Wed.Mar 14, 2018

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Google’s Experiment With Light Fields Show Potential of VR

VRScout

The stunning seven-minute guided tour is now available on Steam VR. Google is working on ways to create the most realistic sense of presence while in VR. To help with that, Google has been experimenting with light fields to show how VR can come as close as possible to what you’d actually see if you were there. “When you’re actually in a place, the world reacts to you as you move your head around: light bounces off surfaces in different ways and you see things from different perspectives,” said P

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‘Skyrim VR’ Launching on PC April 3rd with Support for Vive, Rift, and Windows VR

Road to VR

Formerly a PSVR exclusive, Skyrim VR is coming to PC via SteamVR, with officially listed support for the HTC Vive, Oculus Rift, and Windows VR headsets. When it launched back in November on PSVR, Bethesda’s Skyrim VR was one the first major AAA games to get ported to a VR headset, far outclassing pretty much any made-for-VR game to date in terms of amount and depth of content.

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‘The Walking Dead’ Launching Location-Based AR Game

VRScout

Google Maps will power the Pokémon GO like app. We’re finally getting a preview of AMC’s upcoming location-based augmented reality (AR) game based on the hit series “The Walking Dead.” Dubbed “The Walking Dead: Our World,” the game will feature location as a core element of gameplay, closely following the Pokémon GO model for location-based AR mobile apps.

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Valve Introduces Auto Resolution Optimization to Squeeze the Most Detail From Your VR Headset

Road to VR

Valve today released an update to SteamVR Beta that introduces a new system that automatically adjusts the VR game’s resolution in accordance with your GPU’s rendering ability. Presented by Valve Graphics Programmer Alex Vlachos in an official announcement , the auto-resolution tuner is, according to Vlachos, designed to squeeze the best possible visual experience out your GPU, lower the cost of VR, and also make developers’ lives a little bit easier.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Sinespace Aims to Become the Second Life of VR

VRScout

A functioning economy, cross-platform support and a growing user-base could make this the go-to social VR app. The VR social scene is an absolute madhouse right now. Multiple experiences are currently fighting for the position of top dog in the hopes of cementing itself as THE virtual world where users could meet and interact as entirely new people.

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The nostalgia filled VR game-within-a-game Pixel Ripped 1989 is launching in May.

Cats and VR

Although there exists a multitude of ways to get your video game fix in today, often we reminisce over the "good ole days". Hell part of the charm in the novel and upcoming film Ready Player One is its super call back to retro gaming. The upcoming VR game Pixel Ripped 1989 draws on a similar ode to the retro and really looks to be a really fun trip down that road.

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Oculus Store Credit Starts Arriving to Those Affected by Major Software Error

Road to VR

If you’ve used your Oculus Rift since the beginning of February, you likely already have a small surprise waiting for you in your account. After a debilitating software error that occurred last week, which ostensibly rendered every Rift on Earth useless (there’s a fix now), the company has recently carried out with its plan to add $15 Oculus Store credit as recompense to anyone who so much as turned on their Rift since February 1st, 2018.

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Google Light Fields in VR ramp up reality in human vision

Slashgear

Google announced this week that they’ve been working with Light Fields for the most realistic virtual reality in the history of VR. Google is aiming to allow people to capture still images in VR that give the end user a realistic sense of presence by processing motion parallax and “extremely realistic textures and lighting.” In an effort to demonstrate their … Continue reading.

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5th Annual SVVR VR Mixer Returns to GDC 2018

Road to VR

SVVR invites you to the fifth-annual VR Mixer on Wednesday, March 21st at Temple in San Francisco, just two blocks from GDC/Moscone Center. Join the vibrant VR community in at a futuristic 20,000 sq. ft venue. Enjoy two floors of VR demos, games, and experiences from SVVR partners and top indie developers from across the world. Want a head start on checking out the VR demos with smaller crowds and shorter lines?

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Skyrim VR is coming to Steam next month

Slashgear

While most Elder Scrolls fans are probably wondering when Bethesda will finally reveal The Elder Scrolls VI, it turns out the company isn’t quite finished with its long line of Skyrim ports. This new port, however, is worth getting excited about, as Bethesda has revealed that it’s bringing Skyrim VR to Steam. The launch happens next month, too, so the … Continue reading.

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AdTech versus MarTech – evolving with a changing demographic and environment

Immersive Authority

It seems like I’m not the only person questioning the difference between AdTech and MarTech (or MarketingTech), as I’ve found dozens of resources discussing the [.]. The post AdTech versus MarTech – evolving with a changing demographic and environment appeared first on Immersive Authority.

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Microsoft Pi Day sale cuts PC and VR prices

Slashgear

It’s Pi Day, and Microsoft is marking the occasion with a selection of one-day deals including up to 31.4-percent off Windows 10 PCs and accessories. The cut – a reference, of course, to the mathematical constant and irrational number that starts with 3.14159 and then just keeps on going – covers Windows notebooks from ASUS, Lenovo, Dell, and HP.

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Play Arcade Combat Game ‘Eternity Warriors VR’ This Weekend on Rift For Free

Road to VR

Eternity Warriors VR , an arcade combat game from Beijing-based indie studio Vanimals and Eternity Warriors franchise creators Glu Mobile, is opening up access to Rift owners for free this weekend. Eternity Warriors VR boasts online co-op in addition to single player mode. Based on short mission-based sessions that take place in a single environment (room-scale locomotion only), you’ll be able to choose from three different combat classes—The Warrior, The Hunter, or The Gunner—all of w

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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How VR and AI Will Supercharge Learning

Tech Trends VR

We are getting to a tipping point where the convergence of Artificial Intelligence and Immersive Technologies will transform the way we teach and learn beyond recognition. What does this mean for educators, and the rest of us? “It seems to me that it is through this machine that for the first time we will be able to have a one-to-one relationship between information source and information consumer.”.

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What is the right age to let kids play in VR? The debate continues…

The Ghost Howls

Today I want to talk again about whether VR is safe for kids or not. You know, I have already talked about that topic in another article , but recently I got to know some new data and decided to share them with you to foster the debate on this important topic. Inside my previous article, I just told you that according to experts, VR should be safe for the eyes of kids , since VR can’t make your sight worse, can only highlight already existing problems.

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