Wed.Apr 10, 2019

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New Trailer For Oculus Quest VR Game ‘Shadow Point’ Shows Reality Warping Gameplay

VRScout

Bend reality to solve a 12-year old mystery later this Spring. . Two weeks ago, Oculus revealed a brand new mystery puzzle game for the Oculus Quest. Entitled Shadow Point , the experience tasks players with uncovering the 12-year mystery of missing schoolgirl Lorna McCabe by solving a series of reality-warping objectives that will have them teleporting through space and possibly time.

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HoloLens 2 Hits the Ground as the U.S. Army’s Own AR “combat multiplier”

Road to VR

Microsoft won a decisive $480 million defense contract with the U.S. Army late last year to bring the company’s AR hardware platform to the battlefield. Now CNBC has gone hand-on with the modified headset based on the enterprise-focused HoloLens 2. Dubbed the Integrated Visual Augmentation System (IVAS), the headset is still in its initial phases.

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Denmark Putting VR and AR Into Bachelor’s Degrees

EON Reality

The first batch of VIA University College and EON Reality VR Innovation Academy students have now finished their internships, as part of the VIA Software Engineering degree. This is the first -of-its-kind education wherein EON Reality has collaborated with a local University College to create an accredited Bachelor’s degree (BA Hons). In order to develop the Augmented and Virtual Reality (AVR) industry, there has long been a clear need for the right education offerings.

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Creator Behind ’90s Cult Classic ‘Another World’ Announces PSVR Game ‘Paper Beast’

Road to VR

Éric Chahi, the creator behind cult classic platformer Another World (1991) , is working on a new VR game called Paper Beast. In a rare occurrence, the title set to release on PSVR first later this year, and then on PS4 sometime in 2020, coming from Chahi’s newly formed studio Pixel Reef. The result of three years of development, Paper Beast is set to be an atmospheric adventure inspired by Big Data, throwing you into a living world that has emerged from “the vast memory of a data

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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#QuestCountdown: Immersive Single-Player Spotlights

Oculus

My name is Chris. When I’m not drawing very professional GDC slides in MS Paint or showing /r/oculus my living room, I’m usually working with.

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VR Film Places Entire Audience Into A Shared Immersive Experience

VRScout

Parallux will unveil a captivating new shared XR technology at Tribeca Immersive. An experimental new VR film experience entitled CAVE will debut later this month during the Tribeca Film Festival, immersing an entire audience into a captivating virtual experience in which they’ll feel each other’s physical presence as a story unfolds before them.

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