Thu.Nov 07, 2019

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Microsoft Launches HoloLens 2 Worldwide Commercial Sales Availability, Here's a Close-Up Look at the $3,500 Device

Next Reality AR

The long wait is over — the best augmented reality device on the planet is finally available. On Thursday, Microsoft began the next phase of its immersive computing journey by officially opening sales to the general public for the HoloLens 2. Don't Miss: Hands-On with the HoloLens 2, the New Best Augmented Reality Experience You Can Get For those interested in acquiring the device alone, without any additional services or software, the cost is $3,500 per device, with no limits on the number of d

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Diversifying Revenue: Niantic Taps Into the Long Tail

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. Though not as popular as it’s mid-2106 heyday, Pokémon Go is quietly thriving. As once-obsessive media attention has moved on to other shiny things, Pokémon Go had its biggest revenue month in three years in August.

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The Final Chapter Of Wolves In The Walls Arrives On Oculus Headsets

VRScout

Wolves in the Walls final chapter explores family, friendships, and memories. The third chapter of Fable’s adaptation of Neil Gaiman and Dave McKean’s Wolves in the Walls series titled, “They’re Everywhere” explores courage, friendship, and family during dire times as you and the main character, Lucy, work together to discover what is hiding inside the walls of her home.

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Speech Blubs: A Speech Therapy App with AR Feature

ARPost

Augmented reality is an immersive technology that leverages computer vision-based recognition to superimpose graphics, videos, and sounds in a real-world environment. Compared to other technologies, AR seems to be becoming increasingly ubiquitous. From the realm of gaming , it has seeped into other verticals, reinventing old practices and changing lives for the better.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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‘Wolves in the Walls’ is Immersive, Emotional, & Strangely Fulfilling, Final Chapter Now Available

Road to VR

You might have had a chance to try the first two chapters of Wolves in the Walls when it came to Rift last year, which left users of the interactive VR experience on a pretty intense cliffhanger to say the least. Today, Fable Studio , a team made up of veterans from Oculus’ now defunct Story Studio, released the third and final chapter of the story.

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‘Pistol Whip’ Review – Shooting for the Flow State

Road to VR

Formerly known for its linear, story-driven VR adventure series The Gallery , Pistol Whip is a surprising shift for Cloudhead Games into VR’s rhythm and shooting genres. Surprising as it may be, the studio makes a strong case for fusing the two, with a ‘rhythm shooter’ that engages your body in a very unique and compelling way. Pistol Whip Details: Official Site.

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Godzilla VR has Left Japan And Found its way to the UK

Peter Graham

Let’s be honest, Japan has some really cool stuff which never makes it to UK shores, whether that’s videogames, tech, merchandise and everything else. When Bandai Namco Entertainment launched Godzilla VR at the Osaka VR Zone arcade in 2018 the expectation was low that it would make it this far. Well, to VRFocus’ surprise Godzilla VR has done just that, now available at the Hollywood Bowl, in the O2, London.

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“Massive Update” Coming to ‘Until You Fall’ Next Week With New Enemies, Weapons, & Environments

Road to VR

Until You Fall , the hack-and-slash VR rogue-lite from Schell Games, is soon to get a “massive” update which will expand the game into a new environment, bringing new enemies, encounters, and weapons. Until You Fall launched in early access at the end of August. In our early access review we gave the game high praise for its deep combat which weaves sword fighting fitness and strategy in a uniquely compelling way.

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Hologate VR Serves Its Five Millionth Customer

Charlie Fink

Do the math. Five million turns at ten bucks.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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‘Beat Saber’ Gets New ‘Rocket League’ Monstercat Music Pack DLC

Road to VR

Beat Games, the Czech Republic-based studio behind Beat Saber (2018), is again making good on their promise to keep the fresh music flowing to their block-slashing VR rhythm game. Starting today, you’ll be able to download the newest paid DLC pack featuring some of the catchiest tunes to find their way into Rocket League (2015). The game’s newest music pack contains six songs you may recognize from the popular vehicular soccer game, provided by Monstercat, long-time music partners of

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Dr. Uma Jayaram of Intel Sports

Everything VR & AR

Tyler and Sophia talk with Dr. Uma Jayaram, Managing Director and Principal Engineer of Intel Sports, about how the sports entertainment industry is utilizing immersive technology to bring their audience a new way to experience live action on the field. Connect with Uma and Intel at: Web: [link] Linkedin: [link] Twitter: @Intel Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas

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Wolves in the Walls Chapter 3: They’re Everywhere Out Now on Oculus Store

Peter Graham

Today sees the launch of Fable’s third Wolves in the Walls chapter, titled They’re Everywhere. While using the medium of virtual reality (VR) the studio describes itself more as a ‘Virtual Beings’ company because of the main protagonist in the series, Lucy, who is more than just a character from a book. In the previous two chapters, Wolves in the Walls: We Need Proof and Wolves in the Walls: It’s All Over Lucy has been learning and forming memories of her in

