Tue.Nov 05, 2019

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The VOID’s Latest Location-Based VR Experience Is A Jumanji-Themed Jungle Heist

VRScout

The popular LBE provider continues its string of high-profile partnerships. Yesterday, location-based VR provider The VOID announced its latest 4D immersive experience, Jumanji Reverse the Curse. Available exclusively at select VOID locations beginning November 27, 2019 , the interactive free-roam VR adventure will have four players teaming up on a mission to rescue the Red Jewel of Jumanji housed within the Scepter of Se’payu and return it to its original temple. .

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Making Cities AReady

Tech Trends VR

By Moetsi. With Sturfee’s AR cloud technology just out of stealth mode, Tech Trends spoke to the company’s CEO, Anil Cheriyadat, and Head of Business Operations & Partnerships, Sheng Huang, about their exciting new tech and what it’s going to take to digitize the world. Just recently out of stealth mode, Sturfee wants to digitize the world around us with its AR mapping technology Click To Tweet.

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Coca-Cola Opens a Can of Augmented Reality to Get Consumers into the Holiday Spirit

Next Reality AR

Halloween is barely in the rearview mirror, but Coca-Cola is ready to bypass Thanksgiving altogether to accelerate the arrival of Christmas, and the brand has enlisted augmented reality as an accomplice. On Tuesday, the company introduced its holiday packaging for its Coca-Cola products featuring its long-running polar bear mascots on cans, bottles, and multipacks, with Santa Claus commanding six-pack glass bottle carriers.

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How Will ‘Audio AR’ Be Monetized?

AR Insider

This post is adapted from ARtillery Intelligence’s latest report, Hearables: Broadening the Definition of AR. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. Picking up where we left off with Apple , Google and Bose’s hearables strategies, what’s the revenue outlook? An what are the business models that will materialize around ‘audio AR?

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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HoloLens & Augmented Reality Spiders Used in Univ. Study to Treat Arachnophobia

Next Reality AR

Halloween may be finished, but the augmented reality chills are not over yet for some people. Arachnophobes are bravely facing their fears by cozying up to augmented reality spiders for a university study. Wayne State University's Stress, Trauma, and Anxiety Research Clinic (STARC) has been using the Hololens 1 to make virtual spiders appear near people to offer a digital version of traditional exposure therapy, where therapists show people real feared objects until they learn to cope with them.

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Sturfee Begins Large Scale AR Cloud Deployment in Japan, Offers Tools Worldwide

Charlie Fink

Founder Anil Cheriyadat told us the name Sturfee was an anagram of street + surfing.

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Oculus Founder’s Defense Company Could Make Software for Battlefield-ready AR Headsets

Road to VR

Oculus founder Palmer Luckey left Facebook in 2017 to found his own defense technology company, Anduril Industries. It’s mostly been in the business of creating AI software, autonomous drones, and threat detection systems, however a Business Insider interview reveals that Anduril is heading back into familiar territory by working on AR/VR software created specifically to aid warfighters on the battlefield.

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Step Into the Jungle When The VOID Opens Jumanji: Reverse the Curse This Month

Peter Graham

Next month will see the theatrical release of Jumanji: The Next Level in cinemas worldwide. To help promote the new film Sony Pictures Virtual Reality (SPVR) has teamed up with location-based entertainment (LBE) specialist The VOID on an immersive experience called Jumanji: Reverse the Curse. Up to four players will be able to take on the roles of Dr.

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Rumor: Apple Reportedly Partners With Valve to Develop AR Headset

Road to VR

Apple is developing an AR headset; so much is clear from its many AR-specific job listings and even its latest version of iOS, which includes a stereoscopic renderer. The questions of what, how, and when are all patently up in the air though, making any shred of evidence—or in this case, rumor—something to highlight. A DigiTimes report, first picked up by MacRumors , maintains that the Cupertino tech giant has partnered with Valve to produce its upcoming AR headset, something the report alleges

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Tipatat Chennavasin (The VR Fund) on the Latest AR Industry Landscape

The AR Show

Tipatat Chennavasin is the co-founder and general partner at The Venture Reality Fund, an investment firm focused on early-stage companies building immersive, spatial, and intelligent computing for consumer and enterprise. Prior to life as a VC, Tipatat was the co-founder and CEO of mobile game startup Big Head Mode, Inc. that he sold to PlayFirst to focus on VR.

