Thu.Mar 12, 2020

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Couch Live WebVR Hangout Lets You Watch TV With Others No Matter What Their Device

VRScout

Stave off those quarantine blues with this easily accessible VR hangout experience. Couch Live is a webVR app that is accessible from any device such as your smartphone or computer, but best experienced through a VR headset. . Once you’ve entered your virtual living room – an incredible hangout space filled with art, matte black walls, and huge windows overlooking an amazing lake – you’ll take need to take a selfie in order to create your avatar.

Education 484
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DeepAR: A New Tool for Developers to Add AR Face Filters in Apps and Websites

ARPost

AR face filters are hugely popular among the general public. From funny filters for social media platforms to AR tools to test makeup and hairstyles, these enhancements are in demand from web and app developers. Now they have a new integrated platform to help them create these filters: DeepAR. What Is DeepAR and How Does It Help Create AR Face Filters?

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Shadow Promises High-End VR Gaming Without An Expensive Computer

VRScout

The company will launch a closed beta for its “VR Exploration Program” April 1st. One of the biggest issues prospective buyers have with modern VR technology is its price. And although revolutionary hardware such as the Oculus Quest is slowly lowering the entry-price, the most visually-impressive and technologically-advanced VR games still require the power of a high-end gaming PC.

Gaming 455
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Report: AR Startup Magic Leap is Looking for a Buyer

Road to VR

Magic Leap, the multi-billion dollar AR startup, could be exploring the possibility of a sale, a Bloomberg report maintains, citing people familiar with the matter. Other options reportedly under consideration are potential partnerships and a stake sale. The Plantation, Florida-based company has raised $2.6 billion since its initial Series A financing in 2014, garnering cash from the likes of Google, Alibaba, Qualcomm, and Andreessen Horowitz over the years.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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ARtillery Briefs: Lesson’s From Niantic’s AR Lead

AR Insider

ARtillery Briefs is a video series that outlines the top trends we’re tracking, including takeaways from recent reports and market forecasts. See the most recent episode below, including narrative takeaways and embedded video. In any technology’s early stages, consumer market successes are relatively rare. That depends on your definition, but we’re talking about large-scale revenues.

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Epic Games buys UK facial mapping startup Cubic Motion

TechCrunch VR

Epic Games announced today that it’s buying Cubic Motion, a computer vision startup that’s been building out a platform for capturing more realistic facial animations with a complex camera rig and software platform. The game studio behind Fortnite and the Unreal Engine has already done plenty of work with the UK-based startup, creating a number of tech demos over the past several years that have centered on translating an actor’s facial movements to a digital character in real-

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#902 Sundance: ‘Metamorphic’ Explores Context-Dependent Embodiment & Social Dynamics with Remixed Quill Art

Voices of VR

One of the most powerful explorations of embodiment at Sundance New Frontier 2020 was Metamorphic. The creators describe it as exploring the “ephemeral nature of.

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VR Collaboration Platform Glue’s Next-Generation Adds Oculus Quest Support

Peter Graham

Current worldwide events are forcing companies to not only rethink how they announce and promote their latest products but also working together when travel becomes less of an option. There are a number of virtual reality (VR) collaborative tools that can be used by teams across the globe, one of which is Glue. Today, Glue has announced the launch of its next-generation platform, adding new features including support for Oculus Quest.

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#899 Sundance: Comparing Film to VR in a Series of Film Essays in ‘A Machine for Viewing’

Voices of VR

A Machine for Viewing was a series of three film essays that were shown to someone in virtual reality, whose first-person perspective was then projected.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Good Goliath Stomps Onto PlayStation VR, Oculus Rift & HTC Vive This Month

Peter Graham

Knocktwice Games revealed its first virtual reality (VR) title Good Goliath last week , promising some giant-sized gameplay. Today, the studio has confirmed a launch date for multiple platforms, with the videogame set to arrive at the end of March. As the name suggests this isn’t some little doll-house sized experience – unless you count all the little people running around.

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Enabling Immersive Solutions with Cloud: Eve Psalti of Google

Everything VR & AR

Tyler and Sophia talk with Eve Psalti, Head of Strategic Platforms at Google Cloud, on the importance of cloud platforms to better enable the creation and distribution of immersive content. Connect with Eve: Twitter: [link] LinkedIn: [link] Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry.

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Review: Covert

Peter Graham

After the success of Eclipse: Edge of Light indie virtual reality (VR) developer White Elk Studios’ next title was far more ambitious, a pure co-op experience for Oculus Go and Gear VR called Covert. Mixing both mobile and VR gameplay together Covert was an entertaining videogame mainly hampered by the technology. So White Elk has gone back and updated the experience for PlayStation VR and Oculus Rift, enhancing the controls in the process.

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#903 Sundance New Frontier Behind-the-Scenes with Curator Milo Talwani

Voices of VR

Milo Talwani (pronouns they/them) is a curator, and creative technologist who oversees the selection process for New Frontier at the Sundance Film Festival. They’re also.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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26 VR Apps for Remote Work, Education, Training, Design Review, and More

Road to VR

One of VR’s biggest strengths is the ability to make those at a distance feel like they’re physically near each other. While this is great for visiting with friends remotely, there’s a great number of VR companies betting that virtual reality office environments, remote collaboration, and working from home in VR are going to be the future of work.

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#901 Sundance: ‘Animalia Sum’ Blends Humor with a Unique Aesthetic of Photogrammetry-Captured Sculptures

Voices of VR

ANIMALIA SUM is an animated short VR 360 video / application hybrid with some light, embodied, 3 degree-of-freedom interactions on the Oculus Go. It’s a.

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A New Dimension for XR

Tech Trends VR

XR content pioneers Hammerhead is merging with its volumetric capture studios under the Dimension brand. Dimension was launched by Hammerhead in 2017 as a state-of-the-art volumetric capture and digital humans studio in partnership with Digital Catapult and Microsoft Click To Tweet. When Hammerhead first opened its doors back in 2014, it was one of the very first pure-play immersive content studios.

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#900 Sundance: Combining Live Theater with Open World Exploration in ‘Anti-Gone’

Voices of VR

Anti-Gone is a mixed reality play that features two actors performing in front of a wall that has an open, virtual world projected on it.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Developer Behind ABE & Syren Hammerhead and Volumetric Studio Dimension to Merge Under one Brand

Peter Graham

Hammerhead VR, the British studio which has released consumer content such as ABE and Syren as well as commissioned experiences like Virtual Viking – The Ambush is going to merge with its sister company, volumetric studio Dimension under one brand. . The move will place both companies under the Dimension brand from now on, whilst continuing the work they’re known for.

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#904 Sundance New Frontier Recap & Themes with Chief Curator Shari Frilot

Voices of VR

In my final episode of my coverage from Sundance New Frontier 2020, I speak with chief curator Shari Frilot about some of the themes of.

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