Wed.Oct 09, 2019

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Report: Apple AR Headset Launching Early 2020

VRScout

Will Apple be the first to kick-start the AR headset market? According to research conducted by TF International Securities analyst Ming-Chi Kuo, Apple will begin mass production of its long-rumored AR headset before the end of the year and will launch the device as early as the second quarter of 2020. . The report, first obtained by MacRumors , states that the company will be working alongside various third-party eyeglass brands prior to launch, implying that Apple’s device could be more of a m

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Can Virtual Reality Stop Sexual Harassment Before It Starts?

ARPost

Combatting sexual harassment in the workplace is no easy feat. This pervasive form of violence continues to affect the lives of women around the world. However, virtual reality might be able to change this. Although the burgeoning technology is in its infancy, it has the potential to be an effective solution for sexual harassment prevention training.

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Minecraft Developer Responds To Requests For Oculus Go & Quest Versions Of Game

VRScout

Will the Minecraft experience ever be available on standalone VR? This past May, a user by the name of “Siroto” left a post on Mojang’s official feedback site requesting the release of Minecraft on the Oculus Quest. Since its posting, the suggestion has received over 5,700 votes, securing its position as the third most-supported submission on the site. .

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Is Messaging the Next AR Ad Channel?

AR Insider

The AR advertising landscape will evolve in ways that are similar to online and mobile advertising. Display ads (lenses) are out of the gate first, just like display ads were the first prevalent format on the web. Then ad formats expanded into other areas like search, messaging and email. We’ve spent lots of time talking about AR in search a la Google Lens.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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‘Asgard’s Wrath’ Gameplay Overview and Impressions

Road to VR

Asgard’s Wrath is finally here. With a purported 30+ hours of content, what does the core gameplay actually look like? Cas & Chary are here with an inside look. Cas & Chary Present. Cas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who have been documenting their VR journeys since 2016.

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The Most Interesting Thing About Quest Tethering is What it Says About Next-gen Oculus Headsets

Road to VR

Oculus announced last month that Quest will soon be able to play Oculus games on PC via a new feature called Oculus Link. Though Oculus Link will immediately add big boost in value to existing Quest headsets, perhaps even more interesting is what this announcement tells us about next-gen Oculus headsets. Oculus Link is set to launch in beta as a free update to Quest headsets in November.

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The Age of Smart Information is Now, with Microsoft Garage Envisioneer Mike Pell

XR for Business Podcast

It wasn't long ago that the concept of having a personal relationship with computers was the stuff of science fiction -- everything from HAL 9000 to V'Ger posited a far-out future when that would start to happen. Well, according to Mike Pell -- author of THE AGE OF SMART INFORMATION -- that time is now. [Complete Transcript Coming Soon]. It wasn't long ago that the concept of having a personal relationship with computers was the stuff of science fiction -- everything from HAL 9000 to V'Ger posit

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The Latest in British Immersive Content Goes on Display at CreativeXR Showcase and Market

Peter Graham

At the start of the year, Digital Catapult in conjunction with Arts Council England launched the second CreativeXR programme to foster new and upcoming immersive talent, helping fund their prototypes. 20 projects were then selected to receive £20,000 GBP of funding as well as access to facilities and industry mentors. That has all led up to today, with the launch of the CreativeXR Showcase and Market, where these projects will be put on display for the first time.

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VeeR’s First Immersive Cinema: A Success for Location-Based VR

Veer

As many of you will know, it has been a busy summer for the VeeR team, with the Sandbox Immersive Festival (SIF) wrapping up its second year and our exclusive online extension bringing SIF’s magic to VR fans around the world. July 22nd proved to be no different as VeeR’s first immersive cinema opened […].

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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New Speakers & Sessions Confirmed for AWE 2019

Peter Graham

There’s just over a week to go until the European leg of the Augmented World Expo (AWE) 2019, offering a chance for virtual reality (VR) and augmented reality (AR) professionals from around the world to get together, share ideas, and test the latest immersive technologies. As the event details are finalised AWE EU 2019 has confirmed a new bunch of companies and speakers attending, plus the topics they’ll be discussing. .

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‘Asgard’s Wrath’ Review – VR’s Epic Norse Saga of Godlike Proportions

Road to VR

Sanzaru Games made some pretty big claims about Asgard’s Wrath when it was first revealed earlier this year, calling it their “deepest title yet” and promising 30+ hours of first-person combat, dungeoning, and all of the RPG goodness you could hope for. And although the term ‘AAA’ has been bandied about, it seems the hype is mostly well-founded here: besides some fairly minor gripes, Asgard’s Wrath sets a new bar for VR-native RPGs.

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Defining a Successful VR Application Use

InstaVR

Last week we talked about how to measure ROI on a VR experience. This week, we’re going to look at a related topic: how do you measure what is a successful VR use by a person? That is the fundamental goal of why we build VR, so it’s important to quantify and track. The criteria you use will likely be found in the Analytics section of InstaVR.

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The Age of Smart Information is Now, with Microsoft Garage Envisioneer Mike Pell

XR for Business Podcast

It wasn’t long ago that the concept of having a personal relationship with computers was the stuff of science fiction — everything from HAL 9000 to V’Ger posited a far-out future when that would start to happen. Well, according to Mike Pell — author of THE AGE OF SMART INFORMATION — that time is now. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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The Age of Smart Information is Now, with Microsoft Garage Envisioneer Mike Pell

XR for Business Podcast

It wasn’t long ago that the concept of having a personal relationship with computers was the stuff of science fiction — everything from HAL 9000 to V’Ger posited a far-out future when that would start to happen. Well, according to Mike Pell — author of THE AGE OF SMART INFORMATION — that time is now. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson.