Thu.Sep 19, 2019

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Infographic: Augmented Reality Landscape Q1 and Q2 2019

Tech Trends VR

Seven Key Facts about AR. The Venture Reality Fund , which invests primarily in immersive applications and games, has just released its latest quarterly update covering Q1 and Q2 of 2019. Mobile AR 2.0 is coming Click To Tweet. Key Takeaways include: 1. AR is Growing. Augmented Reality is hot. The Venture Reality Fund now tracks more than 380 companies on the AR landscape, a 33% increase from 2018.

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VR DJ School ‘Tribe XR’ Launches On Oculus Quest

VRScout

Master the art of mixing music anywhere at any time. Available now on Oculus Quest, Tribe XR DJ School is an interactive DJ simulation experience that teaches you the skills required to mix music on a professional level. Originally released on SteamVR back in March, the standalone experience offers the same all-in-one DJ training package for both experienced and budding disk jockeys. .

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AR Briefs, Episode 31: Hearables Broaden the AR Spectrum

AR Insider

ARtillery Briefs is a video series that outlines the top trends we’re tracking, including takeaways from recent reports and market forecasts. See the most recent episode below, including narrative takeaways and embedded video. The common connotation with AR is graphical overlays on the physical world. But there’s growing realization that this definition is too limiting.

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Cartoon Network VR Game Has You Following Reggie Watts Through A Trio Of Cosmic Journeys

VRScout

Three captivating stories set across three unique dimensions. This week Cartoon Network Studios dropped the first trailer for its upcoming VR game, Cartoon Network Journeys VR. Developed by Cartoon Network Studios, Paper Crane Games, and TwinSky Games, the trippy cosmic adventure takes you on three different adventures set across three unique dimensions as you interact with an eclectic cast of eccentric characters.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Cyberpunk Adventure ‘LOW-FI’ to Feature Exclusive Music by GUNSHIP

Road to VR

Fans of British synthwave band GUNSHIP rejoice: LOW-FI , the upcoming cyberpunk VR game and spiritual successor to TECHNOLUST (2016), is getting an exclusive Gunship EP. IRIS VR released word in a Kickstarter update this week, revealing that not only will the game feature a number of cool ’80s inspired tracks, but that the campaign now has a number of r ewards that fans of the band should appreciate.

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HTC Now Accepting Applications for Its Fifth Vive X Accelerator

Road to VR

HTC has now opened applications to its latest Vive X accelerator, the company’s $100 million program which aims to help grow the global AR/VR ecosystem by providing both software and hardware developers the right tools, expertise, and investment. First started in 2016, the accelerator is now spread out across Asia, North America, Europe, and the Middle East, boasting physical locations in Beijing, London, San Francisco, Taipei, Shenzhen, and Tel Aviv.

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Independent Developers Can Now Get Feedback on Their Work by Sharing Their Creations in Magic Leap World

Next Reality AR

Magic Leap is making it easier for developers to share their spatial computing experiments with other Magic Leap One users. On Thursday, Magic Leap has opened up Magic Leap World for developers to publish concepts, which as defined by Magic Leap, are "free apps with limited functionality" available to Magic Leap One users for the purposes of testing and evaluating.

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Whimsical Social Exploration Game ‘Half + Half’ Comes to Rift and Quest

Road to VR

Last week, whimsical social game Half + Half was released on both the Oculus Quest and Rift platforms. Developer Normal posits the game as “a social hub for people to explore,” which is backed up with both cross-buy and cross-play across the Rift and Quest platforms. The title contains five different multiplayer modes, each of which are pointed at giving players something unique to do with one another while delving through various Japanese cartoon-inspired environments.

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Apple’s latest work on AR glasses

Slashgear

A USPTO patent application was made public today as filed by Apple back in March of 2019 for a so-called “Display Device.” This device is also described in the patent as “an augmented reality headset.” The details of this patent – the drawings, the methods – aren’t nearly as important as the patent’s filing details.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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It’s a Kind of Magic as Wands Appears on Oculus Quest

Peter Graham

Indie virtual reality (VR) developer Cortopia Studios’ first immersive title was a magic spellcasting videogame called Wands, first appearing on Samsung Gear VR. The title has come a long way since then, appearing on multiple mobile and PC-based platforms. Today, it’s the turn of Oculus Quest. Wands is a multiplayer experience which casts you in the role of a powerful mage who is able to wield a number of powerful and deadly spells.

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Groundhog Day Movie Sequel Out…in VR

VRGames

The Walking Dead, Westworld, Creed – these are just a few games inspired by films and television that have come or are coming to VR in the near future. Add to this the promised Marvel Iron Man title, among others, and you’re starting to spot a real trend here. Needless to say, we like what we’re seeing. Not only is translating a classic film franchise to VR logical, it is what some of us have always wanted.

