Tue.Feb 25, 2020

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Willy Wonka-Style Tour Of Valve HQ Includes Half-Life: Alyx Demo

VRScout

The one hour visit will include a VR demo, tour, and meet-and-greet at the companies’ home-base in Bellevue, Washington. If there’s one thing we know about Valve Corporation, it’s that the veteran video game developer/publisher prides itself in keeping its inner-workings cloaked in a shroud of secrecy. Very few outsiders have been permitted into their Washington-based headquarters, which has since become a Narnia -of-sorts for PC gamers infatuated with anything and everything Valve r

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More Than 100 VR Games Have Exceeded $1 Million in Revenue

Road to VR

While VR is still young, it crossed an important milestone at the start of 2020: more than 100 VR games have exceeded $1 million in revenue. In an analysis published earlier this month, VR Fund investor Tipatat Chennavasin made the case that 2019 was a significant inflection point for the VR industry. Based on data gathered from the major VR storefronts—Steam, PlayStation Network, Oculus PC, & Oculus Rift—and insights from developers, Chennavasin estimates that a total of 106 VR games have e

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‘FREEDIVER: Triton Down Extended Cut’ Is A Terrifying Underwater Thriller For Oculus Quest & PSVR

VRScout

Escape a capsizing research vessel in this underwater VR adventure that’s sure to give you a case of aquaphobia. Originally released this past May for SteamVR and Oculus Rift/Rift S , an extended cut of FREEDIVER: Triton Down is now heading to the Oculus Quest and Playstation VR, allowing wanna-be divers the chance to step back into the shoes (flippers?

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Facebook Acquires the VR Studio Behind ‘Asgard’s Wrath’, Sanzaru Games

Road to VR

Just a few months after the acquisition of Beat Saber studio Beat Games , Facebook today announced the acquisition of Sanzaru Games, the studio behind the Oculus-exclusive Asgard’s Wrath and a handful of other VR titles. Sanzaru will join Facebook’s VR game division, Oculus Studios, but continue to be run as an “independently operated studio.” As far as VR studios go, Sanzaru Games is one of the most veteran you’ll find.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The What, When & Why of Apple’s AR Play

AR Insider

This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. At this stage of spatial computing’s lifecycle , it’s becoming clear that patience is a virtue. After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeou

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Report by Groove Jones Places Snapchat Atop Social AR Platforms

ARPost

XR studio Groove Jones recently published a study on social AR technology. The article didn’t directly say that Snapchat is the king of social augmented reality. However, a running tally of its tools and features suggests that it is. Here, we’ll look at Groove Jones as well as their report. What Does “Social AR Experience” Mean to You? Groove Jones, for the purpose of their report , defined “social AR” in terms that are a bit different than most of us are used to. “

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‘FREEDIVER: Triton Down’ Arrives on PSVR Today in New ‘Extended Cut’

Road to VR

Archiact , the studio behind VR games Evasion (2018) and Waddle Home (2016) , today launched its underwater adventure FREEDIVER: Triton Down (2019) on PSVR in a new ‘Extended Cut’ edition. Freediver: Triton Down was decidedly pretty demure in scope when it first launched on on PC VR headsets back in May 2019, what with its one-hour playtime.

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Ten Years In Augmented Reality: We’ve Come A Long Way [Wannaby]

Forrester VR

Augmented Reality (AR) has improved dramatically in the past 10 years. Ten years ago, AR was far too often gimmicky, unstable and disappointing to consumers. It surfaced simple information well, but fell short on animations. The digital content was more cartoon-ish or rough, and the tracking leaned towards being unstable (you needed perfect or steady […].

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Qualcomm Reveals New Reference Designs for XR2-powered VR & AR Headsets

Road to VR

Qualcomm today revealed new reference designs for VR and AR headsets powered by its new Snapdragon XR2 chip. Complete with hand-tracking, magnetic controller tracking, eye-tracking, and more, the Qualcomm reference designs are a glimpse of what’s to come in AR and VR over the next year or two. Qualcomm has been a quiet enabler of most major standalone AR and VR headsets on the market today.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Realistic 3D Objects From Famous Museums, Free

Charlie Fink

Today Sketchfab added over 1600 public domain 3D models from the Smithsonian Institution and others.

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‘Bizarre Barber’ is a Surreal VR Game About Cutting Hair in a Post-apocalyptic Subway

Road to VR

Brooklyn-based studio Synesthetic Echo is nearly ready to release a charmingly weird new title that tasks you with snipping away at mutant mops tops in an otherworldly subway platform. Called Bizarre Barber , the hair-styling game is set to release on Steam and Viveport on February 26th, 2020, which includes support for Oculus Rift, HTC Vive, and Valve Index.

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Qualcomm Unveils Snapdragon XR2 5G Reference Design Headset

Peter Graham

Last year Qualcomm Technologies revealed its new Snapdragon XR2 platform design with 5G and the next generation of augmented reality (AR), virtual reality (VR) and mixed reality (MR) devices in mind. Today, the company has taken that process by unveiling the first reference design. As with any reference design, the idea is to help foster new products using the XR2 5G platform, with OEM’s able to make use of the extra power and functionality it offers.

