Wed.Jan 23, 2019

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Lyft Patents Show How AR & VR Could Change Ridesharing

VRScout

Lyft files patents for two ideas that use both AR & VR to create a better overall value of services. Calling a Lyft driver is a pretty simple task. You open up the app, make a couple taps, and a driver is on the way to pick you up. Behind the scenes, however, there are six years of accumulated data-rich information that, from Lyft’s perspective, could used to transform the current rideshare experience.

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Riding Through Gotham City in VR

Tech Trends VR

Warner Bros. and Intel unveil a Batmobile-like autonomous vehicle at CES featuring immersive entertainment and AR safety features. If – as seems increasingly likely – we’re moving towards a near future that will include autonomous vehicles, what are all those drivers going to be doing with the spare time they no longer spend paying attention to the road?

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‘Kingdom Hearts: VR Experience’ Launches on PSVR in Japan, Western Release Pending

Road to VR

According to Sony, Kingdom Hearts: VR Experience was supposed to launch on PSVR sometime around the holiday season in the West, and while it may have missed its mark, the franchise’s first official VR experience is now available for free on the Japanese PlayStation Store. If you want to jump ahead and play Kingdom Hearts: VR Experience before it launches outside of Japan, it’s technically possible right now by simply setting up a Japan region PlayStation Store account.

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Blippar Reborn as One of Britain's 'Brothers Bling' Buys Up Augmented Reality Assets for Relaunch

Next Reality AR

Augmented reality and computer vision company Blippar has a new lease on life, as previous investor Candy Ventures has completed a successful bid to acquire the assets of the beleaguered company. Blippar entered administration (the UK's version of bankruptcy) last month after a dispute between investors. In a statement, Candy Ventures blames the Khazanah Nasional Berhad, the sovereign wealth fund of Malaysia, for blocking further funding that would have enabled Blippar to avoid administration.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Here’s the Trailer to Eminem’s Upcoming VR Video from Felix & Paul

Road to VR

VR film production house Felix & Paul Studios released the trailer to Eminem’s upcoming VR creation Marshall From Detroit. Marshall from Detroit is a 3D, 360-degree video featuring Marshall Mathers (Eminem) and Sway Calloway. Directed by Caleb Slain, t he short film takes the viewer on a night ride through Detroit, featuring a candid conversation about the rapper’s thoughts and views on the city.

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VR Thriller ‘Area of Darkness: Sentinel’ to Land on Rift, Vive & Windows VR Soon, Trailer Here

Road to VR

Area of Darkness: Sentinel is an upcoming VR psychological thriller adventure that just emerged from the shadows, arriving with a pretty slick trailer that’s promising quite a stack of features. Rematch Studios , the Karachi, Pakistan-based developers, unveiled Area of Darkness today, saying that it should be launching on Steam soon for HTC Vive, Oculus Rift, and Windows VR headsets.

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Cinemark teams with Spaces for mixed-reality ‘Terminator’ experience

Slashgear

Virtual reality adventure company Spaces has teamed up with theater chain Cinemark to launch a new, immersive VR experience in San Jose, California. The new product will be found at the Westfield Oakridge Shopping Center starting on February 8, where visitors will experience a “4D” reality that includes 3D face scanning and other technologies centered in the “Terminator” universe.

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Three Reasons Higher Education Has Embraced Virtual Reality

InstaVR

Virtual Reality has always been of interest to higher education. But no longer are they just watching from the sidelines to learn about the technology. University faculty and students are actively building, deploying, and promoting their VR work like never before. Below, we’ll delve into three reasons for the explosive growth of Virtual Reality in education over the last year.

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Blippar's Back With New Plan

Charlie Fink

Blippar says it's building "the Wordpress of AR.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Project North Star: Mechanical Update 3

Leapmotion

Today we’re excited to share the latest major design update for the Leap Motion North Star headset. North Star Release 3 consolidates several months of research and insight into a new set of 3D files and drawings. Our goal with this release is to make Project North Star more inviting, less hacked together, and more reliable. The design includes more adjustments and mechanisms for a greater variety of head and facial geometries – lighter, more balanced, stiffer, and more inclusive.

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Join me on AltspaceVR to learn about XR at CES and in China

The Ghost Howls

In few days, I’ll do it again: I’ll have a speech inside virtual reality. I am helping organizing an event of the “XR Story” Wechat group and I will be the main speaker for this occasion. Do you want to join me? If the name “XR Story” is not new for you, it is probably because I have already told you about that in a previous post.

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Esports Continues Its Push Towards VR

VRScout

Can professional gaming help to propel the consumer adoption of virtual reality? Professional gaming, or esports, has quickly developed from a niche competitive scene into a full-blown industry that has attracted the attention of both spectators and corporations alike. Now, with immersive technologies growing at a rapid pace, the esports community is begun embracing VR technology as a viable competitive platform. “For the first time in generations, we’re witnessing the birth of a new major

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Live Planet Launches All-in-one System for 360 3D Livestreaming

Road to VR

Live Planet today announced the launch of the Live Planet VR System , an end-to-end pipeline for 360 stereoscopic livestreaming and distribution, including a custom camera & content management tools. The company claims that creators can go “from box to livestreaming within minutes.” Live Planet argues that “VR video has yet to take off as a medium because no one has focused on solving the full range of production and distribution challenges.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.