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Valve Index: A good fit? Part 2 – Analyzing and improving the comfort of Knuckles controllers

The Ghost Howls

Today I publish the second part of the interesting deep dive on the Valve Index comfort by Rob Cole. If you lost the first part, you can read it here. Who is Rob Cole? Rob first tried VR in 1991, and has become an enthusiast of the tech ever since. Because of his background in industrial design, he has always had a strong interest in the design and the ergonomics of the VR headsets.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Britannia VR: Out of Your Mind Takes You Inside Sky Atlantic’s Anarchic Drama

Peter Graham

Outside of virtual reality (VR), horror experiences like Syren and ABE , British developer Hammerhead VR does a lot of work in the commercial sector alongside sister company Dimension. Examples of this include Virtual Viking – The Ambush for The Viking Planet Centre Oslo. The most recent was for a collaboration with Sky VR to create an immersive experience based on Sky Atlantic’s 2nd series of Britannia.

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Become an Action Legend in ‘Pistol Whip,’ a New Rhythm Shooter from Cloudhead Games

Oculus

Action movies and video games have enjoyed a symbiotic relationship for decades, with one playing off the other for fun and profit. In the case.

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Fujii, Fire Escape and More Win Big at the VRCORE Awards

Peter Graham

The annual VRCORE Awards took place in Shanghai, China today, celebrating the best of virtual reality (VR) and augmented reality (AR) from around the world. With 15 categories, these cover a broad range of immersive content including videogames, film, education, medicine, real estate and many more. Now all the winners have been announced. China’s VRCORE Awards aren’t just about winning a prestigious honour, winners are also provided with opportunities to enter the lucrative Chinese

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Pistol Whip Is the Action Movie Simulator We’ve All Been Waiting For, Available Now

VRScout

Look out John Wick, there’s a clumsy new gunslinger in town. Every so often a VR game comes along that makes such great use of the technologies immersive capabilities that it’s hard to believe it didn’t already exist. One such example is the latest release from Cloudhead Games (The Gallery series , Aperture Hand Labs ), Pistol Whip , a fast-paced rhythm shooter experience designed to make you feel as though your the protagonist in a high-octane action movie, à la John Wick or Wanted. .

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Rocket League x Monstercat Music Pack Rocks Onto Beat Saber

Peter Graham

Rhythm action videogame Beat Saber has previously partnered with Monstercat for its music DLC packs, continuing the popularity of the virtual reality (VR) experience. Today another pack has been released, with the pair collaborating with Rocket League, bringing not only new music but a new look as well. The Rocket League x Monstercat Music Pack has been inspired by the vehicular soccer title, offering 6 songs old and new while dropped into a Rocket League-themed environment.

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Puzzle Adventure ‘Last Labyrinth’ to Launch on All Major VR Headsets Next Week

Road to VR

Last Labyrinth, an escape room-style adventure game from Japan-based studio Amata K.K. , is making its debut across a variety of VR platforms soon, arriving on PC VR headsets, PSVR, and Quest next week. Last Labyrinth is slated to release on November 13th, coming to Steam (Vive, Rift, Index, Windows VR), the Oculus Store ( Quest , Rift ), and the PlayStation Store (PSVR), priced at $40.

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The Last Level for Spy Escape Room I Expect You To Die Arrives in November

Peter Graham

I Expect You to Die, the escape room puzzle experience from Schell Games which first began in 2016 will finally reach its conclusion this month. The studio has announced “Operation: Death Engine”, taking players on a mission to space to defeat Dr. Zor’s villainous master plan. Keeping with the comedy puzzle elements the title is known for, I Expect You To Die “Operation: Death Engine” takes place on Dr Zor’s Zoraxis Space Corporation station, to stop the d

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New Head of Sony Worldwide Studios Confirmed, Shuhei Yoshida Heads New Independent Developer Initiative

Peter Graham

At the end of September, Sony Interactive Entertainment (SIE) announced that Worldwide Studios Chairman Shawn Layden would be leaving. At the time a successor wasn’t revealed but that has now happened today. Guerrilla Games’ Hermen Hulst has been appointed Head of Worldwide Studios (WWS) effective immediately. Having co-founded Amsterdam-based Guerrilla Games back in 2000, the studio is best known for the Killzone franchise and most recently Horizon Zero Dawn , which launched in 2

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Review: Pistol Whip

Peter Graham

What do you get when you mix John Wick, Hardcore Henry, LSD, thumping EDM tunes from artists like Black Tiger Sex Machine and virtual reality (VR)? Cloudhead Games’ latest videogame Pistol Whip, of course, an on-rails first-person shooter (FPS) with rhythm action gameplay which offers an immersive experience like no other. And one which will make you feel like an action hero badass.