR Artist Jakob Kudsk Steensen: Re-Animating Extinct Birds & Fine Art Business Models

Voices of VR

Jakob Kudsk Steensen is a Danish artist who has been creating virtual landscapes for 15 years, and has recently been creating virtual reality environments. Steensen. Podcast Archive

#797: VR Artist Chelley Sherman: Heightening Perception with Sonic Architecture, Haptics, & Dynamical Cognitive Science

Voices of VR

Chelley Sherman is an XR artist who has been working in VR for 4 years, creating audio-visual performances, and exploring how to created heightened, highly-perceptive. Podcast Archive