Tue.Oct 22, 2019

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LG TV Launches AR Home Shopping For South Korean Viewers

VRScout

Korean home-shopping enters the 21st-century. Earlier this week, LG telecom subsidiary LG Uplus and startup Eyecandylab launched a new shopping app exclusively in South Korea that allows TV viewers to interact with two popular live shopping channels in AR using their smartphones. . While tuned-in to one of the two networks, users can raise their compatible iOS and Android devices at their TV screens to activate a series of branded augmented reality experiences, complete with 3D models, interacti

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What’s Bose’s Audio-AR Play?

AR Insider

This post is adapted from ARtillery Intelligence’s latest report, Hearables: Broadening the Definition of AR. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. Picking up where we left off with Apple’s and Google’s respective hearables strategies, how does Bose compare? As we’ve examined , tech giants’ self-serving motivations to future-proof core business can involve market-accelerating investment in emerging tech.

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VR-Inspired Cocktails Come Served With Their Own Immersive Experiences

VRScout

Redline VR enhances its arcade experience with a growing line-up of specialty beverages. Earlier this year Redline VR — a virtual reality arcade located in Ravenswood, Chicago — opened its doors to the public, offering visitors a curated lineup of immersive experiences in which to lose themselves. This includes popular PC VR titles such as Star Trek: Bridge Crew , as well as other unique offerings, including an official VR racketball tournament as well as multiperson VR escape rooms.

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Epic’s HoloLens 2 Demo ‘Apollo 11: Mission AR’ Showcases Impressive PC-quality Graphics

Road to VR

Epic Games today released a new video featuring a demo for HoloLens 2 that aims to show off just what sort of graphics can be achieved on Microsoft’s latest standalone AR headset. Called Apollo 11: Mission AR, the interactive demo is streamed wirelessly in real-time from networked PCs running the company’s game engine, Unreal Engine. Unveiled earlier this summer at Microsoft Build 2019 , Apollo 11: Mission AR is a recreation of the historic 1969 Apollo 11 mission and lunar landing

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Justin Timberlake, Katy Perry, Other Celebs Invest $11 Million In LBVR Start Up Sandbox

Charlie Fink

Sandbox VR has raised $79 million to open 50 simulation centers around the world.

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Hardie Tankersley (Silverdraft / Fox) on the Challenges of Crafting Compelling Entertainment for VR (Part 1)

The AR Show

Hardie Tankersley is the VP of VR and Solutions Consulting at Silverdraft, a company that uses a unique supercomputer architecture to address the significant computational and processing needs of high-end rendering, VR, visual effects, and visualization. Honda, Audi, Tesla, GE, and Autodesk all rely on Silverdraft for product visualization in VR. Previously, Hardie spent more than 8 years at Fox Television, where he was Senior Vice President of Innovation.

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Inside ‘Avengers: Damage Control’, The VOID’s Newest Immersive Experience

Road to VR

The VOID’s latest immersive experience, Avengers: Damage Control is available now. We got a look inside and found a great example of what a VR attraction should be. Guest Article by Noah Nelson. Noah, a veteran public media reporter and producer, is the founder and publisher of No Proscenium , which covers all forms of immersive art and entertainment.

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NVIDIA CloudXR Delivers Low-Latency AR/VR Streaming Over 5G Networks to Any Device

NVidia VR

Enterprises can now deliver virtual and augmented reality experiences across 5G networks to any device with the introduction of NVIDIA CloudXR. Built on NVIDIA GPU technology, the new NVIDIA CloudXR software development kit helps businesses create and deliver high-quality, wireless AR and VR experiences from any application based on OpenVR , the broadly used VR hardware and software interface.