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Ten Years In Augmented Reality: We’ve Come A Long Way [Wannaby]

Forrester VR

Augmented reality (AR) has improved dramatically in the past 10 years. Ten years ago, AR was far too often gimmicky, unstable, and disappointing to consumers. It surfaced simple information well but fell short on animations. The digital content was more cartoonish or rough, and the tracking leaned toward being unstable (you needed perfect or steady […].

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Co-op Stealth Title Covert for PlayStation VR & Oculus Rift Delayed By 2 Weeks

Peter Graham

Delays are an inevitable part of videogame development as studios find new issues or look to further finesse their projects to aid sales. Today is no different with White Elk Studios confirming that Covert won’t be arriving just yet, pushing the launch back by a couple of weeks for PlayStation VR and Oculus Rift. The delay is due to the studio adding PlayStation Move support , which sounds like it was a last-minute decision to include motion controls for the PlayStation VR version rather

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Welcoming Sanzaru Games to Facebook

Oculus

VR is home to many remarkable developers doing incredible work, pioneering a whole new language of game design, and pushing themselves to always achieve more.

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FREEDIVER: Triton Down Extended Cut Makes a Splash on Oculus Quest and PlayStation VR Today

Peter Graham

Archiact’s 2019 title FREEDIVER: Triton Down was a bit of a surprise videogame when it arrived last May, with the studio making very little song and dance about it. As it turned out the title proved to be a little gem, with the main grievance being that it was too short. So Archiact has gone and rectified that today by releasing a new version specifically for PlayStation VR and Oculus Quest – FREEDIVER: Triton Down Extended Cut.

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Edward Tang (Avegant) on How Our Eyes & Brains Deceive Us and Making Displays to Match

The AR Show

Edward Tang is the co-founder and CEO of Avegant, a company building next-generation display technologies for augmented reality experiences. Prior to Avegant, Ed spent nearly 15 years working in microfabrication and MEMs technologies, including 5 years focused on applying MEMs to brain-control interfaces. (MEMs stands for micro-electromechanical system, which is basically a teeny tiny machine that has both mechanical and electronic components.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Explore A Slice of Spanish History in Virtual Segovia Later This Year

Peter Graham

Nestled near the heart of Spain, northwest of Madrid is the historic city of Segovia. With a rich architectural legacy stretching back centuries it’s filled with well-preserved examples of ancient engineering, such as the iconic Roman aqueduct with its 160 arches. So the Tourism Department of the Town Hall of Segovia has enlisted the help of marketing and production company Sputnik7 to create interactive digital replicas of the city’s main historical locations for the world to see.

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

Using VR in the classroom is a no-brainer. It’s immersive tech, and can teach kids in new, innovative ways. But if the people developing the technology don’t understand how kids’ brains learn, it’s not going to take, no matter how innovative. VirtualiTeach’s Steve Bambury drops by to explain how he’s trying to bridge that gap. Alan: Hey, everyone, my name's Alan Smithson.

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Water Treatment Specialist Ixom Employs Immersive Training Solution From DXC

Peter Graham

When it comes to enterprise use cases for virtual and augmented reality (VR/AR) technology, two of the main areas of interest are training and collaboration. DXC Technology specialises in helping companies improve productivity, quality and efficiency through interactive means. Today, DXC has announced that water treatment leader Ixom will be using Microsoft’s HoloLens headset for training and research purposes. .

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

Using VR in the classroom is a no-brainer. It’s immersive tech, and can teach kids in new, innovative ways. But if the people developing the technology don’t understand how kids’ brains learn, it’s not going to take, no matter how innovative. VirtualiTeach’s Steve Bambury drops by to explain how he’s trying to bridge that gap. Alan: Hey, everyone, my name's Alan Smithson.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Angry Birds VR Has Begun its Attack on Arcades Worldwide

Peter Graham

Resolution Games launched Angry Birds VR: Isle of Pigs a year ago bringing Rovio Entertainment’s iconic mobile videogame to virtual reality (VR) headsets. Today the title expands its reach even further thanks to a new partnership with SynthesisVR, a content distribution platform for location-based entertainment (LBE) venues worldwide. . VR arcades using SynthesisVR will have access to Angry Birds VR: Isle of Pigs in its entirety rather than a cut down made for LBE version.

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

Using VR in the classroom is a no-brainer. It’s immersive tech, and can teach kids in new, innovative ways. But if the people developing the technology don’t understand how kids’ brains learn, it’s not going to take, no matter how innovative. VirtualiTeach’s Steve Bambury drops by to explain how he’s trying to bridge that gap. Alan: Hey, everyone, my name's Alan Smithson.

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Qualcomm releases XR2 5G reference design, paving the way for the headsets of the future

The Ghost Howls

After having announced the impressive XR2 chipset in December, today Qualcomm has released the related XR2 reference-design, upon which will be based most of the upcoming standalone XR headsets. This is a piece of very important news for the future of AR and VR, so let me explain to you everything about it. Qualcomm XR2 reference design. Some months ago, Qualcomm had announced its XR2 chipset, which should be the beating heart of all the upcoming AR and VR headsets based on Qualcomm technology.