Wed.Jun 10, 2020

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Apple Files Patent For Mixed Reality Headset That Projects Images On Your Eyeballs

VRScout

Apple looks to eliminate screens entirely according to a patent published by the USPTO. This week the United States Patent and Trademark Office published a patent filed by Apple Inc. for a new type of hybrid VR/AR device that does away with conventional screens in favor of a Dynamic Focus 3D Display that projects images directly unto the users retinas.

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How Augmented Reality Is Used in Teaching Anatomy

ARPost

In recent years, we have been seeing growing interest in the applications of augmented reality beyond the world of gaming. There is, for instance, increasingly prominent utilization of AR in education. AR’s immersive nature offers limitless opportunities to spice up boring classroom lectures—and of course, enhance learning. Hence, it’s no surprise that educators from all levels of education are experimenting with it.

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Quest’s Hand-tracking is Making It Possible to Learn Basic Sign Language in VR

Road to VR

There’s no comprehensive app out there yet for learning sign language in VR, however a student at the computer science department of the Bern University of Applied Science is using Oculus Quest’s native hand-tracking to see just how close we might get to achieving that goal with today’s tech. Cédric Girardin, an apprentice at the Switzerland-based university’s Computer Perception and Virtual Reality research group ( cpvrLab ), created a basic Quest app that can recognize

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National Geographic’s Award-Winning Jane Goodall Exhibit Features Human-Scale Holograms, 3D Immersive Theater

VRScout

The interactive multimedia exhibit has been named winner of AAM’s 32nd Annual Excellence in Exhibition Competition. Dedicated to honoring the incredible efforts made by public establishments such as aquariums, museums, and zoos, this year’s American Alliance of Museums’ Excellence in Exhibition Competition went to National Geographic Museum’s Becoming Jane: The Evolution of Dr.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Virtual Concert Platform ‘Wave’ Secures $30M in Series B Funding

Road to VR

Wave , the social VR platform and virtual music venue, today announced a $30 million Series B funding round, putting its total funding to $40 million to date. The funding round was led by Maveron with participation from Griffin Gaming Partners. Additional investors include Japan’s NTT DOCOMO Ventures, Avex, Superfly Ventures, Convivialite Ventures, and Raised in Space.

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‘No Man’s Sky’ is Getting Cross-play Support on PSVR & SteamVR Headsets

Road to VR

After adding VR support and a host of new features, one of the biggest redemption stories in gaming history still isn’t over. No Man’s Sky is finally getting cross-play support for PC, PS4 and Xbox One, which of course includes PSVR and SteamVR headsets. Developer Hello Games today announced on their official blog that the space faring sim No Man’s Sky is getting cross-platform multiplayer support starting Thursday, June 11th. “A tremendous amount of work has gone into this u

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Learn Faster Retain More with AR and VR

EON Reality

Peter’s Pedagogical Corner. This week, Chief Learning Officer, Dr. Peter Looker investigates the role that AR and VR can play in helping students to learn faster and retain more information. Drawing from a strong body of research and his experience in transforming learning spaces at Nanyang Technological University, where he was Head of Teaching, Learning and Pedagogy, Peter puts across a robust case for integrating AR and VR in everyday learning experiences.

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HTC Vive to support XR Viewers powered by Snapdragon phones

Slashgear

It seems that the VR and AR pendulum is swinging back to the smartphone side of things. Headsets started out as hulking boxes strapped to your head and wired to a computer but, thanks to Google, some got the idea of shoving a smartphone into that box instead and calling it a day. Realizing the limitations of phones, headset makers … Continue reading.

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EON Reality’s AVR Platform Continues to Serve as U.S. Air Force VR Provider

EON Reality

After initially winning a nationwide competition and being awarded a contract to serve as the platform for 3D models and VR content through the United States Air Force’s AFWERX program, EON Reality is happy to announce the Air Force has expanded its VR and AR use of the AVR Platform after the initial success. Upon seeing the capabilities of the AVR Platform — particularly its hardware-agnostic content creation and distribution functionalities — the Air Force began using EON Reality’s flagship se

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Top 10 Best VR Sports Games

VR Fitness

When VR first started, the immediate hope was that not only would immersion increase with videogames but so would physical interactivity as well. The magical part about VR is no longer about watching something unfold on screen but rather being inside the screen having it essentially happen to you instead. Continue reading on VR Fitness Insider.

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Robben Island, A Lesson of Hope and Reconciliation

EON Reality

Robben Island, today a World Heritage Site, and a lesson of hope and reconciliation, is a sobering reminder of a 27 year long struggle which finally saw the triumph of democracy over oppression. “Journeying to Robben Island was like going to another country,” Mandela wrote in his autobiography, Long Walk to Freedom. “Its isolation made it not simply another prison, but a world of its own.

