Thu.Jun 04, 2020

article thumbnail

WWF Partners With Oculus On VR Nature Documentary Series Shot In Cinematic 5.7k

VRScout

PHORIA’s three-part series launches June 8th on Oculus Quest and Go. Award-winning immersive tech studio PHORIA this week announced the launch of an ambitious new VR documentary series featuring never-before-seen stereoscopic 3D-180 VR footage shot in stunning 5.7k. Produced in partnership with Facebook’s Oculus, the World Wild Fund for Nature (WWF), and Silverback Films, ecosphere takes viewers on a cinematic journey throughout an eclectic selection of at-risk ecosystems while hilig

Oculus 531
article thumbnail

Smartglasses-As-A-Store: How the Next E-Commerce Clicks Will Happen in ‘Bricks’

ARPost

Augmented reality is here to stay, and the number of smartglasses that will become available in the next two years announce a decade of change regarding smartphones and tablets. Smartglasses will allow for a handsfree browsing of augmented reality content, enhancing our user experience with handsfree branded content. They will also impact the e-commerce industry.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

VR Haptic Feedback Wearable Feelbelt Lets You “Feel” The Entire Frequency Spectrum

VRScout

Keep your pants on! Feelbelt will shake, rattle, and role your VR experiences. Haptic feedback is an awesome addition to any VR experience, whether it be the feeling of two swords clashing in Blade & Sorcery or the rumble of a violent explosion in Half-Life: Alyx. It’s an important part of how modern VR hardware immerses you in experiences by allowing you to “feel” the virtual world around you.

Haptic 409
article thumbnail

AR’s Remote Work Moment: A Conversation with Spatial

AR Insider

AR Insider Interviews is a series that profiles spatial computing innovators. Narratives are based on interviews with subjects, but opinions and analysis are that of AR Insider. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. T he fun and sometimes-bizarre thing about spatial computing analysis is how meta it can be.

Strategy 361
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

‘Project CARS 3’ to Include PC VR Support at Launch This Summer

Road to VR

Project CARS 3, the upcoming sequel to the racing simulator franchise, is set to include VR support when it launches this summer on PC. The game, which was recently unveiled by Slightly Mad Studios, is set to include a bevy of new features in addition to 12K resolution and what it calls “best in class VR support” on PC. The studio says it will include over 200 race and road cars, over 140 global tracks, customizable liveries, and car upgrades with ‘realistic’ performance

More Trending

article thumbnail

‘I Expect You to Die’ Earns Over $2M in Revenue on Oculus Quest Alone

Road to VR

Schell Games, the studio behind I Expect You To Die (2016), today announced the critically-acclaimed VR spy game has generated over $2 million in revenue on the Oculus Quest platform alone. This, the studio says, was earned through sales of nearly 100,000 copies on Quest, making it one of the 10+ VR games to break the $2 million revenue mark on the platform, joining games such as Pistol Whip and Moss.

Oculus 301
article thumbnail

AR/VR : Creating Work Ready Graduates

EON Reality

In an article published by the Guardian, Australian universities are facing the prospect of lost revenues from COVID-19. Founder Dan Lejerskar believes the wider conversation should include creating work ready graduates with the help of AR/VR. Australian universities facing $16bn black hole as Covid-19 student numbers plummet. Universities claim they will lose up to $16bn by 2023 due to the impact of Covid-19, according to new modelling.

AR 141
article thumbnail

‘Elite Dangerous: Odyssey’ Won’t Support VR at Launch in Early 2021

Road to VR

Elite Dangerous: Odyssey is a new update to the space-faring simulator which is slated to arrive sometime in early 2021. If you were hoping to explore distant worlds in VR, this time on-foot, you’ll be waiting a bit longer than flatscreen players. “ Elite Dangerous: Odyssey will not be VR-compatible at launch,” Tim Smith, Frontier Community Manager says in an official forum post. “We’re big fans of VR and we are truly proud of the amazing experience that we currently of

article thumbnail

Create Virtual Reality Lessons Immediately

EON Reality

Augmented and virtual technologies are now ready to solve the number 1 dilemma in the classroom both online and offline – Lesson creation. Jonathan Lee, Senior Manager for Training and Learning Technologie, offers a quick primer on how anyone can easily create lessons in virtual reality with their own 3D assets on the AVR Platform for an immersive learning experience.

article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

#918: Philosopher Lewis Gordon on Racism, Moral vs Political Responsibility, and Relational Metaphysics

Voices of VR

I had a conversation with philosopher Lewis Gordon at the American Philosophical Association Eastern Meeting in January 2019 that really stuck with me. He writes.

