Mon.Aug 12, 2019

article thumbnail

Curing Insomnia With VR Light Shows, Ambient Music, And Interactive Beds

VRScout

Inducing restfulness via kaleidoscopic visuals and ambient music. Originally developed as part of a public art installation by PluginHUMAN, a group of creators based out of RMIT University’s Exertion Games Lab, Inter-Dream is garnering the attention of researchers and sleep specialists who believe the unique device could be used to improve the sleep quality of those suffering from restlessness. .

Study 305
article thumbnail

Extending Retail

Tech Trends VR

XR is a powerful tool being used to attract, engage, and retain customers as online commerce and bricks-and-mortar converge. How can we increase AR awareness & adoption and what does the future look like? Click To Tweet. Immersive technologies such as Augmented reality (AR) Virtual Reality (VR) and Mixed Reality (MR) which collectively come under the umbrella of – keep up with me here – Extended Reality (XR) are being used by an increasing number of companies to build consumer engageme

Retail 257
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Snapchat Is Raising $1 Billion In Support Of AR, New Acquisitions

VRScout

The disappearing message app doubles-down on its commitment to AR. According to a new report by Reuters , Snap Inc., the company behind the immensely popular multimedia messaging app Snaptchat, is raising a staggering $1 billion to invest in new AR content, media partnerships, and potential acquisitions. . “We will continue to focus on developing our content, gaming, and augmented reality platforms to enhance the Snapchat experience for our community,” said Snap Chief Executive Evan Spiegel in a

AR 290
article thumbnail

Hands-on: Dexmo Haptic Force-feedback Gloves are Compact and Wireless

Road to VR

With a development journey starting way back in 2014, Dexta’s Dexmo haptic force-feedback VR gloves have come a very long way. I recently went hands-on with the latest version of the company’s gloves, which are now production ready, and came away impressed with their compact size and freedom of mobility. Dexta Robotics originally envisioned building a consumer force-feedback glove for VR but has in recent years pivoted the Dexmo gloves toward the enterprise market.

Haptic 267
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Has Sony Captured 30% of VR Hardware Revenues?

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Sony is the market share leader for VR hardware revenues according to the latest report from Strategy Insights. Specifically, the firm pegs PSVR’s revenue share at 30 percent.

Hardware 240

More Trending

article thumbnail

#798: VR Artist Kevin Mack: Architecting Awe with VR-Native, Cooperative AI Agents

Voices of VR

Kevin Mack is a VR artist who has created a series of surrealistic immersive experiences including Zen Parade, Blortasia, and ?Anandala. Mack starts with mathematically-inspired.

article thumbnail

Off to Digital Market We Go, with InContext Solutions' Tracey Wiedmeyer

XR for Business Podcast

The power of XR will never be able to destroy the good ol ' desire to go out and shop, but that doesn't mean that XR couldn't be used to improve the shopping experience. Tracey Wiedmeyer and Alan discuss a few ideas, from browsing the catch of the day in a VR tropical wonderland, to using VR and AR to test out retail layouts before you build them. [Episode Transcript Coming Soon].

Retail 60
article thumbnail

#790: VR Artist Goro Fujita: Transformative Moments in Quill with 3D Drawing & Animation

Voices of VR

Goro Fujita is an artist in residence at Facebook, and he’s been creating virtual reality art and animations since 2015 when he started working at.

article thumbnail

Discovery Education Commits to XR Learning Through Inspyro Aquisition

Peter Graham

Immersive education is not only being employed as a novel way for students to engage with subjects but also a useful way of introducing more people to the power of virtual reality (VR) and augmented reality (AR) technology. To this end, Discovery Education , a UK-based provider of digital curriculum content and professional learning for primary and secondary schools has announced the acquisition of Inspyro, a British VR/AR content creator.

article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

#797: VR Artist Chelley Sherman: Heightening Perception with Sonic Architecture, Haptics, & Dynamical Cognitive Science

Voices of VR

Chelley Sherman is an XR artist who has been working in VR for 4 years, creating audio-visual performances, and exploring how to created heightened, highly-perceptive.

article thumbnail

Journey of an AR entrepreneur - Q&A with Valentin, Etiketa Interactive

Zappar

Valentin, CEO of Etiketa Interactive, chats to us about his incredible journey with ZapWorks - starting in animation before starting his very own successful AR agency.