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Intel Discloses Lakefield CPUs Specifications: 64 Execution Units, up to 3.0 GHz, 7 W

Anand Tech

Over the past 12 months, Intel has slowly started to disclose information about its first hybrid x86 platform, Lakefield. This new processor combines one ‘big’ CPU core with four ‘small’ CPU cores, along with a hefty chunk of graphics, with Intel setting out to deliver a new computing form factor. Highlights for this processor include its small footprint, due to new 3D stacking ‘Foveros’ technology, as well as its low standby SoC power, as low as 2.5 mW, which

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The Lucerne University of Applied Sciences and Arts in Switzerland Agrees to Produce VR and AR Lessons

EON Reality

The recent addition to EON Reality’s network will add a variety of new lessons and courses to the AVR Platform’s growing library. EON Reality, the global leader in Augmented and Virtual Reality-based knowledge and skills transfer for industry and education, announces the latest large-scale adoption of the recent AR and VR self-directed learning initiative at the Lucerne University of Applied Sciences and Arts (LUASA) in Switzerland.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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ZADAK Announces First PCIe SSD: The Spark RGB M.2, NVMe Up to 2 TB

Anand Tech

ZADAK, a company that up until now has primarily been known for its memory modules, has just announced its first-ever PCIe 3.0 SSD. The ZADAK Spark PCIe 3.0 x4 M.2 is exactly what the name says on the tin – a PCie 3.0 x4 M.2 SSD – and like so many other products these days, includes integrated RGB LED lighting, which is built into the inclusive aluminium heatsink.

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How AR and VR are Impacting Home Entertainment

EON Reality

Augmented Reality (AR) and Virtual Reality (VR) sprang to public prominence through the entertainment market, but the big moves forward are now being seen in the medical sector and manufacturing processes. Yet, whilst technology has productive and useful applications; it should not be ignored that home entertainment is still an area in which AR and VR can have a huge impact.

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IIT Students Developed an AR App that Visualizes Air Pollution

TechPrior

A team of students from IIT Tirupati has created the AiR app to help users see the level of pollution in the air. Using Augmented Reality, users can visualize precisely how much pollution surrounds them at a given point in time. The app is super interactive and helps spread awareness about the various types of pollutants as well as their impact on our health.

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Get Hundreds of Games and Play Online With Xbox Game Pass Ultimate, Down to New All-Time Low $23

GizModo VR

Xbox Game Pass Ultimate (3 Months) | $23 | Amazon Read more.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Episode #2 - Audio in VR, Skeuomorphism and Corona Use Cases

ARVR Magazine Podcast

In Episode #2 of the AR/VR Magazine podcast , Sean shares some insight regarding his first VR experience and how his first VR use case wish was (and still is) having a pro digital audio workstation in VR for mixing and recording music. He also discusses his feelings on the overuse of Skeuomorphism in immersive tech, as well as an interesting VR medical training app from Verti, developed for the current Coronavirus situation.

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Samsung Galaxy Buds are Excellent AirPods Alternatives, Especially at Today's $40 Price Drop

GizModo VR

Samsung Galaxy Buds | $90 | Amazon Gold Box Read more.

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Episode #2 - Audio in VR, Skeuomorphism and Corona Use Cases

ARVR Magazine Podcast

In Episode #2 of the AR/VR Magazine podcast , Sean shares some insight regarding his first VR experience and how his first VR use case wish was (and still is) having a pro digital audio workstation in VR for mixing and recording music. He also discusses his feelings on the overuse of Skeuomorphism in immersive tech, as well as an interesting VR medical training app from Verti, developed for the current Coronavirus situation.

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Exclusive Hands-on: Part Two – Everything New About Reverb G2

Road to VR

HP recently announced its latest VR headset, Reverb G2. It boasts a substantial number of improvements over the original Reverb and clearly represents the next-gen of WMR headsets. We were fortunate enough to get an exclusive hands-on with the headset; i n our first article we detailed G2’s standout feature —its high resolution displays and impressive clarity.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Episode #2 - Audio in VR, Skeuomorphism and Corona Use Cases

ARVR Magazine Podcast

In Episode #2 of the AR/VR Magazine podcast , Sean shares some insight regarding his first VR experience and how his first VR use case wish was (and still is) having a pro digital audio workstation in VR for mixing and recording music. He also discusses his feelings on the overuse of Skeuomorphism in immersive tech, as well as an interesting VR medical training app from Verti, developed for the current Coronavirus situation.

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5 Steps for Making AR Avatars

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . Making AR Avatars – From Scanning To Social. How Warner Music Created the CARYS AR Avatar for Fans . by Dave Cardwell. W arner Music wanted to create an engaging content experience for fans of the musician CARYS for her song “Princesses Don’t Cry” of viral TikTok fame.

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New Report: 26% of U.S. Adults Have Used AR

AR Insider

T hrive Analytics and ARtillery Intelligence today released a new report: AR Usage & Consumer Attitudes, Wave III. ARtillery Intelligence authored survey questions and a narrative report while Thrive Analytics administered the survey through its established survey engine and ongoing Virtual Reality Monitor research. Highlights include the fact that 26 percent of consumers have used mobile augmented reality (AR).

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