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Daniel Robinson of Red6 Aerospace

Everything VR & AR

Tyler and Sophia talked with Daniel Robinson of Red6 Aerospace about the future of AR technology for simulating air combat. If you think AR development is challenging, try creating a multiplayer platform that works while flying a Mach 6! Connect with Daniel and Red6 Aerospace at: Web - Red6AR.com LinkedIn - Daniel Robinson on LinkedIn Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and sha

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HBO Sci-Fi Hit Westworld’s VR Game Drops for PC

VRGames

One thing that has always lurked in the background of the video gaming experience is the desire to replicate real-world – and a fantasy world – experiences with an intense level of fidelity. Virtual reality helps us get there, but we’re not quite where we all imagine in our wildest dreams. What we imagine is something like the HBO show Westworld, where the simulation is so authentic and “real” that it is hard to distinguish between it and ourselves.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Resolution Games Adds 13 new Spooky Levels to Angry Birds VR: Isle of Pigs

Peter Graham

The Angry Birds franchise has had quite the resurgence in 2019, with a new movie and plenty of new videogames. One of the earliest was Angry Birds VR: Isle of Pigs by Resolution Games and Rovio Entertainment which launched in February. Today, the studios have released another update for the virtual reality (VR) title, adding 13 more levels. Back in March, 13 spooky levels were added to the videogame introducing a new boss pig, Dr.

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HBO Sci-Fi Hit Westworld’s VR Game Drops for PC

VRGames

One thing that has always lurked in the background of the video gaming experience is the desire to replicate real-world – and a fantasy world – experiences with an intense level of fidelity. Virtual reality helps us get there, but we’re not quite where we all imagine in our wildest dreams. What we imagine is something like the HBO show Westworld, where the simulation is so authentic and “real” that it is hard to distinguish between it and ourselves.

Gaming 52
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Battlewake Lands on European PlayStation VR Shores Today

Peter Graham

Earlier this month virtual reality (VR) developer Survios launched its pirate combat experience Battlewake across multiple headsets. There was one slight anomaly to that launch in the fact that the EU version for PlayStation VR was delayed for technical reasons. Today though that has been rectified, with Battlewake arriving across the territory. Today hasn’t just been reserved for the release of Battlewake for European PlayStation VR players.

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What Are People Saying About No Man’s Sky VR? Overall Good Things, But Some Flaws

VRGames

Some of the biggest VR gaming news this year was that the space exploration game No Man’s Sky was building out a dedicated VR mode. This was a big deal not only for fans of the game but for fans of virtual reality as well as it promised a pretty in-depth experience that has only been teased in VR so far. Well, it’s finally here and the verdict is somewhat in and it is good…with a few caveats.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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PlayStation’s State of Play Returns 24th September

Peter Graham

Ever since Sony Interactive Entertainment (SIE) began cancelling most of its normal appearances at events like the Electronic Entertainment Expo (E3) 2019 as well as no longer holding PlayStation Experience the American side of the company has switched to its State of Play broadcast. Today, SIE has announced its next State of Play with a bumper edition coming next week.

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What Are People Saying About No Man’s Sky VR? Overall Good Things, But Some Flaws

VRGames

Some of the biggest VR gaming news this year was that the space exploration game No Man’s Sky was building out a dedicated VR mode. This was a big deal not only for fans of the game but for fans of virtual reality as well as it promised a pretty in-depth experience that has only been teased in VR so far. Well, it’s finally here and the verdict is somewhat in and it is good…with a few caveats.

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Talespin Runway Expands Training Library to Improve Enterprise Learning

Peter Graham

Virtual reality (VR) training for enterprise use cases is becoming an important addition for many businesses looking to embrace the latest technology. Talespin , a developer of enterprise-focused XR solutions has just announced an expansion of its training platform Talespin Runway to improve the learning process for client employees. New modules have been added to Talespin Runway targeting particular subject matter such as insurance-specific VR training.

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Groundhog Day Movie Sequel Out…in VR

VRGames

The Walking Dead, Westworld, Creed – these are just a few games […] Source.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Free XR Resource Portal Featuring 150+ Reports Compiled by AIXR

Peter Graham

When it comes to researching information on the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industries there’s a vast wealth of reports, white papers and more online. Finding all of it, on the other hand, is another matter. Making for a time-consuming endeavour. So The Academy of International Extended Reality (AIXR) has done the hard work, compiling a resource portal featuring over 150 reports to peruse.

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HBO Sci-Fi Hit Westworld’s VR Game Drops for PC

VRGames

One thing that has always lurked in the background of the video […] Source.

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Reality Clash Developer Diary – September 2019

Peter Graham

Another month has flown by , with our dedicated team working hard making fixes and preparing new features for the Mobile Game and Trading Platform – but we’ve also been out and about engaging with the public, both in-person and through an experimental influencer campaign. First up, we recently hosted our first-ever Reality Clash tournament at the ‘Games & Chains’ blockchain games networking event in London.

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What Are People Saying About No Man’s Sky VR? Overall Good Things, But Some Flaws

VRGames

Some of the biggest VR gaming news this year was that the […] Source.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?