AR 53
article thumbnail

#794: VR Artist Jakob Kudsk Steensen: Re-Animating Extinct Birds & Fine Art Business Models

Voices of VR

Jakob Kudsk Steensen is a Danish artist who has been creating virtual landscapes for 15 years, and has recently been creating virtual reality environments. Steensen.

article thumbnail

Remember Those VR Arcade Experience’s With a Mixed Reality Picture

Peter Graham

Years ago, theme parks across the world realised a great way to make more money from rides was to install a camera and photograph guests at the most exhilarating point, creating funny and memorable images they could never achieve otherwise. It’s that sort of service virtual reality (VR) arcades will soon be able to supply, thanks to a partnership between Synthesis VR and Blueprint Reality Inc., creator of MixCast.

Video 44
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

#791: VR Artist Wesley Allsbrook: Pioneering Spatial Comic Book Stories

Voices of VR

Wesley Allsbrook is an artist, art director, and writer who started as editorial illustrator and comic book creator before working at Oculus Story Studio as.

Oculus 68
article thumbnail

We Invest in Founders Building Superpowers

Boost VC

Boost VC is the Pre-Seed Fund investing in founders making science fiction a reality. We are committed to “Sci-Fi Tech,” because we don’t believe in waiting for the future. As the gap between science fiction and reality continues to converge, we are transitioning from a world that is merely connected (internet), to a world that will become radically enhanced (Biotech, Virtual Reality, Exoskeletons, Jetpacks, Autonomous Cars, AI, Crypto, Drones).

article thumbnail

#795: VR Artist Amelia Winger-Bearskin: Designing with Metaphors & Indigenous Perspectives on Time & Individuality

Voices of VR

Amelia Winger-Bearskin is a VR director & performance artist who is building communities for artists, creators, and technologies working in emerging technology. She uses metaphor.

article thumbnail

Off to Digital Market We Go, with InContext Solutions’ Tracey Wiedmeyer

XR for Business Podcast

The power of XR will never be able to destroy the good ol ‘ desire to go out and shop, but that doesn’t mean that XR couldn’t be used to improve the shopping experience. Tracey Wiedmeyer and Alan discuss a few ideas, from browsing the catch of the day in a VR tropical wonderland, to using VR and AR to test out retail layouts before you build them.

Retail 78
article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

#792: VR Artist Ben Vance: Designing for Interactive Awe with “Irrational Exuberance”

Voices of VR

Buffalo Vision‘s Ben Vance is the artist, designer, & director behind Irrational Exuberance: Prologue. He started developing this experience on the Oculus Rift DK1 in.

Oculus 51
article thumbnail

Off to Digital Market We Go, with InContext Solutions’ Tracey Wiedmeyer

XR for Business Podcast

The power of XR will never be able to destroy the good ol ‘ desire to go out and shop, but that doesn’t mean that XR couldn’t be used to improve the shopping experience. Tracey Wiedmeyer and Alan discuss a few ideas, from browsing the catch of the day in a VR tropical wonderland, to using VR and AR to test out retail layouts before you build them.

Retail 78
article thumbnail

#799: Museum of Other Realities: An Art Museum for Virtual Reality

Voices of VR

Robin Stethem & Colin Northway want to start a movement of virtual reality art. They’ve built the Museum of Other Realities (aka “MOR”), which is.

article thumbnail

#796: VR Artist Omer Shapira: Prototyping Imagination & Designing for Vulnerability

Voices of VR

Omer Shapira is a developer for VR who does both art and software development, and he’s interested in the reciprocal relationship between humans and technology.

article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

#793: VR Artist Estella Tse: Embodied Movement to Create 3D Art

Voices of VR

Estella Tse discovered Tilt Brush at the Unity Vision AR/VR Summit in February 2016 where she met the developers, and became a beta tester where.

Unity 45