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Take a Walk Anywhere in the World With Microsoft’s Latest VR Research

Peter Graham

When it comes to combining both the real and digital worlds companies are making great strides in both software and hardware, from videogames like Reality Clash to devices like HoloLens 2, augmenting the world around us. Microsoft has been experimenting with taking this one step further, combining the real world with virtual reality (VR), allowing someone to take a normal walk yet wander around a completely different location.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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NVIDIA CloudXR Delivers Low-Latency AR/VR Streaming Over 5G Networks to Any Device

NVidia VR

Enterprises can now deliver virtual and augmented reality experiences across 5G networks to any device with the introduction of NVIDIA CloudXR. Built on NVIDIA GPU technology, the new NVIDIA CloudXR software development kit helps businesses create and deliver high-quality, wireless AR and VR experiences from any application based on OpenVR , the broadly used VR hardware and software interface.

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Cute Puzzler The Curious Tale of the Stolen Pets Arrives Next Month

Peter Graham

November is looking to be a bumper month with the likes of Stormland , Golem and Doctor Who: The Edge of Time all confirmed. Adding to that list is Fast Travel Games with its charming puzzle experience The Curious Tale of the Stolen Pets, arriving in about three weeks. Only announced back in June during the Electronic Entertainment Expo (E3) 2019, the videogame then made its first playable debut in August at Gamescom.

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NVIDIA Announces CloudXR for AR/VR Rendering of SteamVR Applications Over 5G

Road to VR

At MWC Los Angeles this week, NVIDIA CEO Jensen Huang demonstrated the company’s CloudXR platform which is made to stream cloud-rendered AR and VR content over 5G connections. Built to support SteamVR/OpenVR content out of the box, Nvidia says it will release a CloudXR SDK to enable companies to offer AR and VR content from the cloud. Nvidia wants to leverage GPU-based cloud infrastructures to enable businesses to render high-end AR and VR visuals remotely and deliver them to customers ove

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LBE Startup Sandbox VR Secures a Further $11m, This Time From Celebrities

Peter Graham

At the beginning of the year Hong Kong-based Sandbox VR, a provider of location-based entertainment (LBE) using virtual reality (VR) technology, managed to raise a rather substantial $68 million USD from an investment round led by Andreessen Horowitz. Today, it has been revealed the company has managed to secure a further $11 million from Silicon Valley as well as several A-list celebrities.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Bubiko Foodtour’s Unusual Guide to Augmented Reality: An Approachable Introduction to AR Technology

ARPost

You’ve probably already experienced AR technology. But, have you ever wondered how it works? There’s a great ebook out there that’ll introduce you to all the jargon you need. Whether you want to understand an article better, contribute more to a conversation, or start developing with AR technology, this is a good place to start. Bubiko Foodtour’s Unusual Guide to Augmented Reality.

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Doctor Who: The Edge of Time Appears to Have a November Launch Date

Peter Graham

Having revealed Doctor Who: The Edge of Time back in the Spring, British developer Maze Theory originally planned on releasing the title in September. No details were given as to the delay but today Doctor Who fans will be happy to know a launch date is now confirmed, and it’s taking place next month. The feature-length virtual reality (VR) title published by PlayStack is designed for players who are either hardcore fans or completely new to the iconic sci-fi franchise.

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Press Release: VR eSport Tower Tag coming to North America and Europe

SpringboardVR

Tower Tag launches on largest LBE network SpringboardVR with major US vs. Europe tournament facilitated by the Virtual Athletics League. Tower Tag launches on largest LBE network SpringboardVR with major US vs. Europe tournament facilitated by the Virtual Athletics League. PRESS RELEASE Los Angeles?—?October 22nd, 2019 ?—?SpringboardVR, a station management, game launching, and content distribution platform for Location-based VR will be offering Tower Tag to Location Based Entertainment location

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Announcing the Launch of Tower Tag on the SpringboardVR Marketplace

SpringboardVR

Tower Tag Announces VR Arcade Tournament & Launch on the SpringboardVR Marketplace VR’s best kept secret, Tower Tag, is now available for VR Operators on the SpringboardVR Marketplace! Announcing the launch of Tower Tag on the SpringboardVR Marketplace! VR’s Best Kept Secret: Tower Tag If you haven’t gotten a chance to try Tower Tag, you’re missing one of the best VR experiences to date.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.