104
104
article thumbnail

Project Based Learning Strategies with AR/VR

EON Reality

How can educators adopt a project based learning strategies in AR/VR on the AVR Platform? In this video, Jamie Justice , Director for Education and Global Innovation uses 10 short examples of VR Innovation Academy capstone projects for architecture. Project Based Learning (PBL) is a teaching method in which students learn by actively engaging in real-world and personally meaningful projects.

Strategy 109
article thumbnail

Corsair Issues Recall for Recent SF Series Power Supplies

Anand Tech

Following an unexpected uptick in RMA requests, Corsair has initiated a limited recall for some of the manufacturer’s SF series of small form factor PSUs. The SFX power supplies, which were most recently revised in 2018 with the introduction of the SF Platinum series , have quickly become some of the most popular SFX power supplies on the market due to their high quality as well as Corsair’s reputation for support.

Course 96
article thumbnail

Online Learning: Convincing Faculty to Teach Differently

EON Reality

As universities move to online learning, it is clear that fully replicating the lecture online is one of the least effective forms of teaching. Yet, one of the major barriers to online learning is convincing faculty to teach differently, with its urgency now exacerbated by news of continuing campus closures by leading universities. Kyungmee Lee, a lecturer in technology enhanced learning at Lancaster University shares, “People have a very fixed mindset about lectures.

Study 103
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

WalkinVR is Looking to Make Virtual Reality More Accessible for Handicapped Users

VR Fitness

While the advent of virtual reality has been a major boost to the gaming scene over the past few years, the medium often isn’t as accessible as it could be. With most games and applications requiring you to move around various parts of your body, those who don’t have certain functions might find the realm of VR nearly impossible to utilize.

article thumbnail

AR/VR in Post Pandemic Higher Education

EON Reality

How can AR/VR play a role in a post pandemic Higher Education landscape? The technological advances and ability to scale can bring transformative impacts. In this timely article by the Harvard Business Review, experts debate the different teaching and residential modalities that can be offered to college students. One of the recommendations call for creating competencies is outsourcing through “Silicon Valley edTech startups, especially those whose lineage is in the gaming industry with ex

article thumbnail

Chapter Spotlight: San Francisco & Infinadeck

Everything VR & AR

Tyler and Sophia connect with VR/AR Association member, Benjamin Freeman, Chief Operating Officer of Infinadeck, a cutting edge omnidirectional treadmill that brings VR immersion to the next level. Connect with Benjamin: LinkedIn: [link] Twitter: @Infinadeck Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry.

article thumbnail

Immersive Walk: District Heating and Cooling Plant

EON Reality

As leaders around the world pledge to reduce carbon emissions, one of the most efficient solutions is the development of modern, climate resilient and low carbon district energy systems in cities. Take an immersive walk through a district heating and cooling plant to understand its role in current climate change actions. District energy is a proven energy solution, with its roots tracing back to heating greenhouses and thermal baths of ancient Rome.

article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

AWE USA 2020

Zappar

Things were certainly business as unusual at AWE this year, and we have to say despite missing the Californian sun and being able to mingle with the AR community in person, going online certainly had some advantages.

AR 41
article thumbnail

Airy3D's DepthIQ: A Cheap Camera Depth Sensing Solution

Anand Tech

Over the last few years, we’ve seen a lot of new technologies in the mobile market trying to address the problem of attempting to gather depth information with a camera system. There’s been various solutions by different companies, ranging from IR dot-projectors and IR cameras (structured light), stereoscopic camera systems, to the latest more modern time-of-flight special dedicated sensors.