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Roto VR Chair Begins Shipping to Pre-Order Customers This Week

Peter Graham

Remember Roto VR , the company building a chair specifically designed for virtual reality (VR)? Well, after an unsuccessful Kickstarter in 2015 pre-orders began in 2016 with shipments expecting to go out in 2017. Some did to developers but then that was halted, with further production announcements and delays following. Finally, there’s some good news as shipments to pre-order customers begin this week.

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#844 XR Ethics: An XR Ethics Manifesto

Voices of VR

This is an XR Ethics Manifesto that I presented at Greenlight’s XR Strategy Conference on October 18, 2019. This is the culmination of seven focused.

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HTC Vive Pre-owned Systems now Available for $399

Peter Graham

When it comes to virtual reality (VR) HTC hasn’t had the best 2019. Its main rival Facebook launched the Oculus Quest and Oculus Rift S earlier this year for $399, then last month saw the release of HTC Vive Cosmos, which as everyone knows didn’t go very well. Now it seems as though the company is doubling down on its original headset by offering pre-owned models for a reduced price. .

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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#840 XR Ethics: Privacy-First Architecture for the Open Web

Voices of VR

Selena Deckelmann is the Senior Director of Firefox Browser Engineering, and she gave a great talk at Mozilla’s View Source conference titled “Our privacy and.

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November Until You Fall Update Adds New Locations, Enemies and Weapons

Peter Graham

Schell Games released its latest virtual reality (VR) title Until You Fall back in August via Steam Early Access – followed by Oculus Store in October – and since then rolled out a couple of patches. Today, the studio has revealed its preparing to launch its most significant update to date, adding a wealth of content for players. Currently, players can only access the Forests of Rokar and the Gateway to the City.

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#834 XR Ethics: Eye Tracking Privacy Risks + HoloLens History with Avi Bar-Zeev

Voices of VR

Avi Bar-Zeev has been involved with immersive technologies for over 27 years, including working on the very first prototypes of Microsoft’s HoloLens back in 2010.

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Introducing Machu Picchu, a New Experience Coming Soon to ‘National Geographic Explore VR’

Oculus

Since we introduced National Geographic Explore VR for Oculus Quest this Spring, fans have navigated around icebergs in a kayak, climbed a massive ice shelf,

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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#835 XR Ethics: Neuroethics & XR + Brain Computer Interface Privacy Risks

Voices of VR

Sophia Batchelor is a recent neuroscientist graduate from UC Berkeley who focused on immersive technologies and neuroethics. We talk about the power of XR for.

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Introducing ‘Audica 1.0,’ Now Available on the Rift Platform

Oculus

When Audica launched in Early Access back in March 2019, Road to VR highlighted its “satisfying musical mechanics.

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#837 XR Ethics: EFF’s Danny O’Brien on the State of Civil Liberties Online

Voices of VR

Danny O’Brien is the Director of Strategy at the Electronic Frontier Foundation, which has been around since 1990. He describes it as the ACLU for.

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Is Beat Saber Coming To The Nintendo Switch?

VRScout

A vague Twitter response has many wondering if the rhythm slasher could be heading to the portable console. Last week Beat Games posted a mysterious tweet featuring a GIF of a Beat Saber block whipping rapidly back-and-forth accompanied by the message “NOVEMBER 7.” Since then the developer has remained quiet, providing commenters with cryptic responses that have only increased speculation surrounding the date. .

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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#843 XR Ethics: Tony Parisi on Unity’s XR Ad Strategy + Future of AR Ads

Voices of VR

Tony Parisi is the Head of AR/VR Ad Strategy at Unity Technologies, and he’s committing to taking an ethical approach to advertising. Much of the.

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Audica Leaves Early Access, Adds Campaign Mode & PlayStation VR Support

Peter Graham

After its first foray into virtual reality (VR) with Rock Band VR in 2017, Harmonix returned earlier this year with Audica , blending shooting mechanics with rhythm action gameplay. Today, the title has left Early Access, bringing with it new content and expanded headset support. . Audica 1.0 sees the addition of a dedicated campaign mode where you can play through the entire soundtrack across four tiers, each offering several challenges to complete.

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#841 XR Ethics: Ethical Web Principles from the W3C Technical Architecture Group

Voices of VR

The W3C Technical Architecture Group (TAG) published a set of Ethical Web Principles on May 30, 2019 in order to provide an ethical framework when.

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#833 XR Ethics: Open AR Cloud Panel Discussion on XR Privacy

Voices of VR

Open AR Cloud held it’s first symposium before the start of Augmented World Expo this year, and I participated on a panel discussion on XR.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?