Mon.May 18, 2020

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You Can Now Use Oculus Link With Nearly Any USB-C Cable

VRScout

Accessing PC VR content via your standalone headset just became exponentially easier. This past November, Facebook began rolling out beta access to Oculus Link , a game-changing service that allows standalone users to access high-end PC VR content on their Oculus Quest headsets using a compatible USB-C 3.0 cable. Due to high demand, however, Oculus’ official solution has been extremely difficult to obtain, as have several popular third-party alternatives.

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Nreal reopens orders for devkit, introduces new bundle

The Ghost Howls

You all know that Nreal is one of the most interesting AR startups out there, also because it has been able to create the first AR glass that has at least some chances of getting some interest from the average consumers because it is fashionable and light. I tried the device myself during my last trip to Beijing and in my hands-on review , I have highlighted how it is a very interesting device.

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Is this AR Shopping?s Moment?

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. I n “new normal” shelter-in-place life, lots of businesses are clearly suffering — especially high touch services and local storefronts.

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AR Copy Paste Lets You Digitize Real-World Objects Using Your Smartphone

VRScout

Capture real-world objects and drag them directly to your computer. Brought to us by designer and programmer Cyril Diagne, AR Copy Paste is an app available on iOS and Android devices that uses a combination of AR and machine learning to capture digital clones of real-world physical objects and automatically isolate them from their surrounding environments.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Oculus Quest to Get ?Playspace Scan? Feature to Detect Objects Intruding into Guardian

Road to VR

In honor of Oculus Quest’s first anniversary today, Facebook announced that the popular standalone VR headset is getting a new ‘Playspace Scan’ feature to make its Guardian system capable of detecting objects that could trip you up during gameplay. Guardian, first released on the 2016-era Oculus Rift, lets users define their playspace before jumping into VR, making it less likely to smack walls, or break TVs or furniture.

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Facebook to Start Accepting Collaboration & Productivity Apps on Oculus Quest

Road to VR

For many, remote work may be a new long-term reality. In that spirit, Facebook today announced that it will be introducing more collaboration and productivity apps to the Oculus Store for Quest soon. The first productivity apps are said to land on the Oculus Store later this year, including Immersed and Spatial as the company’s flagship examples of full-featured social/collaborative apps specifically targeted at enterprise users.

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Oculus surpasses $100 million in Quest content sales

TechCrunch VR

Despite a handful of devices and years of sales, Facebook has never shared unit sales of any of their VR headsets. Today, Oculus released a new sales figure as the company reaches the 1 year anniversary of the release of the Quest headset. We didn’t get unit sales but the company did share that they’ve sold $100 million worth of Quest content in the device’s first year — a number that indicates that while the platform is still nascent, a handful of developers are definite

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Quest Hand-tracking Graduates From Beta, Third-party Apps Launch Next Week

Road to VR

Facebook introduced controllerless hand-tracking in beta on Oculus Quest late last year and it has remained an “experimental” feature ever since. This week the company says Quest hand-tracking will be rolling out as a full-fledged feature, with third-party hand-tracking apps beginning to launch next week. Since late last year it’s been possible to enable hand-tracking on Quest as an experimental feature.

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A Case Study for Including Virtual Reality in Traditional Manufacturing

AffinityVr

Virtual Reality in design and manufacturing is not just a possibility, but a very real path for many market leaders in Design and Manufacturing. “The global virtual reality in the manufacturing industry was USD 924.7 million in 2018 and is projected to reach USD 14,887.0 million by 2026, exhibiting a CAGR of 39.2% during forecast [.]. The post A Case Study for Including Virtual Reality in Traditional Manufacturing appeared first on Virtual Reality Augmented Reality Technology Latest News.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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?More than 10? Quest Apps Have Earned $2 Million in Revenue in a Year or Less

Road to VR

With the one year anniversary of Oculus Quest this week, Facebook is sharing a handful of interesting stats, including the fact that “more than 10” Quest games and apps have earned $2 million in revenue in their first year or less on the headset. Alongside announcing that Quest has sold $100 million worth of games and apps through its store , Facebook today also said that “more than 10” apps have earned at least $2 million in revenue from their Quest sales alone.

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EON Reality Founder Appears on the Dell Healthcare PowerChat Podcast

EON Reality

EON Reality Founder Dan Lejerskar appeared on the Dell Healthcare PowerChat podcast on Monday, May 18 to discuss the company’s history, solutions, and important standing in the AR and VR industry. The podcast appearance — made possible by EON Reality’s existing partnership with Dell — also gave Lejerskar the opportunity to explain the recent improvements made to the AVR Platform and share some of the latest customer success stories. “I thought it was important to appear on a podcast like t

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?Superhot VR? Has Now Sold More Than 2 Million Copies

Road to VR

Superhot VR (2016) has now gone double platinum, putting the stylish red-guy-smashing action game at over two million copies sold across all VR platforms. Released in 2016 on Rift as an Oculus Touch launch title, Superhot VR eventually made its way to nearly every VR platform, including SteamVR headsets, PSVR, and most recently Oculus Quest. And it’s only gotten more popular over the years since launch, with its Quest release in 2019 seeing a 300 percent sales increase on the first day ov

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Celebrating the One-Year Anniversary of Oculus Quest + Rift S

Oculus

We’re about to celebrate an exciting milestone: the one-year anniversary of Oculus Quest and Rift S! From training your workforce to having fun with friends.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Quest Sold $100 Million Worth of Games & Apps in Its First Year

Road to VR

This week marks the first year anniversary of Oculus Quest, Facebook’s latest and greatest standalone VR headset. Today the company revealed that $100 million worth of Quest games and apps have been sold to date. Facebook hasn’t yet revealed the big question on everybody’s mind: how many Quest units have sold? But the company is offering up some numbers which give us an idea of the scope of the headset’s performance so far, and what kind of opportunity its ecosystem repre

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Introducing the Ability to Post to Select Facebook Groups with Your Oculus Username

Oculus

We’re always working to help people to build their VR communities, so starting this week, we’re testing the ability for people to share to Facebook.

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‘Marketing Building Products in Times of Social Distancing’ Webinar Recap

Trenzi VR

The AEC industry is facing unprecedented challenges as a result of the Coronavirus pandemic. As we witness a rapid shift towards remote working, the adoption of new technology to facilitate design communication and collaboration is becoming even more critical. A spirited and ultra-informative conversation on business and marketing strategies took place amongst business leaders of the AEC industry on May 15, 2020, as they ideated together on marketing strategies for building products in post-pand

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Keep Groovin?: 46 New Maps Coming Soon to ?Beat Saber? in Free Update

Oculus

Since launch, Beat Saber has grown through poppin’ fresh content from an ever-expanding lineup of musicians and artists. The player community itself has seen explosive.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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‘Marketing Building Products in Times of Social Distancing’ Webinar Recap

Trenzi VR

The AEC industry is facing unprecedented challenges as a result of the Coronavirus pandemic. As we… The post ‘Marketing Building Products in Times of Social Distancing’ Webinar Recap appeared first on Trezi.

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?Beat Saber? is Getting 20 New Free Beat Maps Next Week

Road to VR

If you’ve been looking for more content to play on Beat Saber (2018), you won’t have to wait too long, as Beat Games today announced that the block-slashing rhythm game is getting a big content drop next week including 20 new beat maps. On May 25th, Beat Saber is getting 20 new beat maps—10 with 360 degree support and 10 with one-saber support.

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